X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=views%2Frules%2FMagnetic.pug;fp=views%2Frules%2FMagnetic.pug;h=0000000000000000000000000000000000000000;hb=9a3c9f790aa28fd4708faefe41b4624173922c8e;hp=9beca28ae6d2078e776e97cb9ae572b37d6889cd;hpb=80b15df120c7444afc091b29332a27df36416126;p=vchess.git diff --git a/views/rules/Magnetic.pug b/views/rules/Magnetic.pug deleted file mode 100644 index 9beca28a..00000000 --- a/views/rules/Magnetic.pug +++ /dev/null @@ -1,48 +0,0 @@ -p.boxed - | Each piece has a charge generating a magnetic field, - | attracting enemy pieces while repelling others. - -h3 Specifications - -ul - li Chessboard: standard. - li Material: standard. - li Non-capturing moves: standard + magnetic. - li Special moves: no en-passant + magnetic. - li Captures: standard + magnetic. - li End of game: capture the king. - -h3 Basics - -p - | Every piece has a charge generating a magnetic field, except the two kings - | which have a neutral charge. - | Pieces of the same color have let's say a positive charge, - | while the others have a negative charge. - | So, after each move some pieces are attracted while others are repelled. - -figure.diagram-container - .diagram.diag12 - | fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8: - .diagram.diag22 - | fen:3b4/8/3K4/qR1Qr1P1/3b4/8/8/8: - figcaption Left: before white move Qd5. Right: after this move. - -p. - Remember that since kings have a neutral charge, any of their movement does not - change anything on the board. They also block magnetic actions which go in - their direction. - -p Castling is possible, but no en-passant captures. - -h3 End of the game - -p Win by capturing opponent's king. There is no notion of check or stalemate here. - -p Note: In castling, the changes are made by the rook movement. - -h3 Credits - -p - a(href="https://www.chessvariants.com/other.dir/magnetic.html") Magnetic chess - | on chessvariants.com.