X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=views%2Frules%2FAlice.pug;h=dca1d477356ef1c059e748806a21669af65d3a9f;hb=2316f8b8248589effc756d5c09c73a1acb431574;hp=7c5fca41c5db3060d82e152cd461b39ef4ae1386;hpb=3ad85eac7975eef019f2883fe0be19ed4a646387;p=vchess.git diff --git a/views/rules/Alice.pug b/views/rules/Alice.pug index 7c5fca41..dca1d477 100644 --- a/views/rules/Alice.pug +++ b/views/rules/Alice.pug @@ -41,7 +41,14 @@ p | As in the orthodox game, win by checkmating the king. It shouldn't be able to | escape the check, not even by moving to the other board. -p Note: en-passant and castle occur as they do in the standard game. +p. + Note: en-passant and castle occur as they do in the standard game. + More specifically, en-passant is possible regardless of the worlds pawns are in. + This is justified because pawns "go through the mirror" while moving, and can + thus be captured either right after or just before they pass the mirror. + Castling should be legal according to orthodox rules on the board 1 (it cannot + occur on board 2, because it would mean king and rook moved). Moreover, the + king cannot be in check on board 2 after castling. h3 Credits