X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=views%2Frules%2FWildebeest.pug;fp=views%2Frules%2FWildebeest.pug;h=0000000000000000000000000000000000000000;hb=9a3c9f790aa28fd4708faefe41b4624173922c8e;hp=3524a2fa48f8e013af965440384a962cef0b3062;hpb=80b15df120c7444afc091b29332a27df36416126;p=vchess.git diff --git a/views/rules/Wildebeest.pug b/views/rules/Wildebeest.pug deleted file mode 100644 index 3524a2fa..00000000 --- a/views/rules/Wildebeest.pug +++ /dev/null @@ -1,51 +0,0 @@ -p.boxed - | Two new pieces: camel and wildebeest. Bigger board. - | Orthodox rules with a few adaptations. - -h3 Specifications - -ul - li Chessboard: 11x10. - li Material: standard + camel + wildebeest. - li Non-capturing moves: standard (+ new pieces). - li Special moves: standard (see below). - li Captures: standard. - li End of game: checkmate or stalemate win. - -h3 Basics - -p. - Notation for camel is C and wildebeest is W. A camel moves as a knight but with a - longer jump: 3 squares in one direction, and 1 left or right after that. - The wildebeest combines the moving abilities of a camel and a knight. - -figure.diagram-container - .diagram - | fen:11/11/11/11/11/4C6/11/11/11/11 f2,h4,h6,f8,d8,b6,b4,d2: - figcaption Squares reachable by the white camel on e5. - -h3 Special moves - -p. - Castling is possible as in orthodox 8x8 game. The white king move to c1 or i1 - (one square to the left of bottom-right corner) for large (resp. small) castle. - Same for black on the other side. - -p. - Promotion occurs when pawns reach last rank. - They can only transform into a queen or a wildebeest. - -h3 End of the game - -p You can win by checkmating or stalemating the enemy king. - -p. - Note: the castling rule is more restrictive than described in the original rules. - The game seems OK like that, but this may change soon enough. - -h3 Credits - -p - | Wildebeest page on - a(href="https://www.chessvariants.com/large.dir/wildebeest.html") chessvariants.com - | .