X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=variants%2FChakart%2Fclass.js;h=c527b8c23d582b77d6c81e227a32e49e299c0dfb;hb=fe234391b05ffef5e3236e82ca1391adcb784b45;hp=768f50e546d3f4ea3ef7525ee996edac15bc1b12;hpb=bc2bc396ec4df092f218b58a0fbf08ba7eb8ca6e;p=xogo.git diff --git a/variants/Chakart/class.js b/variants/Chakart/class.js index 768f50e..c527b8c 100644 --- a/variants/Chakart/class.js +++ b/variants/Chakart/class.js @@ -20,7 +20,8 @@ export default class ChakartRules extends ChessRules { {label: "Asymmetric random", value: 2} ] } - ] + ], + styles: ["cylinder"] }; } @@ -34,6 +35,12 @@ export default class ChakartRules extends ChessRules { get hasEnpassant() { return false; } + get hasReserve() { + return true; + } + get hasReserveFen() { + return false; + } static get IMMOBILIZE_CODE() { return { @@ -57,10 +64,6 @@ export default class ChakartRules extends ChessRules { }; } - static get INVISIBLE_QUEEN() { - return 'i'; - } - // Fictive color 'a', bomb banana mushroom egg static get BOMB() { return 'w'; //"Wario" @@ -75,14 +78,48 @@ export default class ChakartRules extends ChessRules { return 'm'; } + static get EGG_SURPRISE() { + return [ + "kingboo", "bowser", "daisy", "koopa", + "luigi", "waluigi", "toadette", "chomp"]; + } + + canIplay(x, y) { + if ( + this.playerColor != this.turn || + Object.keys(V.IMMOBILIZE_DECODE).includes(this.getPiece(x, y)) + ) { + return false; + } + return this.egg == "kingboo" || this.getColor(x, y) == this.turn; + } + + pieces(color, x, y) { + const specials = { + 'i': {"class": "invisible"}, //queen + '?': {"class": "mystery"}, //...initial square + 'e': {"class": "egg"}, + 'm': {"class": "mushroom"}, + 'd': {"class": "banana"}, + 'w': {"class": "bomb"}, + 'z': {"class": "remote-capture"} + }; + const bowsered = { + 's': {"class": ["immobilized", "pawn"]}, + 'u': {"class": ["immobilized", "rook"]}, + 'o': {"class": ["immobilized", "knight"]}, + 'c': {"class": ["immobilized", "bishop"]}, + 't': {"class": ["immobilized", "queen"]}, + 'l': {"class": ["immobilized", "king"]} + }; + return Object.assign({}, specials, bowsered, super.pieces(color, x, y)); + } + genRandInitFen(seed) { const gr = new GiveawayRules( - {mode: "suicide", options: {}, genFenOnly: true}); - return ( - gr.genRandInitFen(seed).slice(0, -17) + - // Add Peach + Mario flags + capture counts - '{"flags":"1111","ccount":"000000000000"}' - ); + {mode: "suicide", options: this.options, genFenOnly: true}); + // Add Peach + mario flags + return gr.genRandInitFen(seed).slice(0, -17) + '{"flags":"1111"}'; } fen2board(f) { @@ -115,33 +152,20 @@ export default class ChakartRules extends ChessRules { this.powerFlags = flags; } - getFen() { - return super.getFen() + " " + this.getCapturedFen(); - } - getFlagsFen() { return ['w', 'b'].map(c => { return ['k', 'q'].map(p => this.powerFlags[c][p] ? "1" : "0").join(""); }).join(""); } - getCapturedFen() { - const res = ['w', 'b'].map(c => Object.values(this.captured[c])); - return res[0].concat(res[1]).join(""); - } - setOtherVariables(fenParsed) { - super.setOtherVariables(fenParsed); - // Initialize captured pieces' counts from FEN - const allCapts = fenParsed.ccount.split("").map(x => parseInt(x, 10)); - const pieces = ['p', 'r', 'n', 'b', 'q', 'k']; - this.captured = { - w: ArrayFun.toObject(pieces, allCapts.slice(0, 6)), - b: ArrayFun.toObject(pieces, allCapts.slice(6, 12)) - }; - this.reserve = { w: {}, b: {} }; //to be replaced by this.captured - this.moveStack = []; + this.setFlags(fenParsed.flags); + this.reserve = {}; //to be filled later this.egg = null; + this.moveStack = []; + // Change seed (after FEN generation!!) + // so that further calls differ between players: + Random.setSeed(Math.floor(10000 * Math.random())); } // For Toadette bonus @@ -150,24 +174,20 @@ export default class ChakartRules extends ChessRules { return []; let moves = []; const start = (c == 'w' && p == 'p' ? 