X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=views%2Frules%2FMagnetic.pug;h=20b5fe08fea4d7a935b030c63e5051f024017578;hb=d7f69b872a24a3b0a9dc780db3be215261a94de4;hp=7a0ac2ecfde0508bf5420b7b1778c7b92e173707;hpb=9234226104764b91df9d677fb360ad538b98510c;p=vchess.git diff --git a/views/rules/Magnetic.pug b/views/rules/Magnetic.pug index 7a0ac2ec..20b5fe08 100644 --- a/views/rules/Magnetic.pug +++ b/views/rules/Magnetic.pug @@ -22,12 +22,18 @@ p | So, after each move some pieces are attracted while others are repelled. figure.diagram-container - .diagram + .diagram2 | fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8: - figcaption Before white move Qd5 - .diagram + .diagram2 | fen:3b4/8/3K4/qR1Qr1P1/3b4/8/8/8: - figcaption After white move Qd5 + figcaption Left: before white move Qd5. Right: after this move. + +p. + Remember that since kings have a neutral charge, any of their movement does not + change anything on the board. They also block magnetic actions which go in + their direction. + +p Castling is possible, but no en-passant captures. h3 End of the game