X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=views%2Frules%2FCheckered%2Fen.pug;fp=views%2Frules%2FCheckered%2Fen.pug;h=ea9b9413929e4f2d8730c79c0d822c4830a851ed;hb=9a3c9f790aa28fd4708faefe41b4624173922c8e;hp=0000000000000000000000000000000000000000;hpb=80b15df120c7444afc091b29332a27df36416126;p=vchess.git diff --git a/views/rules/Checkered/en.pug b/views/rules/Checkered/en.pug new file mode 100644 index 00000000..ea9b9413 --- /dev/null +++ b/views/rules/Checkered/en.pug @@ -0,0 +1,101 @@ +p.boxed + | The capture of an enemy piece produces a new "checkered" piece belonging + | to both players. + +figure.showPieces.center-align + img(src="/images/tmp_checkered/cp.png") + img(src="/images/tmp_checkered/cr.png") + img(src="/images/tmp_checkered/cn.png") + img(src="/images/tmp_checkered/cb.png") + img(src="/images/tmp_checkered/cq.png") + img(src="/images/tmp_checkered/no_ck.png") + figcaption Checkered pieces, born after captures. + +h3 Specifications + +ul + li Chessboard: standard. + li Material: additional checkered pieces. + li Non-capturing moves: standard; see below. + li Special moves: standard; see below. + li Captures: standard; see below. + li End of game: standard. + +p The game potentially evolves in two stages. + +h2.stageDelimiter Stage 1 + +h3 Basics + +ol + li + | Each capture produces a new piece, taking on nature of + | the capturing or captured one. + li + | The new piece arising from a capture has a new color: + | "checkered", as illustrated above. + li + | All checkered pieces belong to the player in turn and can + | capture the opponents pieces. + +span Remarks: +ul + li A checkered move cannot be "undone" right after if this repeat the position. + li Checkered pieces cannot be captured. + +figure.diagram-container + .diagram + | fen:2kr4/pp6/2p5/4ss1r/1P2ns1P/2Np4/P1P1P1BP/R2o1RK1: + figcaption. + Black plays Rxh4=P. (Checkered pawn to) h5 is allowed then, + because piece's nature changed. + +h3 Pawn moves + +ul + li. + Pawns can jump two squares only from their initial rank, and only once in the game: + a checkered pawn returning on the pawns' start rank cannot jump. However: + li. + A pawn captured on its starting square (thus becoming "checkered") keeps the + right to advance two squares. + li. + Checkered pawns cannot capture en passant, because while the pawn was "passing" + they were of the same color. + +h2.stageDelimiter Stage 2 + +p.warn This stage is not (and probably will never be) implemented. + +p. + During the game one of the two players can decide to take control of the + checkered pieces. + They thus become autonomous and vulnerable to being captured - stage 2 begins. + The other player is in charge of both the white and black pieces, and tries to + eliminate checkered pieces. + The checkered side wins by checkmating either the white or black king. + +h4 Variant of stage 2 +p. + An observer could decide to join the game by taking the checkered pieces + at any moment. + It then becomes a chess game with three players, with some subtelties to be resolved. + It was tested in some (real life) games organised by the variant creator. + +h3 Special moves + +span Checkered pawns can... +ul + li move and capture in either direction; + li take en passant, + li be promoted on either the first or eighth row. + +h3 Credits + +ul + li. + The rules of Checkered Chess were thought up by Patrick Bernier and developed + with the help of Benjamin Auder. + li. + Thanks also to Olive Martin, Christian Poisson, Bevis Martin, Laurent Nouhaud + and Frédéric Fradet.