1 : 0); - const end = (color == 'b' && p == 'p' ? 7 : 8); + const end = (c == 'b' && p == 'p' ? 7 : 8); for (let i = start; i < end; i++) { for (let j = 0; j < this.size.y; j++) { const pieceIJ = this.getPiece(i, j); - if ( - this.board[i][j] == "" || - this.getColor(i, j) == 'a' || - pieceIJ == V.INVISIBLE_QUEEN - ) { + const colIJ = this.getColor(i, j); + if (this.board[i][j] == "" || colIJ == 'a' || pieceIJ == 'i') { let m = new Move({ start: {x: c, y: p}, - end: {x: i, y: j}, appear: [new PiPo({x: i, y: j, c: c, p: p})], vanish: [] }); // A drop move may remove a bonus (or hidden queen!) if (this.board[i][j] != "") - m.vanish.push(new PiPo({x: i, y: j, c: 'a', p: pieceIJ})); + m.vanish.push(new PiPo({x: i, y: j, c: colIJ, p: pieceIJ})); moves.push(m); } } @@ -175,16 +195,15 @@ export default class ChakartRules extends ChessRules { return moves; } - // Moving something. Potential effects resolved after playing getPotentialMovesFrom([x, y]) { let moves = []; + const piece = this.getPiece(x, y); if (this.egg == "toadette") - return this.getDropMovesFrom([x, y]); - if (this.egg == "kingboo") { - const initPiece = this.getPiece(x, y); - const color = this.getColor(x, y); + moves = this.getDropMovesFrom([x, y]); + else if (this.egg == "kingboo") { + const color = this.turn; const oppCol = C.GetOppCol(color); - // Only allow to swap pieces + // Only allow to swap (non-immobilized!) pieces for (let i=0; i { + let revStep = [m.start.x - m.end.x, m.start.y - m.end.y]; + for (let i of [0, 1]) + revStep[i] = revStep[i] / Math.abs(revStep[i]) || 0; + const [blx, bly] = [m.end.x + revStep[0], m.end.y + revStep[1]]; + m.appear.push(new PiPo({x: blx, y: bly, c: 'a', p: 'm'})); + if (blx != x && this.board[blx][bly] != "") { + m.vanish.push(new PiPo({ + x: blx, + y: bly, + c: this.getColor(blx, bly), + p: this.getPiece(blx, bly) + })); + } + }); return moves; } + getKnightMovesFrom([x, y]) { + // Add egg on initial square: + return this.getPotentialMovesOf('n', [x, y]).map(m => { + m.appear.push(new PiPo({p: "e", c: "a", x: x, y: y})); + return m; + }); + } + getQueenMovesFrom(sq) { - const normalMoves = super.getPotentialMovesOf('q', sq); + const normalMoves = this.getPotentialMovesOf('q', sq); // If flag allows it, add 'invisible movements' let invisibleMoves = []; if (this.powerFlags[this.turn]['q']) { @@ -292,8 +347,8 @@ export default class ChakartRules extends ChessRules { m.vanish[0].c != 'a' ) { let im = JSON.parse(JSON.stringify(m)); - im.appear[0].p = V.INVISIBLE_QUEEN; - im.end.noHighlight = true; + im.appear[0].p = 'i'; + im.noAnimate = true; invisibleMoves.push(im); } }); @@ -302,22 +357,12 @@ export default class ChakartRules extends ChessRules { } getKingMovesFrom([x, y]) { - let moves = super.getPotentialMovesOf('k', [x, y]); + let moves = this.getPotentialMovesOf('k', [x, y]); // If flag allows it, add 'remote shell captures' if (this.powerFlags[this.turn]['k']) { super.pieces()['k'].moves[0].steps.forEach(step => { let [i, j] = [x + step[0], y + step[1]]; - while ( - this.onBoard(i, j) && - ( - this.board[i][j] == "" || - this.getPiece(i, j) == V.INVISIBLE_QUEEN || - ( - this.getColor(i, j) == 'a' && - [V.EGG, V.MUSHROOM].includes(this.getPiece(i, j)) - ) - ) - ) { + while (this.onBoard(i, j) && this.canStepOver(i, j)) { i += step[0]; j += step[1]; } @@ -325,16 +370,17 @@ export default class ChakartRules extends ChessRules { const colIJ = this.getColor(i, j); if (colIJ != this.turn) { // May just destroy a bomb or banana: - moves.push( - new Move({ - start: {x: x, y: y}, - end: {x: i, y: j}, - appear: [], - vanish: [ - new PiPo({x: i, y: j, c: colIJ, p: this.getPiece(i, j)}) - ] - }) - ); + let shellCapture = new Move({ + start: {x: x, y: y}, + end: {x: i, y: j}, + appear: [], + vanish: [ + new PiPo({x: i, y: j, c: colIJ, p: this.getPiece(i, j)}) + ] + }); + shellCapture.shell = true; //easier play() + shellCapture.choice = 'z'; //to display in showChoices() + moves.push(shellCapture); } } }); @@ -342,195 +388,323 @@ export default class ChakartRules extends ChessRules { return moves; } - getKnightMovesFrom([x, y]) { - // Add egg on initial square: - return super.getPotentialMovesOf('n', [x, y]).map(m => { - m.appear.push(new PiPo({p: "e", c: "a", x: x, y: y})); - return m; - }); - } - -/// if any of my pieces was immobilized, it's not anymore. - //if play set a piece immobilized, then mark it play(move) { - if (move.effect == "toadette") { - this.reserve = this.captured; - this.re_drawReserve([this.turn]); - } - else if (this.reserve) { - this.reserve = { w: {}, b: {} }; - this.re_drawReserve([this.turn]); - } const color = this.turn; + const oppCol = C.GetOppCol(color); if ( - move.vanish.length == 2 && - move.vanish[1].c != 'a' && - move.appear.length == 1 //avoid king Boo! + move.appear.length > 0 && + move.appear[0].p == 'p' && + ( + (color == 'w' && move.end.x == 0) || + (color == 'b' && move.end.x == this.size.x - 1) + ) ) { - // Capture: update this.captured - let capturedPiece = move.vanish[1].p; - if (capturedPiece == V.INVISIBLE_QUEEN) - capturedPiece = V.QUEEN; - else if (Object.keys(V.IMMOBILIZE_DECODE).includes(capturedPiece)) - capturedPiece = V.IMMOBILIZE_DECODE[capturedPiece]; - this.captured[move.vanish[1].c][capturedPiece]++; + // "Forgotten" promotion, which occurred after some effect + let moves = [move]; + super.pawnPostProcess(moves, color, oppCol); + super.showChoices(moves); + return false; } - else if (move.vanish.length == 0) { - if (move.appear.length == 0 || move.appear[0].c == 'a') - return; - // A piece is back on board - this.captured[move.appear[0].c][move.appear[0].p]--; + if (!move.nextComputed) { + // Set potential random effects, so that play() is deterministic + // from opponent viewpoint: + const endPiece = this.getPiece(move.end.x, move.end.y); + switch (endPiece) { + case V.EGG: + move.egg = Random.sample(V.EGG_SURPRISE); + move.next = this.getEggEffect(move); + break; + case V.MUSHROOM: + move.next = this.getMushroomEffect(move); + break; + case V.BANANA: + case V.BOMB: + move.next = this.getBombBananaEffect(move, endPiece); + break; + } + if (!move.next && move.appear.length > 0 && !move.kingboo) { + const movingPiece = move.appear[0].p; + if (['b', 'r'].includes(movingPiece)) { + // Drop a banana or bomb: + const bs = + this.getRandomSquare([move.end.x, move.end.y], + movingPiece == 'r' + ? [[1, 1], [1, -1], [-1, 1], [-1, -1]] + : [[1, 0], [-1, 0], [0, 1], [0, -1]], + "freeSquare"); + if (bs) { + move.appear.push( + new PiPo({ + x: bs[0], + y: bs[1], + c: 'a', + p: movingPiece == 'r' ? 