X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=variants%2FHex%2Fclass.js;h=774de17be6c51b081b7158724880948612c35691;hb=dc10e429231932c19da6d1ff2ce98c7a042829ab;hp=f1e3a8388f25860c31215ba49e1a5fc55bed6a4c;hpb=728cb1e3b2ae84b1cf4aaa7e66b295f77dea359e;p=xogo.git diff --git a/variants/Hex/class.js b/variants/Hex/class.js index f1e3a83..774de17 100644 --- a/variants/Hex/class.js +++ b/variants/Hex/class.js @@ -1,36 +1,218 @@ +import AbstractClickFillRules from "/variants/_ClickFill/class.js"; +import PiPo from "/utils/PiPo.js"; +import Move from "/utils/Move.js"; + +export default class HexRules extends AbstractClickFillRules { + + static get Options() { + return { + input: [ + { + label: "Board size", + variable: "bsize", + type: "number", + defaut: 11 + }, + { + label: "Swap", + variable: "swap", + type: "checkbox", + defaut: true + } + ] + }; + } + + get hasFlags() { + return false; + } + get hasEnpassant() { + return false; + } + get hasReserve() { + return false; + } + get noAnimate() { + return true; + } + get clickOnly() { + return true; + } + + doClick(coords) { + if ( + this.playerColor != this.turn || + ( + this.board[coords.x][coords.y] != "" && + (!this.options["swap"] || this.movesCount >= 2) + ) + ) { + return null; + } + let res = new Move({ + start: {x: coords.x, y: coords.y}, + appear: [ + new PiPo({ + x: coords.x, + y: coords.y, + c: this.turn, + p: 'p' + }) + ], + vanish: [] + }); + if (this.board[coords.x][coords.y] != "") { + res.vanish.push( + new PiPo({ + x: coords.x, + y: coords.y, + c: C.GetOppCol(this.turn), + p: 'p' + }) + ); + } + return res; + } + + genRandInitBaseFen() { + // NOTE: size.x == size.y (square boards) + const emptyCount = C.FenEmptySquares(this.size.x); + return { + fen: (emptyCount + "/").repeat(this.size.x - 1) + emptyCount, + o: {} + }; + } + getSvgChessboard() { - const flipped = (this.playerColor == 'b'); + // NOTE: with small margin seems nicer + let width = 173.2 * this.size.y + 173.2 * (this.size.y-1) / 2 + 30, + height = 50 + Math.floor(150 * this.size.x) + 30, + min_x = -86.6 - 15, + min_y = -100 - 15; + if (this.size.ratio < 1) { + // Rotate by 30 degrees to display vertically + [width, height] = [height, width]; + [min_x, min_y] = [min_y, min_x]; + } let board = ` `; + board += "`; + board += ` + `; } } - board += ""; + board += ``; return board; } -// neutral-light neutral-dark --> specify per variant in CSS file - getSquareColorClass(i, j) { - return ((i+j) % 2 == 0 ? "light-square": "dark-square"); + get size() { + const baseRatio = 1.6191907514450865; //2801.2 / 1730, "widescreen" + const rc = + document.getElementById(this.containerId).getBoundingClientRect(); + const rotate = rc.width < rc.height; //"vertical screen" + return { + x: this.options["bsize"], + y: this.options["bsize"], + ratio: (rotate ? 1 / baseRatio : baseRatio) + }; + } + + play(move) { + this.playOnBoard(move); + this.movesCount++; + this.turn = C.GetOppCol(this.turn); + } + + getCurrentScore() { + const oppCol = C.GetOppCol(this.turn); + // Search for connecting path of opp color: + let explored = {}, component; + let min, max; + const getIndex = (x, y) => x + "." + y; + // Explore one connected component: + const neighborsSearch = ([x, y], index) => { + // Let's say "white" connects on x and "black" on y + const z = (oppCol == 'w' ? x : y); + if (z < min) + min = z; + if (z > max) + max = z; + explored[index] = true; + component[index] = true; + for (let [dx, dy] of super.pieces()['k'].moves[0].steps) { + const [nx, ny] = [x + dx, y + dy]; + const nidx = getIndex(nx, ny); + if ( + this.onBoard(nx, ny) && + this.getColor(nx, ny) == oppCol && + !component[nidx] + ) { + neighborsSearch([nx, ny], nidx); + } + } + }; + // Explore all components: + for (let i=0; i