X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=views%2Frules%2FUltima.pug;h=cf5da24f642fdbce4a009d8fc91fe0f886546348;hb=b5fb8e693dc82037eec2617a7dc49d838a9a8441;hp=a2f55f390d48ea43cdc2a9b8b1953827274bbdff;hpb=3ad85eac7975eef019f2883fe0be19ed4a646387;p=vchess.git diff --git a/views/rules/Ultima.pug b/views/rules/Ultima.pug index a2f55f39..cf5da24f 100644 --- a/views/rules/Ultima.pug +++ b/views/rules/Ultima.pug @@ -39,19 +39,17 @@ p | one square in any direction. | All other pieces move like an orthodox queen. -p When a piece is adjacent to an enemy immobilizer, it cannot move unless -ul - li it is an immobilizer or a chameleon; or - li. - the enemy immobilizer is adjacent to a friendly immobilizer or chameleon - (cancelling the powers of the opponent's immobilizer) +p. + When a piece is adjacent to an enemy immobilizer, it cannot move unless + the enemy immobilizer is adjacent to a friendly immobilizer or chameleon + (cancelling the powers of the opponent's immobilizer). p | Note : this corresponds to the "pure rules" described on a(href="http://www.inference.org.uk/mackay/ultima/ultima.html") this page | , which slightly differ from the initial rules. - | The aim is to get rid of the weird suicide rule, weakening the immobilizers lock - | (in particular, in the original rules two adjacent immobilizer are stuck forever - | until one is captured). + | The aim is to get rid of the weird suicide rule by weakening the immobilizers lock. + | In particular, in the original rules two adjacent immobilizer are stuck forever + | until one is captured. Note that it's still the case if all chameleons disappeared. h3 Capturing moves @@ -62,7 +60,11 @@ p | All other pieces capture passively: they land on a free square and captured | units are determined by some characteristics of the movement. -p Note: the immobilizer does not capture. +p Note 1: the immobilizer does not capture. + +p. + Note 2: for passive captures, a 'X' is added at the end of the move notation, + to indicate that something was taken (replaying the game is necessary to know where). h4 Pawns/Pincers