'd' : 'w' + }) + ); + if (this.board[bs[0]][bs[1]] != "") { + move.vanish.push( + new PiPo({ + x: bs[0], + y: bs[1], + c: this.getColor(bs[0], bs[1]), + p: this.getPiece(bs[0], bs[1]) + }) + ); + } + } + } + } + move.nextComputed = true; } - if (move.appear.length == 0) { - // Three cases: king "shell capture", Chomp or Koopa - if (this.getPiece(move.start.x, move.start.y) == V.KING) - // King remote capture: - this.powerFlags[color][V.KING] = false; - else if (move.end.effect == "chomp") - this.captured[color][move.vanish[0].p]++; + this.egg = move.egg; + if (move.egg == "toadette") { + this.reserve = { w: {}, b: {} }; + // Randomly select a piece in pawnPromotions + if (!move.toadette) + move.toadette = Random.sample(this.pawnPromotions); + this.reserve[color][move.toadette] = 1; + this.re_drawReserve([color]); } - else if (move.appear[0].p == V.INVISIBLE_QUEEN) - this.powerFlags[move.appear[0].c][V.QUEEN] = false; - if (this.subTurn == 2) return; - if ( - move.turn[1] == 1 && - move.appear.length == 0 || - !(Object.keys(V.IMMOBILIZE_DECODE).includes(move.appear[0].p)) - ) { + else if (Object.keys(this.reserve).length > 0) { + this.reserve = {}; + this.re_drawReserve([color]); + } + if (move.shell) + this.powerFlags[color]['k'] = false; + else if (move.appear.length > 0 && move.appear[0].p == 'i') { + this.powerFlags[move.appear[0].c]['q'] = false; + if (color == this.playerColor) { + move.appear.push( + new PiPo({x: move.start.x, y: move.start.y, c: color, p: '?'})); + } + } + if (color == this.playerColor) { // Look for an immobilized piece of my color: it can now move for (let i=0; i<8; i++) { for (let j=0; j<8; j++) { - if (this.board[i][j] != V.EMPTY) { + if ((i != move.end.x || j != move.end.y) && this.board[i][j] != "") { const piece = this.getPiece(i, j); if ( this.getColor(i, j) == color && Object.keys(V.IMMOBILIZE_DECODE).includes(piece) ) { - this.board[i][j] = color + V.IMMOBILIZE_DECODE[piece]; - move.wasImmobilized = [i, j]; + move.vanish.push(new PiPo({ + x: i, y: j, c: color, p: piece + })); + move.appear.push(new PiPo({ + x: i, y: j, c: color, p: V.IMMOBILIZE_DECODE[piece] + })); } } } } - } - // Also make opponent invisible queen visible again, if any - const oppCol = V.GetOppCol(color); - for (let i=0; i<8; i++) { - for (let j=0; j<8; j++) { - if ( - this.board[i][j] != V.EMPTY && - this.getColor(i, j) == oppCol && - this.getPiece(i, j) == V.INVISIBLE_QUEEN - ) { - this.board[i][j] = oppCol + V.QUEEN; - move.wasInvisible = [i, j]; + // Also make opponent invisible queen visible again, if any + for (let i=0; i<8; i++) { + for (let j=0; j<8; j++) { + if ( + this.board[i][j] != "" && + this.getColor(i, j) == oppCol + ) { + const pieceIJ = this.getPiece(i, j); + if (pieceIJ == 'i') { + move.vanish.push(new PiPo({x: i, y: j, c: oppCol, p: 'i'})); + move.appear.push(new PiPo({x: i, y: j, c: oppCol, p: 'q'})); + } + else if (pieceIJ == '?') + move.vanish.push(new PiPo({x: i, y: j, c: oppCol, p: '?'})); + } } } } - this.playOnBoard(move); - if (["kingboo", "toadette", "daisy"].includes(move.effect)) { - this.effect = move.effect; - this.subTurn = 2; - } - else { - this.turn = C.GetOppCol(this.turn); + if (!move.next && !