X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=views%2Frules%2FWildebeest%2Fen.pug;fp=views%2Frules%2FWildebeest%2Fen.pug;h=3524a2fa48f8e013af965440384a962cef0b3062;hb=9a3c9f790aa28fd4708faefe41b4624173922c8e;hp=0000000000000000000000000000000000000000;hpb=80b15df120c7444afc091b29332a27df36416126;p=vchess.git diff --git a/views/rules/Wildebeest/en.pug b/views/rules/Wildebeest/en.pug new file mode 100644 index 00000000..3524a2fa --- /dev/null +++ b/views/rules/Wildebeest/en.pug @@ -0,0 +1,51 @@ +p.boxed + | Two new pieces: camel and wildebeest. Bigger board. + | Orthodox rules with a few adaptations. + +h3 Specifications + +ul + li Chessboard: 11x10. + li Material: standard + camel + wildebeest. + li Non-capturing moves: standard (+ new pieces). + li Special moves: standard (see below). + li Captures: standard. + li End of game: checkmate or stalemate win. + +h3 Basics + +p. + Notation for camel is C and wildebeest is W. A camel moves as a knight but with a + longer jump: 3 squares in one direction, and 1 left or right after that. + The wildebeest combines the moving abilities of a camel and a knight. + +figure.diagram-container + .diagram + | fen:11/11/11/11/11/4C6/11/11/11/11 f2,h4,h6,f8,d8,b6,b4,d2: + figcaption Squares reachable by the white camel on e5. + +h3 Special moves + +p. + Castling is possible as in orthodox 8x8 game. The white king move to c1 or i1 + (one square to the left of bottom-right corner) for large (resp. small) castle. + Same for black on the other side. + +p. + Promotion occurs when pawns reach last rank. + They can only transform into a queen or a wildebeest. + +h3 End of the game + +p You can win by checkmating or stalemating the enemy king. + +p. + Note: the castling rule is more restrictive than described in the original rules. + The game seems OK like that, but this may change soon enough. + +h3 Credits + +p + | Wildebeest page on + a(href="https://www.chessvariants.com/large.dir/wildebeest.html") chessvariants.com + | .