X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=variants%2FChakart%2Fcomplete_rules.html;h=da15926784c0c054507dc111be81496a92ffb66a;hb=549ca151c2c1a5d0c76cc1ab249d1687c5a18f62;hp=c65158e7c50eff2c119467ddace7d374a34b2dbf;hpb=f54357573d4fdf87a05b19f78506c11f16bb3a26;p=xogo.git diff --git a/variants/Chakart/complete_rules.html b/variants/Chakart/complete_rules.html index c65158e..da15926 100644 --- a/variants/Chakart/complete_rules.html +++ b/variants/Chakart/complete_rules.html @@ -1 +1,142 @@ -

TODO

+ + + Chakart Rules + + + + + +
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Chakart Rules

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+ Pieces move as usual, but they all hide a special "power" + inspired by Mario Kart: +

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The king cannot castle, and pawns don't capture en passant.

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After 1.d4 Nf6 2.Bb4 (put a bomb on c4).
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+ So the goal is to capture Peach :) If pawns promoted into king, then all + of them must be captured. Since it still looked too easy, the 4 mentioned + objects alter the move played, generally at random: +

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Left: before 1.fxe4. Right: after the move, ending on d6.
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+ The egg case is more complex: a move ending on an egg triggers an effect + chosen at random, positive or negative. There are four bonus and four + penalties. They are introduced in a dual form: first the positive, then + the negative. +

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+ 1...Rxf6*W: Waluigi turns the g8 queen into white. + This last can then capture the king. Bad luck :( +
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