X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=variants%2FChakart%2Fclass.js;h=815be74b8d1d24f1e2ed711ec01099c754995292;hb=f31de5e46015a93dca20765da61670035ce8f491;hp=eab2a36f1fb6cb708ff43f44241b03c6711f885d;hpb=e7d409fc03a8cd8459a2b41f9fef51c0a3fb0d6d;p=xogo.git diff --git a/variants/Chakart/class.js b/variants/Chakart/class.js index eab2a36..815be74 100644 --- a/variants/Chakart/class.js +++ b/variants/Chakart/class.js @@ -1,7 +1,7 @@ import ChessRules from "/base_rules.js"; import GiveawayRules from "/variants/Giveaway/class.js"; -import { ArrayFun } from "/utils/array.js"; -import { Random } from "/utils/alea.js"; +import {ArrayFun} from "/utils/array.js"; +import {Random} from "/utils/alea.js"; import PiPo from "/utils/PiPo.js"; import Move from "/utils/Move.js"; @@ -127,18 +127,16 @@ export default class ChakartRules extends ChessRules { ] } }, - specials, bowsered, super.pieces(color, x, y)); + specials, bowsered, super.pieces(color, x, y) + ); } - genRandInitFen(seed) { + genRandInitBaseFen() { const options = Object.assign({mode: "suicide"}, this.options); const gr = new GiveawayRules({options: options, genFenOnly: true}); - const baseFen = gr.genRandInitFen(seed); - const fenParts = baseFen.split(" "); - let others = JSON.parse(fenParts[3]); - delete others["enpassant"]; - others["flags"] = "1111"; //Peach + Mario flags - return fenParts.slice(0, 3).join(" ") + " " + JSON.stringify(others); + let res = gr.genRandInitBaseFen(); + res.o["flags"] = "1111"; //Peach + Mario flags + return res; } fen2board(f) { @@ -189,31 +187,24 @@ export default class ChakartRules extends ChessRules { this.reserve = {}; //to be filled later } + canStepOver(i, j) { + return ( + this.board[i][j] == "" || + ['i', V.EGG, V.MUSHROOM].includes(this.getPiece(i, j)) + ); + } + // For Toadette bonus - getDropMovesFrom([c, p]) { - if (typeof c != "string" || this.reserve[c][p] == 0) - return []; - let moves = []; - const start = (c == 'w' && p == 'p' ? 1 : 0); - const end = (c == 'b' && p == 'p' ? 7 : 8); - for (let i = start; i < end; i++) { - for (let j = 0; j < this.size.y; j++) { - const pieceIJ = this.getPiece(i, j); - const colIJ = this.getColor(i, j); - if (this.board[i][j] == "" || colIJ == 'a' || pieceIJ == 'i') { - let m = new Move({ - start: {x: c, y: p}, - appear: [new PiPo({x: i, y: j, c: c, p: p})], - vanish: [] - }); - // A drop move may remove a bonus (or hidden queen!) - if (this.board[i][j] != "") - m.vanish.push(new PiPo({x: i, y: j, c: colIJ, p: pieceIJ})); - moves.push(m); - } - } - } - return moves; + canDrop([c, p], [i, j]) { + return ( + ( + this.board[i][j] == "" || + this.getColor(i, j) == 'a' || + this.getPiece(i, j) == 'i' + ) + && + (p != "p" || (c == 'w' && i < this.size.x - 1) || (c == 'b' && i > 0)) + ); } getPotentialMovesFrom([x, y]) { @@ -276,20 +267,13 @@ export default class ChakartRules extends ChessRules { case 'b': case 'r': // Explicitely listing types to avoid moving immobilized piece - moves = this.getPotentialMovesOf(piece, [x, y]); + moves = super.getPotentialMovesOf(piece, [x, y]); break; } } return moves; } - canStepOver(i, j) { - return ( - this.board[i][j] == "" || - ['i', V.EGG, V.MUSHROOM].includes(this.getPiece(i, j)) - ); - } - getPawnMovesFrom([x, y]) { const color = this.turn; const oppCol = C.GetOppCol(color); @@ -355,14 +339,14 @@ export default class ChakartRules extends ChessRules { getKnightMovesFrom([x, y]) { // Add egg on initial square: - return this.getPotentialMovesOf('n', [x, y]).map(m => { + return super.getPotentialMovesOf('n', [x, y]).map(m => { m.appear.push(new PiPo({p: "e", c: "a", x: x, y: y})); return m; }); } getQueenMovesFrom(sq) { - const normalMoves = this.getPotentialMovesOf('q', sq); + const normalMoves = super.getPotentialMovesOf('q', sq); // If flag allows it, add 'invisible movements' let invisibleMoves = []; if (this.powerFlags[this.turn]['q']) { @@ -384,10 +368,10 @@ export default class ChakartRules extends ChessRules { } getKingMovesFrom([x, y]) { - let moves = this.getPotentialMovesOf('k', [x, y]); + let moves = super.getPotentialMovesOf('k', [x, y]); // If flag allows it, add 'remote shell captures' if (this.powerFlags[this.turn]['k']) { - let shellCaptures = this.getPotentialMovesOf('y', [x, y]); + let shellCaptures = super.getPotentialMovesOf('y', [x, y]); shellCaptures.forEach(sc => { sc.shell = true; //easier play() sc.choice = 'z'; //to display in showChoices() @@ -472,7 +456,11 @@ export default class ChakartRules extends ChessRules { this.getColor(i, j) == oppCol ) { const pieceIJ = this.getPiece(i, j); - if (pieceIJ == 'i') { + if ( + pieceIJ == 'i' && + // Ensure that current move doesn't erase invisible queen + move.appear.every(a => a.x != i || a.y != j) + ) { move.vanish.push(new PiPo({x: i, y: j, c: oppCol, p: 'i'})); move.appear.push(new PiPo({x: i, y: j, c: oppCol, p: 'q'})); }