X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=variants%2FChakart%2Fclass.js;h=cee02423af311fa7cfafea8383e7363984f45bab;hb=24872b22ca84fc01cc1d47247580e4e8280fff1e;hp=04c0864a14a69d7503aa2cc4608649445427ee8d;hpb=37481d1e260cbc91268bdd29caba8ec62d2b0b58;p=xogo.git diff --git a/variants/Chakart/class.js b/variants/Chakart/class.js index 04c0864..cee0242 100644 --- a/variants/Chakart/class.js +++ b/variants/Chakart/class.js @@ -1,11 +1,11 @@ -import ChessRules from "/base_rules"; -import GiveawayRules from "/variants/Giveaway"; +import ChessRules from "/base_rules.js"; +import GiveawayRules from "/variants/Giveaway/class.js"; import { ArrayFun } from "/utils/array.js"; import { Random } from "/utils/alea.js"; import PiPo from "/utils/PiPo.js"; import Move from "/utils/Move.js"; -export class ChakartRules extends ChessRules { +export default class ChakartRules extends ChessRules { static get Options() { return { @@ -34,6 +34,12 @@ export class ChakartRules extends ChessRules { get hasEnpassant() { return false; } + get hasReserve() { + return true; + } + get hasReserveFen() { + return false; + } static get IMMOBILIZE_CODE() { return { @@ -75,13 +81,28 @@ export class ChakartRules extends ChessRules { return 'm'; } + static get EGG_SURPRISE() { + return [ + "kingboo", "bowser", "daisy", "koopa", + "luigi", "waluigi", "toadette", "chomp"]; + } + + pieces(color, x, y) { + let specials = { + 'i': {"class": "invisible"}, //queen + 'e': {"class": "egg"}, + 'm': {"class": "mushroom"}, + 'd': {"class": "banana"}, + 'w': {"class": "bomb"} + }; + return Object.assign(specials, super.pieces(color, x, y)); + } + genRandInitFen(seed) { - const gr = new GiveawayRules({mode: "suicide"}, true); - return ( - gr.genRandInitFen(seed).slice(0, -1) + - // Add Peach + Mario flags + capture counts - '{"flags":"1111", "ccount":"000000000000"}' - ); + const gr = new GiveawayRules( + {mode: "suicide", options: {}, genFenOnly: true}); + // Add Peach + mario flags + return gr.genRandInitFen(seed).slice(0, -17) + '{"flags":"1111"}'; } fen2board(f) { @@ -114,33 +135,16 @@ export class ChakartRules extends ChessRules { this.powerFlags = flags; } - getFen() { - return super.getFen() + " " + this.getCapturedFen(); - } - getFlagsFen() { return ['w', 'b'].map(c => { return ['k', 'q'].map(p => this.powerFlags[c][p] ? "1" : "0").join(""); }).join(""); } - getCapturedFen() { - const res = ['w', 'b'].map(c => { - Object.values(this.captured[c]) - }); - return res[0].concat(res[1]).join(""); - } - setOtherVariables(fenParsed) { - super.setOtherVariables(fenParsed); - // Initialize captured pieces' counts from FEN - const allCapts = fenParsed.captured.split("").map(x => parseInt(x, 10)); - const pieces = ['p', 'r', 'n', 'b', 'q', 'k']; - this.captured = { - w: Array.toObject(pieces, allCapts.slice(0, 6)), - b: Array.toObject(pieces, allCapts.slice(6, 12)) - }; - this.reserve = { w: {}, b: {} }; //to be replaced by this.captured + this.setFlags(fenParsed.flags); + this.reserve = {}; //to be filled later + this.egg = null; this.moveStack = []; } @@ -175,32 +179,39 @@ export class ChakartRules extends ChessRules { return moves; } -// TODO: rethink from here: - -// allow pawns - // queen invisible move, king shell: special functions - -// prevent pawns from capturing invisible queen (post) -// post-process: - -//events : playPlusVisual after mouse up, playReceived (include animation) on opp move -// ==> if move.cont (banana...) self re-call playPlusVisual (rec ?) - - // Moving something. Potential effects resolved after playing - getPotentialMovesFrom([x, y], bonus) { + getPotentialMovesFrom([x, y]) { let moves = []; - if (bonus == "toadette") - return this.getDropMovesFrom([x, y]); - else if (bonus == "kingboo") { + if (this.egg == "toadette") + moves = this.getDropMovesFrom([x, y]); + else if (this.egg == "kingboo") { const initPiece = this.getPiece(x, y); const color = this.getColor(x, y); const oppCol = C.GetOppCol(color); - // Only allow to swap pieces (TODO: restrict for pawns) + // Only allow to swap pieces for (let i=0; i { + switch (this.getPiece(m.end.x, m.end.y)) { + case V.EGG: + m.egg = Random.sample(V.EGG_SURPRISE); + m.next = this.getEggEffect(m); + break; + case V.BANANA: + m.next = this.getRandomSquare( + [m.end.x, m.end.y], [[1, 1], [1, -1], [-1, 1], [-1, -1]]); + break; + case V.BOMB: + m.next = this.getRandomSquare( + [m.end.x, m.end.y], [[1, 0], [-1, 0], [0, 1], [0, -1]]); + break; + } + }); + return moves; + } + + getEggEffect(move) { + const getRandomPiece = (c) => { + let bagOfPieces = []; + for (let i=0; i= 1) + return Random.sample(bagOfPieces); + return null; + }; + const color = this.turn; + let em = null; + switch (move.egg) { + case "luigi": + case "waluigi": + // Change color of friendly or enemy piece, king excepted + const oldColor = (move.egg == "waluigi" ? color : C.GetOppCol(color)); + const newColor = C.GetOppCol(oldColor); + const coords = getRandomPiece(oldColor); + if (coords) { + const piece = this.getPiece(coords[0], coords[1]); + em = new Move({ + appear: [ + new PiPo({x: coords[0], y: coords[1], c: newColor, p: piece}) + ], + vanish: [ + new PiPo({x: coords[0], y: coords[1], c: oldColor, p: piece}) + ] + }); + } break; - case 'q': - moves = this.getQueenMovesFrom([x, y]); + case "bowser": + em = new Move({ + appear: [ + new PiPo({ + x: move.end.x, + y: move.end.y, + c: color, + p: V.IMMOBILIZED_CODE[move.appear[0].p] + }) + ], + vanish: [ + new PiPo({ + x: move.end.x, + y: move.end.y, + c: color, + p: move.appear[0].p + }) + ] + }); break; - case 'k', - moves = this.getKingMovesFrom([x, y]); + case "koopa": + // Reverse move + em = new Move({ + appear: [ + new PiPo({ + x: move.start.x, y: move.start.y, c: color, p: move.appear[0].p + }) + ], + vanish: [ + new PiPo({ + x: move.end.x, y: move.end.y, c: color, p: move.appear[0].p + }) + ] + }); break; - case 'n': - moves = super.getPotentialMovesFrom([x, y]); - // TODO: add egg on init square + case "chomp": + // Eat piece + em = new Move({ + appear: [], + vanish: [ + new PiPo({ + x: move.end.x, y: move.end.y, c: color, p: move.appear[0].p + }) + ], + end: {x: move.end.x, y: move.end.y} + }); break; - default: - moves = super.getPotentialMovesFrom([x, y]); } + return em; + } + + // Helper to set and apply banana/bomb effect + getRandomSquare([x, y], steps, freeSquare) { + let validSteps = steps.filter(s => this.onBoard(x + s[0], y + s[1])); + if (freeSquare) { + // Square to put banana/bomb cannot be occupied by a piece + validSteps = validSteps.filter(s => { + return ["", 'a'].includes(this.getColor(x + s[0], y + s[1])) + }); + } + if (validSteps.length == 0) + return null; + const step = validSteps[Random.randInt(validSteps.length)]; + return [x + step[0], y + step[1]]; + } + + getPotentialMovesOf(piece, [x, y]) { + const color = this.getColor(x, y); + const stepSpec = this.pieces(color, x, y)[piece]; + let moves = []; + const findAddMoves = (type, stepArray) => { + for (let s of stepArray) { + outerLoop: for (let step of s.steps) { + let [i, j] = [x + step[0], y + step[1]]; + let stepCounter = 1; + while ( + this.onBoard(i, j) && + ( + this.board[i][j] == "" || + [V.MUSHROOM, V.EGG].includes(this.getPiece(i, j)) + ) + ) { + if (type != "attack") + moves.push(this.getBasicMove([x, y], [i, j])); + if (s.range <= stepCounter++) + continue outerLoop; + [i, j] = [i + step[0], j + step[1]]; + } + if (!this.onBoard(i, j)) + continue; + const pieceIJ = this.getPiece(i, j); + if (type != "moveonly" && this.getColor(i, j) != color) + moves.push(this.getBasicMove([x, y], [i, j])); + } + } + }; + const