X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=views%2Frules%2FUltima.pug;h=8255a5e9d3403be371385ff5630c20fda5bb852a;hb=643479f8d7c3622b57fc49c4f10d9950793ebf4f;hp=c79acc35ddc584b67891de8148f618ca66d5e313;hpb=15c1295af871a5f416b0e5b43127512c8095497a;p=vchess.git diff --git a/views/rules/Ultima.pug b/views/rules/Ultima.pug index c79acc35..8255a5e9 100644 --- a/views/rules/Ultima.pug +++ b/views/rules/Ultima.pug @@ -39,19 +39,17 @@ p | one square in any direction. | All other pieces move like an orthodox queen. -p When a piece is adjacent to an enemy immobilizer, it cannot move unless -ul - li it is an immobilizer or a chameleon; or - li. - the enemy immobilizer is adjacent to a friendly immobilizer or chameleon - (cancelling the powers of the opponent's immobilizer) +p. + When a piece is adjacent to an enemy immobilizer, it cannot move unless + the enemy immobilizer is adjacent to a friendly immobilizer or chameleon + (cancelling the powers of the opponent's immobilizer). p | Note : this corresponds to the "pure rules" described on a(href="http://www.inference.org.uk/mackay/ultima/ultima.html") this page | , which slightly differ from the initial rules. - | The aim is to get rid of the weird suicide rule, weakening the immobilizers lock - | (in particular, in the original rules two adjacent immobilizer are stuck forever - | until one is captured). + | The aim is to get rid of the weird suicide rule by weakening the immobilizers lock. + | In particular, in the original rules two adjacent immobilizer are stuck forever + | until one is captured. Note that it's still the case if all chameleons disappeared. h3 Capturing moves @@ -62,7 +60,11 @@ p | All other pieces capture passively: they land on a free square and captured | units are determined by some characteristics of the movement. -p Note: the immobilizer does not capture. +p Note 1: the immobilizer does not capture. + +p. + Note 2: for passive captures, a 'X' is added at the end of the move notation, + to indicate that something was taken (replaying the game is necessary to know where). h4 Pawns/Pincers @@ -92,15 +94,17 @@ figure.diagram-container h4 Long leapers (knights) p. - A knight captures exactly as a queen in draughts game: by jumping over its enemies, - as many times as it can/want but always in the same direction. + A knight captures exactly as a queen in international draughts game: by jumping + over its enemies, as many times as it can/want but always in the same direction. In this respect it is less powerful than a draughts' queen: on the following diagram c8 or f6 cannot be captured. + However, the knight does not have to maximize the number of captured units + (as is the case in draughts). figure.diagram-container .diagram - | fen:2n2b1k/3r4/8/3p4/8/3b4/3N4/K7 w d4,d6,d8: - figcaption All marked squares are playable from d2. + | fen:2n4k/3r4/5b2/3p4/1m6/3b4/3N4/K7 d4,d6,d8,a5: + figcaption All marked squares captures are playable from d2. h4 Withdrawer (queen) @@ -110,7 +114,7 @@ p. figure.diagram-container .diagram - | fen:7k/8/8/3Qr3/8/8/8/K7 w a5,b5,c5: + | fen:7k/8/8/3Qr3/8/8/8/K7 a5,b5,c5: figcaption 1.Qa5, 1.Qb5 or 1.Qc5 captures the black rook. h4 Chameleon (bishop) @@ -125,7 +129,7 @@ p ...and these captures can be combined. figure.diagram-container .diagram - | fen:7k/8/8/m3pP2/2n5/8/B7/K7 w a5,c4,e5: + | fen:7k/8/8/r3pP2/2n5/8/B7/K7 a5,c4,e5: figcaption 1.Bd5 captures all marked pieces. p. @@ -146,7 +150,7 @@ p. figure.diagram-container .diagram - | fen:7k/8/8/p4r/4K3/8/8/8 w e5: + | fen:7k/8/8/p4r/4K3/8/8/8 e5: figcaption 1.Ke5 is impossible h3 Credits