X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=views%2Frules%2FUltima.pug;h=c79acc35ddc584b67891de8148f618ca66d5e313;hb=15c1295af871a5f416b0e5b43127512c8095497a;hp=423ba5d68ef775939849b42bc9ecc6bebf49cff9;hpb=331fc58c932d6d7055b202d0c6dc0d77212a89f8;p=vchess.git diff --git a/views/rules/Ultima.pug b/views/rules/Ultima.pug index 423ba5d6..c79acc35 100644 --- a/views/rules/Ultima.pug +++ b/views/rules/Ultima.pug @@ -13,18 +13,141 @@ ul li Captures: very special. li End of game: standard; see below. +h4 Pieces names + +p Pieces names refer to the way they capture, which is described later. +ul + li Pawn : pawn or pincer + li Rook : coordinator + li Knight : long leaper + li Bishop : chameleon + li Queen : withdrawer + li King : king (same behavior as in standard chess) +p. + Besides, a new piece is introduced: the immobilizer, represented by the letter 'm' + in FEN diagrams and PGN games. It is represented by an upside-down rook: + +figure.diagram-container + .diagram + | fen:8/8/4m3/8/8/8/3M4/8: + figcaption Immobilizers on d2 and e6. + h3 Non-capturing moves -// TODO: short paragraph, only the king moves like an orthodox king -// Consider these rules modifications: http://www.inference.org.uk/mackay/ultima/ultima.html +p + | Pawns move as orthodox rooks, and the king moves as usual, + | one square in any direction. + | All other pieces move like an orthodox queen. + +p When a piece is adjacent to an enemy immobilizer, it cannot move unless +ul + li it is an immobilizer or a chameleon; or + li. + the enemy immobilizer is adjacent to a friendly immobilizer or chameleon + (cancelling the powers of the opponent's immobilizer) +p + | Note : this corresponds to the "pure rules" described on + a(href="http://www.inference.org.uk/mackay/ultima/ultima.html") this page + | , which slightly differ from the initial rules. + | The aim is to get rid of the weird suicide rule, weakening the immobilizers lock + | (in particular, in the original rules two adjacent immobilizer are stuck forever + | until one is captured). h3 Capturing moves -// TODO... +p + | Easy case first: the king captures as usual, by moving onto an adjacent square + | occupied by an enemy piece. But this is the only piece following orthodox rules, + | and also the only one which captures by moving onto an occupied square. + | All other pieces capture passively: they land on a free square and captured + | units are determined by some characteristics of the movement. + +p Note: the immobilizer does not capture. + +h4 Pawns/Pincers + +p. + If at the end of its movement a pawn is horizontally or vertically adjacent to an + enemy piece, which itself is next to a friendly piece (in the same direction), + the "pinced" unit is removed from the board. + +figure.diagram-container + .diagram + | fen:7k/5ppp/2N5/2n5/3rB3/8/PPP5/K7: + figcaption 1.Pc2c4 captures both coordinator and long leaper. + +h4 Coordinators (rooks) + +p. + Imagine that rook and king are two corners of a rectangle (this works if these + two pieces are unaligned). + If at the end of a rook move an enemy piece stands in any of the two remaining + corners, it is captured. + +figure.diagram-container + .diagram + | fen:8/2b4K/2q5/3p1N1p/8/8/2R5/k7: + figcaption 1.Rc5 captures on c7 and h5. + +h4 Long leapers (knights) + +p. + A knight captures exactly as a queen in draughts game: by jumping over its enemies, + as many times as it can/want but always in the same direction. + In this respect it is less powerful than a draughts' queen: + on the following diagram c8 or f6 cannot be captured. + +figure.diagram-container + .diagram + | fen:2n2b1k/3r4/8/3p4/8/3b4/3N4/K7 w d4,d6,d8: + figcaption All marked squares are playable from d2. + +h4 Withdrawer (queen) + +p. + The queen captures by moving away from an adjacent enemy piece, in the opposite + direction (only the long leaper can jump). + +figure.diagram-container + .diagram + | fen:7k/8/8/3Qr3/8/8/8/K7 w a5,b5,c5: + figcaption 1.Qa5, 1.Qb5 or 1.Qc5 captures the black rook. + +h4 Chameleon (bishop) + +p The chameleon captures pieces in the way they would capture. So, it +ul + li pinces pawns, + li withdraws from withdrawers, + li leaps over long leapers, + li coordinates coordinators. +p ...and these captures can be combined. + +figure.diagram-container + .diagram + | fen:7k/8/8/m3pP2/2n5/8/B7/K7 w a5,c4,e5: + figcaption 1.Bd5 captures all marked pieces. + +p. + Besides, chameleon immobilizes immobilizers (but cannot capture them since they + do not capture). + +p. + A chameleon captures the king in the same way the king captures, which means that + a chameleon adjacent to a king gives check. h3 End of the game -// TODO: show the situation from Wikipedia page +p. + Checkmate or stalemate as in standard chess. Note however that checks are more + difficult to see, because of the exotic capturing rules. For example, on the + following diagram the white king cannot move to the marked squares because then + the black pawn could capture by moving next to it. + +figure.diagram-container + .diagram + | fen:7k/8/8/p4r/4K3/8/8/8 w e5: + figcaption 1.Ke5 is impossible h3 Credits