X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=views%2Frules%2FCheckered%2Fen.pug;fp=views%2Frules%2FCheckered%2Fen.pug;h=0000000000000000000000000000000000000000;hb=625022fdcf750f0aff8fcd699f7e9b89730e1d10;hp=147e36a61323da809e2a95f302d361a19b2e17ce;hpb=b955c65b942d09d24b5c3bed0d755d4f2f8f71f1;p=vchess.git diff --git a/views/rules/Checkered/en.pug b/views/rules/Checkered/en.pug deleted file mode 100644 index 147e36a6..00000000 --- a/views/rules/Checkered/en.pug +++ /dev/null @@ -1,127 +0,0 @@ -p.boxed - | The capture of an enemy piece produces a new "checkered" piece belonging - | to both players. - -figure.showPieces.center-align - img(src="/images/tmp_checkered/cp.png") - img(src="/images/tmp_checkered/cr.png") - img(src="/images/tmp_checkered/cn.png") - img(src="/images/tmp_checkered/cb.png") - img(src="/images/tmp_checkered/cq.png") - img(src="/images/tmp_checkered/no_ck.png") - figcaption Checkered pieces, born after captures. - -p Note: the initial French name for this variant is "l'Échiqueté". - -h3 Specifications - -ul - li Chessboard: standard. - li Material: additional checkered pieces. - li Non-capturing moves: standard; see below. - li Special moves: standard; see below. - li Captures: standard; see below. - li End of game: standard. - -p The game potentially evolves in two stages. - -h2.stageDelimiter Stage 1 - -h3 Basics - -ol - li - | Each capture produces a new piece, taking on nature of - | the capturing or captured one. - li - | The new piece arising from a capture has a new color: - | "checkered", as illustrated above. - li - | All checkered pieces belong to the player in turn and can - | capture the opponents pieces. - -p Remarks: -ul - li. - A non-capturing checkered move cannot be "undone" right after since - this would repeat the same position. - li Checkered pieces cannot be captured. - -figure.diagram-container - .diagram - | fen:2kr4/pp6/2p5/4ss1r/1P2ns1P/2Np4/P1P1P1BP/R2o1RK1: - figcaption. - Black plays Rxh4=P. (Checkered pawn to) h5 is allowed then, - because piece's nature changed. - -h3 Pions - -ul - li. - Pawns can jump two squares only from their initial rank, and only once in the game: - a checkered pawn returning on the pawns' start rank cannot jump. However: - li. - A pawn captured on its starting square (thus becoming "checkered") keeps the - right to advance two squares. - li. - Checkered pawns cannot capture en passant, because while the pawn was "passing" - they were of the same color. - -p.bold.bigfont If you wanna play, you can stop reading here. - -h3 Stalemate or checkmate? - -p. - The following diagram seems to show a mating pattern, but the king if - "attacked" by a checkered pawn – which still belongs to white. - Therefore, it can be considered that it's not really a check because - white is unable to "give back the turn". - Without the black bishop on a7 it would be mate (without debate), because - the king could virtually go to g1 before being captured by the pawn-chamaleon. - -figure.diagram-container - .diagram - | fen:7k/b5pp/8/8/8/8/6ss/7K: - figcaption After 1...g2+(#?) - -p. - The interface considers that it's mate in both cases, following the idea - "it's checkmate if we cannot move, and the opponent on its turn could - take the king" (maybe after an impossible move). - -h2.stageDelimiter Stage 2 - -p.warn This stage is not (and probably will never be) implemented. - -p. - During the game one of the two players can decide to take control of the - checkered pieces. - They thus become autonomous and vulnerable to being captured - stage 2 begins. - The other player is in charge of both the white and black pieces, and tries to - eliminate checkered pieces. - The checkered side wins by checkmating either the white or black king. - -h4 Variant of stage 2 -p. - An observer could decide to join the game by taking the checkered pieces - at any moment. - It then becomes a chess game with three players, with some subtelties to be resolved. - It was tested in some (real life) games organised by the variant creator. - -h3 Special moves - -p Checkered pawns can... -ul - li move and capture in either direction; - li take en passant, - li be promoted on either the first or eighth row. - -h3 Credits - -ul - li. - The rules of Checkered Chess were thought up by Patrick Bernier and developed - with the help of Benjamin Auder. - li. - Thanks also to Olive Martin, Christian Poisson, Bevis Martin, Laurent Nouhaud - and Frédéric Fradet.