specialAttack = !!stepSpec.attack; + if (specialAttack) + findAddMoves("attack", stepSpec.attack); + findAddMoves(specialAttack ? "moveonly" : "all", stepSpec.moves); return moves; } @@ -243,40 +411,84 @@ export class ChakartRules extends ChessRules { this.getColor(x + shiftX, y) == 'a' || this.getPiece(x + shiftX, y) == V.INVISIBLE_QUEEN ) { - - // TODO: - this.addPawnMoves([x, y], [x + shiftX, y], moves); + moves.push(this.getBasicMove([x, y], [x + shiftX, y])); if ( [firstRank, firstRank + shiftX].includes(x) && ( - this.board[x + 2 * shiftX][y] == V.EMPTY || + this.board[x + 2 * shiftX][y] == "" || this.getColor(x + 2 * shiftX, y) == 'a' || this.getPiece(x + 2 * shiftX, y) == V.INVISIBLE_QUEEN ) ) { - moves.push(this.getBasicMove({ x: x, y: y }, [x + 2 * shiftX, y])); + moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); } } for (let shiftY of [-1, 1]) { if ( y + shiftY >= 0 && - y + shiftY < sizeY && - this.board[x + shiftX][y + shiftY] != V.EMPTY && + y + shiftY < this.size.y && + this.board[x + shiftX][y + shiftY] != "" && // Pawns cannot capture invisible queen this way! this.getPiece(x + shiftX, y + shiftY) != V.INVISIBLE_QUEEN && ['a', oppCol].includes(this.getColor(x + shiftX, y + shiftY)) ) { - this.addPawnMoves([x, y], [x + shiftX, y + shiftY], moves); + moves.push(this.getBasicMove([x, y], [x + shiftX, y + shiftY])); } } + this.pawnPostProcess(moves, color, oppCol); + // Add mushroom on initial square + moves.forEach(m => { + m.appear.push(new PiPo({x: m.start.x, y: m.start.y, c: 'a', p: 'm'})); + }); return moves; } + getRookOrBishopMovesFrom([x, y], type) { + // Add banana if possible, diagonaly + return this.getPotentialMovesOf(type, [x, y]).map(m => { + const bs = + this.getRandomSquare([m.end.x, m.end.y], + type == 'r' + ? [[1, 1], [1, -1], [-1, 1], [-1, -1]] + : [[1, 0], [-1, 0], [0, 1], [0, -1]], + "freeSquare"); + if (bs) { + m.appear.push( + new PiPo({ + x: bs[0], + y: bs[1], + c: 'a', + p: type == 'r' ? 'd' : 'w' + }) + ); + if (this.board[bs[0]][bs[1]] != "") { + m.vanish.push( + new PiPo({ + x: bs[0], + y: bs[1], + c: this.getColor(bs[0], bs[1]), + p: this.getPiece(bs[0], bs[1]) + }) + ); + } + } + return m; + }); + } + + getKnightMovesFrom([x, y]) { + // Add egg on initial square: + return this.getPotentialMovesOf('n', [x, y]).map(m => { + m.appear.push(new PiPo({p: "e", c: "a", x: x, y: y})); + return m; + }); + } + getQueenMovesFrom(sq) { - const normalMoves = super.getPotentialQueenMoves(sq); + const normalMoves = this.getPotentialMovesOf('q', sq); // If flag allows it, add 'invisible movements' let invisibleMoves = []; - if (this.powerFlags[this.turn][V.QUEEN]) { + if (this.powerFlags[this.turn]['q']) { normalMoves.forEach(m => { if ( m.appear.length == 1 && @@ -286,7 +498,7 @@ export class ChakartRules extends ChessRules { ) { let im = JSON.parse(JSON.stringify(m)); im.appear[0].p = V.INVISIBLE_QUEEN; - im.end.noHighlight = true; + im.noAnimate = true; invisibleMoves.push(im); } }); @@ -295,16 +507,15 @@ export class ChakartRules extends ChessRules { } getKingMovesFrom([x, y]) { - let moves = super.getPotentialKingMoves([x, y]); - const color = this.turn; + let moves = this.getPotentialMovesOf('k', [x, y]); // If flag allows it, add 'remote shell captures' - if (this.powerFlags[this.turn][V.KING]) { - V.steps[V.ROOK].concat(V.steps[V.BISHOP]).forEach(step => { + if (this.powerFlags[this.turn]['k']) { + super.pieces()['k'].moves[0].steps.forEach(step => { let [i, j] = [x + step[0], y + step[1]]; while ( - V.OnBoard(i, j) && + this.onBoard(i, j) && ( - this.board[i][j] == V.EMPTY || + this.board[i][j] == "" || this.getPiece(i, j) == V.INVISIBLE_QUEEN || ( this.getColor(i, j) == 'a' && @@ -315,22 +526,20 @@ export class ChakartRules extends ChessRules { i += step[0]; j += step[1]; } - if (V.OnBoard(i, j)) { + if (this.onBoard(i, j)) { const colIJ = this.getColor(i, j); - if (colIJ != color) { + if (colIJ != this.turn) { // May just destroy a bomb or banana: - moves.push( - new Move({ - start: { x: x, y: y}, - end: { x: i, y: j }, - appear: [], - vanish: [ - new PiPo({ - x: i, y: j, c: colIJ, p: this.getPiece(i, j) - }) - ] - }) - ); + let shellCapture = new Move({ + start: {x: x, y: y}, + end: {x: i, y: j}, + appear: [], + vanish: [ + new PiPo({x: i, y: j, c: colIJ, p: this.getPiece(i, j)}) + ] + }); + shellCapture.shell = true; //easier play() + moves.push(shellCapture); } } }); @@ -338,151 +547,114 @@ export class ChakartRules extends ChessRules { return moves; } - // TODO: can merge prePlay into play() ==> no need to distinguish -/// if any of my pieces was immobilized, it's not anymore. - //if play set a piece immobilized, then mark it - prePlay(move) { - if (move.effect == "toadette") - this.reserve = this.captured; - else - this.reserve = { w: {}, b: {} };; + play(move) { + this.egg = move.egg; const color = this.turn; - if ( - move.vanish.length == 2 && - move.vanish[1].c != 'a' && - move.appear.length == 1 //avoid king Boo! - ) { - // Capture: update this.captured - let capturedPiece = move.vanish[1].p; - if (capturedPiece == V.INVISIBLE_QUEEN) - capturedPiece = V.QUEEN; - else if (Object.keys(V.IMMOBILIZE_DECODE).includes(capturedPiece)) - capturedPiece = V.IMMOBILIZE_DECODE[capturedPiece]; - this.captured[move.vanish[1].c][capturedPiece]++; - } - else if (move.vanish.length == 0) { - if (move.appear.length == 0 || move.appear[0].c == 'a') return; - // A piece is back on board - this.captured[move.appear[0].c][move.appear[0].p]--; + if (move.egg == "toadette") { + this.reserve = { w: {}, b: {} }; + // Randomly select a piece in pawnPromotions + this.reserve[color][Random.sample(this.pawnPromotions)] = 1; + this.re_drawReserve([color]); } - if (move.appear.length == 0) { - // Three cases: king "shell capture", Chomp or Koopa - if (this.getPiece(move.start.x, move.start.y) == V.KING) - // King remote capture: - this.powerFlags[color][V.KING] = false; - else if (move.end.effect == "chomp") - this.captured[color][move.vanish[0].p]++; + else if (Object.keys(this.reserve).length > 0) { + this.reserve = {}; + this.re_drawReserve([color]); } - else if (move.appear[0].p == V.INVISIBLE_QUEEN) - this.powerFlags[move.appear[0].c][V.QUEEN] = false; - if (this.subTurn == 2) return; - if ( - move.turn[1] == 1 && - move.appear.length == 0 || - !(Object.keys(V.IMMOBILIZE_DECODE).includes(move.appear[0].p)) - ) { - // Look for an immobilized piece of my color: it can now move - for (let i=0; i<8; i++) { - for (let j=0; j<8; j++) { - if (this.board[i][j] != V.EMPTY) { - const piece = this.getPiece(i, j); - if ( - this.getColor(i, j) == color && - Object.keys(V.IMMOBILIZE_DECODE).includes(piece) - ) { - this.board[i][j] = color + V.IMMOBILIZE_DECODE[piece]; - move.wasImmobilized = [i, j]; - } + if (this.getPiece(move.end.x, move.end.y) == V.MUSHROOM) + move.next = this.getMushroomEffect(move); + if (move.shell) + this.powerFlags[color]['k'] = false; + else if (move.appear.length > 0 && move.appear[0].p == V.INVISIBLE_QUEEN) + this.powerFlags[move.appear[0].c]['q'] = false; + this.playOnBoard(move); + // Look for an immobilized piece of my color: it can now move + for (let i=0; i<8; i++) { + for (let j=0; j<8; j++) { + if ((i != move.end.x || j != move.end.y) && this.board[i][j] != "") { + const piece = this.getPiece(i, j); + if ( + this.getColor(i, j) == color && + Object.keys(V.IMMOBILIZE_DECODE).includes(piece) + ) { + this.board[i][j] = color + V.IMMOBILIZE_DECODE[piece]; } } } } // Also make opponent invisible queen visible again, if any - const oppCol = V.GetOppCol(color); + const oppCol = C.GetOppCol(color); for (let i=0; i<8; i++) { for (let j=0; j<8; j++) { if ( - this.board[i][j] != V.EMPTY && + this.board[i][j] != "" && this.getColor(i, j) == oppCol && this.getPiece(i, j) == V.INVISIBLE_QUEEN ) { this.board[i][j] = oppCol + V.QUEEN; - move.wasInvisible = [i, j]; } } } - } - - play(move) { - this.prePlay(move); - this.playOnBoard(move); - if (["kingboo", "toadette", "daisy"].includes(move.effect)) { - this.effect = move.effect; - this.subTurn = 2; - } - else { - this.turn = C.GetOppCol(this.turn); + if (!move.next && !