["daisy", "toadette", "kingboo"].includes(move.egg)) { + this.turn = oppCol; this.movesCount++; - this.subTurn = 1; } - - if (move.egg) - this.displayBonus(move.egg); - else if (this.egg) - this.egg = null; //the egg is consumed - } - - displayBonus(egg) { - alert(egg); //TODO: nicer display + this.displayBonus(move); + this.playOnBoard(move); + this.nextMove = move.next; + return true; } - filterValid(moves) { - return moves; + // Helper to set and apply banana/bomb effect + getRandomSquare([x, y], steps, freeSquare) { + let validSteps = steps.filter(s => this.onBoard(x + s[0], y + s[1])); + if (freeSquare) { + // Square to put banana/bomb cannot be occupied by a piece + validSteps = validSteps.filter(s => { + return ["", 'a'].includes(this.getColor(x + s[0], y + s[1])) + }); + } + if (validSteps.length == 0) + return null; + const step = validSteps[Random.randInt(validSteps.length)]; + return [x + step[0], y + step[1]]; } - tryMoveFollowup(move, cb) { - // Warning: at this stage, the move is played - if (move.vanish.length == 2 && move.vanish[1].c == 'a') { - // effect, or bonus/malus - const endType = move.vanish[1].p; - switch (endType) { - case V.EGG: - this.applyRandomBonus(move, cb); - break; - case V.BANANA: - case V.BOMB: { - const dest = - this.getRandomSquare([m.end.x, m.end.y], - endType == V.BANANA - ? [[1, 1], [1, -1], [-1, 1], [-1, -1]] - : [[1, 0], [-1, 0], [0, 1], [0, -1]]); - cb(this.getBasicMove([move.end.x, move.end.y], dest)); - break; - } - case V.MUSHROOM: { - let step = [move.end.x - move.start.x, move.end.y - move.start.y]; - if ([0, 1].some(i => step[i] >= 2 && step[1-i] != 1)) { - // Slider, multi-squares: normalize step - for (let j of [0, 1]) - step[j] = step[j] / Math.abs(step[j]) || 0; - } - const nextSquare = [move.end.x + step[0], move.end.y + step[1]]; - if (this.onBoard(nextSquare[0], nextSquare[1])) { - if ( - this.board[nextSquare[0]][nextSquare[1]] != "" && - this.getColor(nextSquare[0], nextSquare[1]) != 'a' - ) { - // (try to) jump - const afterSquare = - [nextSquare[0] + step[0], nextSquare[1] + step[1]]; - if ( - this.onBoard(afterSquare[0], afterSquare[1]) && - this.getColor(afterSquare[0], afterSquare[1]) != this.turn - ) { - cb(this.getBasicMove([move.end.x, move.end.y], afterSquare)); - } - } - else if (!['b', 'r', 'q'].includes(move.vanish[0].p)) - // Take another step forward if not slider move - cb(this.getBasicMove([move.end.x, move.end.y], nextSquare)); - } - break; + getEggEffect(move) { + const getRandomPiece = (c) => { + let bagOfPieces = []; + for (let i=0; i= 1) + return Random.sample(bagOfPieces); + return null; + }; + const color = this.turn; + let em = null; + switch (move.egg) { + case "luigi": + case "waluigi": + // Change color of friendly or enemy piece, king excepted + const oldColor = (move.egg == "waluigi" ? color : C.GetOppCol(color)); + const newColor = C.GetOppCol(oldColor); + const coords = getRandomPiece(oldColor); + if (coords) { + const piece = this.getPiece(coords[0], coords[1]); + em = new Move({ + appear: [ + new PiPo({x: coords[0], y: coords[1], c: newColor, p: piece}) + ], + vanish: [ + new PiPo({x: coords[0], y: coords[1], c: oldColor, p: piece}) + ] + }); + } + break; + case "bowser": + em = new Move({ + appear: [ + new PiPo({ + x: move.end.x, + y: move.end.y, + c: color, + p: V.IMMOBILIZE_CODE[move.appear[0].p] + }) + ], + vanish: [ + new PiPo({ + x: move.end.x, + y: move.end.y, + c: color, + p: move.appear[0].p + }) + ] + }); + break; + case "koopa": + // Reverse move + em = new Move({ + appear: [ + new PiPo({ + x: move.start.x, y: move.start.y, c: color, p: move.appear[0].p + }) + ], + vanish: [ + new PiPo({ + x: move.end.x, y: move.end.y, c: color, p: move.appear[0].p + }) + ] + }); + if (this.board[move.start.x][move.start.y] != "") { + // Pawn or knight let something on init square + em.vanish.push(new PiPo({ + x: move.start.x, + y: move.start.y, + c: 'a', + p: this.getPiece(move.start.x, move.start.y) + })); + } + em.koopa = true; //to cancel mushroom effect + break; + case "chomp": + // Eat piece + em = new Move({ + appear: [], + vanish: [ + new PiPo({ + x: move.end.x, y: move.end.y, c: color, p: move.appear[0].p + }) + ], + end: {x: move.end.x, y: move.end.y} + }); + break; + } + if (em && move.egg != "koopa") + em.noAnimate = true; //static move + return em; + } + + getMushroomEffect(move) { + if (move.koopa || typeof move.start.x == "string") + return null; + let step = [move.end.x - move.start.x, move.end.y - move.start.y]; + if ([0, 1].some(i => Math.abs(step[i]) >= 2 && Math.abs(step[1-i]) != 1)) { + // Slider, multi-squares: normalize step + for (let j of [0, 1]) + step[j] = step[j] / Math.abs(step[j]) || 0; } + const nextSquare = [move.end.x + step[0], move.end.y + step[1]]; + const afterSquare = + [nextSquare[0] + step[0], nextSquare[1] + step[1]]; + let nextMove = null; + if (this.onBoard(nextSquare[0], nextSquare[1])) { + this.playOnBoard(move); //HACK for getBasicMove() + nextMove = this.getBasicMove([move.end.x, move.end.y], nextSquare); + this.undoOnBoard(move); + } + return nextMove; } - applyRandomBonus(move, cb) { - // TODO: determine bonus/malus, and then ... - // if toadette, daisy or kingboo : do not call cb - this.egg = "daisy"; //not calling cb in this case - this.displayBonus(this.egg); - move.egg = this.egg; //for play() by opponent + getBombBananaEffect(move, item) { + const steps = item == V.BANANA + ? [[1, 0], [-1, 0], [0, 1], [0, -1]] + : [[1, 1], [1, -1], [-1, 1], [-1, -1]]; + const nextSquare = this.getRandomSquare([move.end.x, move.end.y], steps); + this.playOnBoard(move); //HACK for getBasicMove() + const res = this.getBasicMove([move.end.x, move.end.y], nextSquare); + this.undoOnBoard(move); + return res; } - // Helper to apply banana/bomb effect - getRandomSquare([x, y], steps) { - const validSteps = steps.filter(s => this.onBoard(x + s[0], y + s[1])); - const step = validSteps[Random.randInt(validSteps.length)]; - return [x + step[0], y + step[1]]; + displayBonus(move) { + let divBonus = document.createElement("div"); + divBonus.classList.add("bonus-text"); + divBonus.innerHTML = move.egg; + let container = document.getElementById(this.containerId); + container.appendChild(divBonus); + setTimeout(() => container.removeChild(divBonus), 2000); + } + + atLeastOneMove() { + return true; + } + + filterValid(moves) { + return moves; } - // Warning: if play() is called, then move.end changed. playPlusVisual(move, r) { - this.moveStack.push(move); - this.play(move); - this.playVisual(move, r); - this.tryMoveFollowup(move, (nextMove) => { - if (nextMove) - this.playPlusVisual(nextMove, r); - else + const nextLines = () => { + if (!this.play(move)) + return; + this.moveStack.push(move); + this.playVisual(move, r); + if (this.nextMove) + this.playPlusVisual(this.nextMove, r); + else { this.afterPlay(this.moveStack); - }); + this.moveStack = []; + } + }; + if (this.moveStack.length == 0) + nextLines(); + else + this.animate(move, nextLines); } };