X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=variants%2FChakart%2Fclass.js;h=815be74b8d1d24f1e2ed711ec01099c754995292;hb=f31de5e46015a93dca20765da61670035ce8f491;hp=d6c683dcf3d06c6a8d447c816c90682a9d80c841;hpb=be3cb9d1e4dc4f9871cfe662b969f26fda362738;p=xogo.git diff --git a/variants/Chakart/class.js b/variants/Chakart/class.js index d6c683d..815be74 100644 --- a/variants/Chakart/class.js +++ b/variants/Chakart/class.js @@ -1,11 +1,11 @@ -import ChessRules from "/base_rules"; -import GiveawayRules from "/variants/Giveaway"; -import { ArrayFun } from "/utils/array.js"; -import { Random } from "/utils/alea.js"; +import ChessRules from "/base_rules.js"; +import GiveawayRules from "/variants/Giveaway/class.js"; +import {ArrayFun} from "/utils/array.js"; +import {Random} from "/utils/alea.js"; import PiPo from "/utils/PiPo.js"; import Move from "/utils/Move.js"; -export class ChakartRules extends ChessRules { +export default class ChakartRules extends ChessRules { static get Options() { return { @@ -15,12 +15,13 @@ export class ChakartRules extends ChessRules { variable: "randomness", defaut: 2, options: [ - { label: "Deterministic", value: 0 }, - { label: "Symmetric random", value: 1 }, - { label: "Asymmetric random", value: 2 } + {label: "Deterministic", value: 0}, + {label: "Symmetric random", value: 1}, + {label: "Asymmetric random", value: 2} ] } - ] + ], + styles: ["cylinder"] }; } @@ -34,6 +35,12 @@ export class ChakartRules extends ChessRules { get hasEnpassant() { return false; } + get hasReserve() { + return true; + } + get hasReserveFen() { + return false; + } static get IMMOBILIZE_CODE() { return { @@ -57,10 +64,6 @@ export class ChakartRules extends ChessRules { }; } - static get INVISIBLE_QUEEN() { - return 'i'; - } - // Fictive color 'a', bomb banana mushroom egg static get BOMB() { return 'w'; //"Wario" @@ -75,15 +78,67 @@ export class ChakartRules extends ChessRules { return 'm'; } - genRandInitFen(seed) { - const gr = new GiveawayRules({mode: "suicide"}, true); - return ( - gr.genRandInitFen(seed).slice(0, -1) + - // Add Peach + Mario flags + capture counts - '{"flags": "1111", "ccount": "000000000000"}' + static get EGG_SURPRISE() { + return [ + "kingboo", "bowser", "daisy", "koopa", + "luigi", "waluigi", "toadette", "chomp"]; + } + + canIplay(x, y) { + if ( + this.playerColor != this.turn || + Object.keys(V.IMMOBILIZE_DECODE).includes(this.getPiece(x, y)) + ) { + return false; + } + return this.egg == "kingboo" || this.getColor(x, y) == this.turn; + } + + pieces(color, x, y) { + const specials = { + 'i': {"class": "invisible"}, //queen + '?': {"class": "mystery"}, //...initial square + 'e': {"class": "egg"}, + 'm': {"class": "mushroom"}, + 'd': {"class": "banana"}, + 'w': {"class": "bomb"}, + 'z': {"class": "remote-capture"} + }; + const bowsered = { + 's': {"class": ["immobilized", "pawn"]}, + 'u': {"class": ["immobilized", "rook"]}, + 'o': {"class": ["immobilized", "knight"]}, + 'c': {"class": ["immobilized", "bishop"]}, + 't': {"class": ["immobilized", "queen"]}, + 'l': {"class": ["immobilized", "king"]} + }; + return Object.assign( + { + 'y': { + // Virtual piece for "king remote shell captures" + moves: [], + attack: [ + { + steps: [ + [0, 1], [0, -1], [1, 0], [-1, 0], + [1, 1], [1, -1], [-1, 1], [-1, -1] + ] + } + ] + } + }, + specials, bowsered, super.pieces(color, x, y) ); } + genRandInitBaseFen() { + const