["daisy", "toadette", "kingboo"].includes(move.egg)) { + this.turn = oppCol; this.movesCount++; - this.subTurn = 1; } + if (move.egg) + this.displayBonus(move.egg); + this.nextMove = move.next; + } + + displayBonus(egg) { + alert(egg); //TODO: nicer display } filterValid(moves) { return moves; } - // idée : on joue le coup, puis son effet est déterminé, puis la suite (si suite) - // est jouée automatiquement ou demande action utilisateur, etc jusqu'à coup terminal. - tryMoveFollowup(move, cb) { - if (this.getColor(move.end.x, move.end.y) == 'a') { - // effect, or bonus/malus - const endType = this.getPiece(m.end.x, m.end.y); - switch (endType) { - case V.EGG: - this.applyRandomBonus(move, cb); - break; - case V.BANANA: - case V.BOMB: { - const dest = - this.getRandomSquare([m.end.x, m.end.y], - endType == V.BANANA - ? [[1, 1], [1, -1], [-1, 1], [-1, -1]] - : [[1, 0], [-1, 0], [0, 1], [0, -1]]); - const nextMove = this.getBasicMove([move.end.x, move.end.y], dest); - cb(nextMove); - break; - } - case V.MUSHROOM: - // aller dans direction, saut par dessus pièce adverse - // ou amie (tjours), new step si roi caval pion - break; - } + getMushroomEffect(move) { + let step = [move.end.x - move.start.x, move.end.y - move.start.y]; + if ([0, 1].some(i => step[i] >= 2 && step[1-i] != 1)) { + // Slider, multi-squares: normalize step + for (let j of [0, 1]) + step[j] = step[j] / Math.abs(step[j]) || 0; } + const nextSquare = [move.end.x + step[0], move.end.y + step[1]]; + const afterSquare = + [nextSquare[0] + step[0], nextSquare[1] + step[1]]; + let nextMove = null; + if ( + this.onBoard(nextSquare[0], nextSquare[1]) && + this.board[nextSquare[0]][nextSquare[1]] == "" && + ['k', 'p', 'n'].includes(move.vanish[0].p) + ) { + // Speed up non-sliders + nextMove = this.getBasicMove([move.end.x, move.end.y], nextSquare); + } + else if ( + this.onBoard(afterSquare[0], afterSquare[1]) && + this.board[nextSquare[0]][nextSquare[1]] != "" && + this.getColor(nextSquare[0], nextSquare[1]) != 'a' && + this.getColor(afterSquare[0], afterSquare[1]) != this.turn + ) { + nextMove = this.getBasicMove([move.end.x, move.end.y], afterSquare); + } + return nextMove; } - applyRandomBonnus(move, cb) { - // TODO: determine bonus/malus, and then - } - - // Helper to apply banana/bomb effect - getRandomSquare([x, y], steps) { - const validSteps = steps.filter(s => this.onBoard(x + s[0], y + s[1])); - const step = validSteps[Random.randInt(validSteps.length)]; - return [x + step[0], y + step[1]]; - } -// TODO: turn change indicator ?! playPlusVisual(move, r) { this.moveStack.push(move); this.play(move); this.playVisual(move, r); - if (move.bonus) - alert(move.bonus); //TODO: nicer display - this.tryMoveFollowup(move, (nextMove) => { - if (nextMove) - this.playPlusVisual(nextMove, r); - else - this.afterPlay(this.moveStack); - }); + if (this.nextMove) + this.playPlusVisual(this.nextMove, r); + else + this.afterPlay(this.moveStack); } + // TODO: set some special moves (effects) as noAnimate + // TODO: put bomb/banana only at final location of a move ? Seems more logical + // + fix bishop takes mushroom and jump + // Also improve showChoices for invisible queen + king shell + // + fix turn issues after multimove (like bishop put bomb) + };