X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=views%2Frules%2FMarseille%2Fen.pug;h=503d51ea06c44acd820799520a3b68e80c47e772;hb=b955c65b942d09d24b5c3bed0d755d4f2f8f71f1;hp=f2a5e180363f5f84e543630b0f800857ebaceaee;hpb=5915f72002ae63b04620cebe47adf778174b1bee;p=vchess.git diff --git a/views/rules/Marseille/en.pug b/views/rules/Marseille/en.pug index f2a5e180..503d51ea 100644 --- a/views/rules/Marseille/en.pug +++ b/views/rules/Marseille/en.pug @@ -18,16 +18,22 @@ p. h3 Basics p. - TODO: explain, every turn twice except if check on 1st turn, or - very first move in game. - En-passant: possible in any order if 2 ep squares, - otherwise has to be the first move. - OK even if opponent moved his pawn at subturn 1. + At the very first move of the game, white make only one move - as usual. + However, after that and for all the game each side must play twice at + every turn. There are two exceptions: + +ul + li. + If the first move gives check (maybe checkmate), + then a second move isn't played. + li. + If no move is available after the first move, then it's stalemate + and again, there is no second move. p. - PGN game notation: since there are two moves at each turn except on move 1, - a double move in the game is indicated as two comma-separated (ordered) moves, - as in 3.Na5,Bd3 e6,f4 (the two first are white moves, + About the PGN game notation: when a side plays two moves in a row, + they are separated (in order) by a comma in the PGN. + Example: 3.Na5,Bd3 e6,f4 (the two first are white moves, the two others are black moves). figure.diagram-container @@ -35,6 +41,22 @@ figure.diagram-container | fen:r1bqkbnr/pppp1p1p/2n5/4p2p/4P3/5N2/PPPP1PPP/RNB1KB1R: figcaption After the moves 1.e4 e5,Nc6 2.Qh5,Nf3 g6,gxh5 +h3 En-passant capture + +p. + Capturing en-passant is allowed under certain conditions. + If the opponent moved a pawn allowing such a capture (once or twice), + then (to take it) you must capture en-passant at the first move of your turn. + After that, if (and only if) there is another en-passant capture available + you can play it on the second move. + +p. + Note: if a pawn 2-squares jump was made and then a piece landed at the + en-passant square at the second move, a pawn capture on this square + takes only the piece. + And, if a pawn advanced twice then en-passant capture + on its first movement is impossible (the pawn is now "too far"). + h3 More information p