options = Object.assign({mode: "suicide"}, this.options); + const gr = new GiveawayRules({options: options, genFenOnly: true}); + let res = gr.genRandInitBaseFen(); + res.o["flags"] = "1111"; //Peach + Mario flags + return res; + } + fen2board(f) { return ( f.charCodeAt() <= 90 @@ -114,712 +169,187 @@ export class ChakartRules extends ChessRules { this.powerFlags = flags; } - getFen() { - return super.getFen() + " " + this.getCapturedFen(); - } - getFlagsFen() { return ['w', 'b'].map(c => { return ['k', 'q'].map(p => this.powerFlags[c][p] ? "1" : "0").join(""); }).join(""); } - getCapturedFen() { - const res = ['w', 'b'].map(c => { - Object.values(this.captured[c]) - }); - return res[0].concat(res[1]).join(""); - } - setOtherVariables(fenParsed) { super.setOtherVariables(fenParsed); - // Initialize captured pieces' counts from FEN - const allCapts = fenParsed.captured.split("").map(x => parseInt(x, 10)); - const pieces = ['p', 'r', 'n', 'b', 'q', 'k']; - this.captured = { - w: Array.toObject(pieces, allCapts.slice(0, 6)), - b: Array.toObject(pieces, allCapts.slice(6, 12)) - }; - this.reserve = { w: {}, b: {} }; //to be replaced by this.captured - this.moveStack = []; + this.egg = null; + // Change seed (after FEN generation!!) + // so that further calls differ between players: + Random.setSeed(Math.floor(19840 * Math.random())); } - // For Toadette bonus - getDropMovesFrom([c, p]) { - if (typeof c != "string" || this.reserve[c][p] == 0) - return []; - let moves = []; - const start = (c == 'w' && p == 'p' ? 1 : 0); - const end = (color == 'b' && p == 'p' ? 7 : 8); - for (let i = start; i < end; i++) { - for (let j = 0; j < this.size.y; j++) { - const pieceIJ = this.getPiece(i, j); - if ( - this.board[i][j] == "" || - this.getColor(i, j) == 'a' || - pieceIJ == V.INVISIBLE_QUEEN - ) { - let m = new Move({ - start: {x: c, y: p}, - end: {x: i, y: j}, - appear: [new PiPo({x: i, y: j, c: c, p: p})], - vanish: [] - }); - // A drop move may remove a bonus (or hidden queen!) - if (this.board[i][j] != "") - m.vanish.push(new PiPo({x: i, y: j, c: 'a', p: pieceIJ})); - moves.push(m); - } - } - } - return moves; + initReserves() { + this.reserve = {}; //to be filled later } -// TODO: rethink from here: - -// allow pawns - // queen invisible move, king shell: special functions - -// prevent pawns from capturing invisible queen (post) -// post-process: - -//events : playPlusVisual after mouse up, playReceived (include animation) on opp move -// ==> if move.cont (banana...) self re-call playPlusVisual (rec ?) - - // Moving something. Potential effects resolved after playing - getPotentialMovesFrom([x, y], bonus) { - let moves = []; - if (bonus == "toadette") - return this.getDropMovesFrom([x, y]); - else if (bonus == "kingboo") { - // Only allow to swap pieces - // TODO (end of move, as for toadette) - return moves; - } - // Normal case (including bonus daisy) - switch (this.getPiece(x, y)) { - case 'p': - moves = this.getPawnMovesFrom([x, y]); //apply promotions - break; - case 'q': - moves = this.getQueenMovesFrom([x, y]); - break; - case 'k', - moves = this.getKingMoves([x, y]); - break; - default: - moves = super.getPotentialMovesFrom([x, y]); - } - return moves; + canStepOver(i, j) { + return ( + this.board[i][j] == "" || + ['i', V.EGG, V.MUSHROOM].includes(this.getPiece(i, j)) + ); } - // idée : on joue le coup, puis son effet est déterminé, puis la suite (si suite) - // est jouée automatiquement ou demande action utilisateur, etc jusqu'à coup terminal. - - tryMoveFollowup(move) { - if (this.getColor(move.end.x, move.end.y) == 'a') { - // effect, or bonus/malus - const endType = this.getPiece(m.end.x, m.end.y); - if (endType == V.EGG) - this.applyRandomBonus(m); - else { - this.moveStack.push(m); - switch (endType) { - case V.BANANA: - this.randomRedirect( - case V.BOMB: - case V.MUSHROOM: - // aller dans direction, saut par dessus pièce adverse - // ou amie (tjours), new step si roi caval pion - } - } + // For Toadette bonus + canDrop([c, p], [i, j]) { + return ( + ( + this.board[i][j] == "" || + this.getColor(i, j) == 'a' || + this.getPiece(i, j) == 'i' + ) + && + (p != "p" || (c == 'w' && i < this.size.x - 1) || (c == 'b' && i > 0)) + ); } - - const finalPieces = V.PawnSpecs.promotions; + getPotentialMovesFrom([x, y]) { + let moves = []; + const piece = this.getPiece(x, y); + if (this.egg == "toadette") + moves = this.getDropMovesFrom([x, y]); + else if (this.egg == "kingboo") { const color = this.turn; - const lastRank = (color == "w" ? 0 : 7); - let pMoves = []; - moves.forEach(m => { - if ( - m.appear.length > 0 && - ['p', 's'].includes(m.appear[0].p) && - m.appear[0].x == lastRank - ) { - for (let i = 1; i < finalPieces.length; i++) { - const piece = finalPieces[i]; - let otherM = JSON.parse(JSON.stringify(m)); - otherM.appear[0].p = - m.appear[0].p == V.PAWN - ? finalPieces[i] - : V.IMMOBILIZE_CODE[finalPieces[i]]; - pMoves.push(otherM); - } - // Finally alter m itself: - m.appear[0].p = - m.appear[0].p == V.PAWN - ? finalPieces[0] - : V.IMMOBILIZE_CODE[finalPieces[0]]; - } - }); - Array.prototype.push.apply(moves, pMoves); - } - else { - // Subturn == 2 - const L = this.effects.length; - switch (this.effects[L-1]) { - case "kingboo": - // Exchange position with any visible piece, - // except pawns if arriving on last rank. - const lastRank = { 'w': 0, 'b': 7 }; - const color = this.turn; - const allowLastRank = (this.getPiece(x, y) != V.PAWN); - for (let i=0; i<8; i++) { - for (let j=0; j<8; j++) { - const colIJ = this.getColor(i, j); - const pieceIJ = this.getPiece(i, j); - if ( - (i != x || j != y) && - this.board[i][j] != V.EMPTY && - pieceIJ != V.INVISIBLE_QUEEN && - colIJ != 'a' - ) { - if ( - (pieceIJ != V.PAWN || x != lastRank[colIJ]) && - (allowLastRank || i != lastRank[color]) - ) { - const movedUnit = new PiPo({ - x: x, - y: y, - c: colIJ, - p: this.getPiece(i, j) - }); - let mMove = this.getBasicMove({ x: x, y: y }, [i, j]); - mMove.appear.push(movedUnit); - moves.push(mMove); - } - } - } - } - break; - case "toadette": - // Resurrect a captured piece - if (x >= V.size.x) moves = this.getReserveMoves([x, y]); - break; - case "daisy": - // Play again with any piece - moves = super.getPotentialMovesFrom([x, y]); - break; - } - } - return moves; - } - - // Helper for getBasicMove(): banana/bomb effect - getRandomSquare([x, y], steps) { - const validSteps = steps.filter(s => this.onBoard(x + s[0], y + s[1])); - const step = validSteps[Random.randInt(validSteps.length)]; - return [x + step[0], y + step[1]]; - } - - // Apply mushroom, bomb or banana effect (hidden to the player). - // Determine egg effect, too, and apply its first part if possible. - getBasicMove_aux(psq1, sq2, tr, initMove) { - const [x1, y1] = [psq1.x, psq1.y]; - const color1 = this.turn; - const piece1 = (!!tr ? tr.p : (psq1.p || this.getPiece(x1, y1))); - const oppCol = V.GetOppCol(color1); - if (!sq2) { - let move = { - appear: [], - vanish: [] - }; - // banana or bomb defines next square, or the move ends there - move.appear = [ - new PiPo({ - x: x1, - y: y1, - c: color1, - p: piece1 - }) - ]; - if (this.board[x1][y1] != V.EMPTY) { - const initP1 = this.getPiece(x1, y1); - move.vanish = [ - new PiPo({ - x: x1, - y: y1, - c: this.getColor(x1, y1), - p: initP1 - }) - ]; - if ([V.BANANA, V.BOMB].includes(initP1)) { - const steps = V.steps[initP1 == V.BANANA ? V.ROOK : V.BISHOP]; - move.next = this.getRandomSquare([x1, y1], steps); - } - } - move.end = { x: x1, y: y1 }; - return move; - } - const [x2, y2] = [sq2[0], sq2[1]]; - // The move starts normally, on board: - let move = super.getBasicMove([x1, y1], [x2, y2], tr); - if (!!tr) move.promoteInto = tr.c + tr.p; //in case of (chomped...) - const L = this.effects.length; - if ( - [V.PAWN, V.KNIGHT].includes(piece1) && - !!initMove && - (this.subTurn == 1 || this.effects[L-1] == "daisy") - ) { - switch (piece1) { - case V.PAWN: { - const twoSquaresMove = (Math.abs(x2 - x1) == 2); - const mushroomX = x1 + (twoSquaresMove ? (x2 - x1) / 2 : 0); - move.appear.push( - new PiPo({ - x: mushroomX, - y: y1, - c: 'a', - p: V.MUSHROOM - }) - ); - if (this.getColor(mushroomX, y1) == 'a') { - move.vanish.push( - new PiPo({ - x: mushroomX, - y: y1, - c: 'a', - p: this.getPiece(mushroomX, y1) - }) - ); - } - break; - } - case V.KNIGHT: { - const deltaX = Math.abs(x2 - x1); - const deltaY = Math.abs(y2 - y1); - let eggSquare = [ - x1 + (deltaX == 2 ? (x2 - x1) / 2 : 0), - y1 + (deltaY == 2 ? (y2 - y1) / 2 : 0) - ]; + const oppCol = C.GetOppCol(color); + // Only allow to swap (non-immobilized!) pieces + for (let i=0; i { - let pieces = []; - const oppLastRank = (color == 'w' ? 7 : 0); - for (let i=0; i<8; i++) { - for (let j=0; j<8; j++) { - const piece = this.getPiece(i, j); - if ( - (i != move.vanish[0].x || j != move.vanish[0].y) && - this.board[i][j] != V.EMPTY && - piece != V.INVISIBLE_QUEEN && - this.getColor(i, j) == color - ) { - if (piece != V.KING && (piece != V.PAWN || i != oppLastRank)) - pieces.push({ x: i, y: j, p: piece }); - } - } - } - // Special case of the current piece (still at its initial position) - if (color == color1) - pieces.push({ x: move.appear[0].x, y: move.appear[0].y, p: piece1 }); - const cp = pieces[randInt(pieces.length)]; - if (move.appear[0].x != cp.x || move.appear[0].y != cp.y) { - move.vanish.push( - new PiPo({ - x: cp.x, - y: cp.y, - c: color, - p: cp.p - }) - ); - } - else move.appear.shift(); - move.appear.push( - new PiPo({ - x: cp.x, - y: cp.y, - c: V.GetOppCol(color), - p: cp.p - }) - ); - }; - const applyEggEffect = () => { - if (this.subTurn == 2) - // No egg effects at subTurn 2 - return; - // 1) Determine the effect (some may be impossible) - let effects = ["kingboo", "koopa", "chomp", "bowser", "daisy"]; - if (Object.values(this.captured[color1]).some(c => c >= 1)) - effects.push("toadette"); - const lastRank = { 'w': 0, 'b': 7 }; - if ( - this.board.some((b,i) => - b.some(cell => { - return ( - cell[0] == oppCol && - cell[1] != V.KING && - (cell[1] != V.PAWN || i != lastRank[color1]) - ); - }) - ) - ) { - effects.push("luigi"); - } - if ( - ( - piece1 != V.KING && - (piece1 != V.PAWN || move.appear[0].x != lastRank[oppCol]) - ) || - this.board.some((b,i) => - b.some(cell => { - return ( - cell[0] == color1 && - cell[1] != V.KING && - (cell[1] != V.PAWN || i != lastRank[oppCol]) - ); - }) - ) - ) { - effects.push("waluigi"); - } - const effect = effects[randInt(effects.length)]; - move.end.effect = effect; - // 2) Apply it if possible - if (!