X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=views%2Frules%2FMagnetic%2Fen.pug;fp=views%2Frules%2FMagnetic%2Fen.pug;h=668cb8d726ac290ab090fb9abaf4684ec803a6a6;hb=b41d5704896ba56527bbf7c007ede94dc69680c3;hp=9beca28ae6d2078e776e97cb9ae572b37d6889cd;hpb=e8e4adbded06cf3ccc36cee66a786d6e97b726ef;p=vchess.git diff --git a/views/rules/Magnetic/en.pug b/views/rules/Magnetic/en.pug index 9beca28a..668cb8d7 100644 --- a/views/rules/Magnetic/en.pug +++ b/views/rules/Magnetic/en.pug @@ -7,19 +7,19 @@ h3 Specifications ul li Chessboard: standard. li Material: standard. - li Non-capturing moves: standard + magnetic. - li Special moves: no en-passant + magnetic. - li Captures: standard + magnetic. + li Non-capturing moves: standard + magnetic effect. + li Special moves: no en-passant + magnetic effect. + li Captures: standard + magnetic effect. li End of game: capture the king. h3 Basics -p - | Every piece has a charge generating a magnetic field, except the two kings - | which have a neutral charge. - | Pieces of the same color have let's say a positive charge, - | while the others have a negative charge. - | So, after each move some pieces are attracted while others are repelled. +p. + Every piece has a charge generating a magnetic field, except the two kings + which have a neutral charge. + Pieces of the same color have let's say a positive charge, + while the others have a negative charge. + After each move positive charges attract negative ones, and repel positive ones. figure.diagram-container .diagram.diag12 @@ -39,7 +39,7 @@ h3 End of the game p Win by capturing opponent's king. There is no notion of check or stalemate here. -p Note: In castling, the changes are made by the rook movement. +p Note: while castling, the changes are made by the rook movement. h3 Credits