X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=views%2Frules%2FMagnetic.pug;fp=views%2Frules%2FMagnetic.pug;h=ac90eeb6b09cd50197ccb0d6d2e90d80335e1a40;hb=43c0f1d8ead5eb867a78ad00c0983d70e07fe4bb;hp=6c8002f6db0f71714c418ca5a7bb86d20b887594;hpb=7f0711a8515a199efe66ab903a2e710d77b1ce76;p=vchess.git diff --git a/views/rules/Magnetic.pug b/views/rules/Magnetic.pug index 6c8002f6..ac90eeb6 100644 --- a/views/rules/Magnetic.pug +++ b/views/rules/Magnetic.pug @@ -7,23 +7,30 @@ ul li Chessboard: standard. li Material: standard. li Non-capturing moves: standard + magnetic. - li Special moves: standard + magnetic. + li Special moves: no en-passant + magnetic. li Captures: standard + magnetic. li End of game: capture the king. h3 Basics p - | TODO: use diagram from chessvariants.com + | Every piece has a charge generating a magnetic field, except the two kings which have a neutral charge. + | Pieces of the same color have let's say a positive charge, while the others have a negative charge. + | So, after each move some pieces are attracted while others are repelled. figure.diagram-container .diagram - | fen:rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR: - figcaption TODO + | fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8: + figcaption Before white move Qd5 + .diagram + | fen:3b4/8/3K4/qR1Qr1P1/3b4/8/8/8: + figcaption After white move Qd5 h3 End of the game -p Win by capturing opponent's king. Thee is no notion of check or stalemate here. +p Win by capturing opponent's king. There is no notion of check or stalemate here. + +p Note: In castling, the changes are made by the rook movement. h3 Credits