(["kingboo", "toadette", "daisy"].includes(effect))) { - switch (effect) { - case "koopa": - move.appear = []; - // Maybe egg effect was applied after others, - // so just shift vanish array: - move.vanish.shift(); - break; - case "chomp": - move.appear = []; - break; - case "bowser": - move.appear[0].p = V.IMMOBILIZE_CODE[piece1]; - break; - case "luigi": - changePieceColor(oppCol); - break; - case "waluigi": - changePieceColor(color1); - break; - } - } - }; - const applyMushroomEffect = () => { - if ([V.PAWN, V.KING, V.KNIGHT].includes(piece1)) { - // Just make another similar step, if possible (non-capturing) - const [i, j] = [ - move.appear[0].x + (x2 - x1), - move.appear[0].y + (y2 - y1) - ]; - if ( - V.OnBoard(i, j) && - ( - this.board[i][j] == V.EMPTY || - this.getPiece(i, j) == V.INVISIBLE_QUEEN || - this.getColor(i, j) == 'a' - ) - ) { - move.appear[0].x = i; - move.appear[0].y = j; - if (this.board[i][j] != V.EMPTY) { - const object = this.getPiece(i, j); - const color = this.getColor(i, j); - move.vanish.push( - new PiPo({ - x: i, - y: j, - c: color, - p: object - }) - ); - switch (object) { - case V.BANANA: - case V.BOMB: - const steps = V.steps[object == V.BANANA ? V.ROOK : V.BISHOP]; - move.next = this.getRandomSquare([i, j], steps); - break; - case V.EGG: - applyEggEffect(); - break; - case V.MUSHROOM: - applyMushroomEffect(); - break; - } - } - } - } - else { - // Queen, bishop or rook: - const step = [ - (x2 - x1) / Math.abs(x2 - x1) || 0, - (y2 - y1) / Math.abs(y2 - y1) || 0 - ]; - const next = [move.appear[0].x + step[0], move.appear[0].y + step[1]]; - if ( - V.OnBoard(next[0], next[1]) && - this.board[next[0]][next[1]] != V.EMPTY && - this.getPiece(next[0], next[1]) != V.INVISIBLE_QUEEN && - this.getColor(next[0], next[1]) != 'a' - ) { - const afterNext = [next[0] + step[0], next[1] + step[1]]; - if (V.OnBoard(afterNext[0], afterNext[1])) { - const afterColor = this.getColor(afterNext[0], afterNext[1]); - if ( - this.board[afterNext[0]][afterNext[1]] == V.EMPTY || - afterColor == 'a' - ) { - move.appear[0].x = afterNext[0]; - move.appear[0].y = afterNext[1]; - if (this.board[afterNext[0]][afterNext[1]] != V.EMPTY) { - // object = banana, bomb, mushroom or egg - const object = this.getPiece(afterNext[0], afterNext[1]); - move.vanish.push( - new PiPo({ - x: afterNext[0], - y: afterNext[1], - c: afterColor, - p: object - }) - ); - switch (object) { - case V.BANANA: - case V.BOMB: - const steps = - V.steps[object == V.BANANA ? V.ROOK : V.BISHOP]; - move.next = this.getRandomSquare( - [afterNext[0], afterNext[1]], steps); - break; - case V.EGG: - applyEggEffect(); - break; - case V.MUSHROOM: - applyMushroomEffect(); - break; - } - } - } - } - } - } - }; - const color2 = this.getColor(x2, y2); - const piece2 = this.getPiece(x2, y2); - if (color2 == 'a') { - switch (piece2) { - case V.BANANA: - case V.BOMB: - const steps = V.steps[piece2 == V.BANANA ? V.ROOK : V.BISHOP]; - move.next = this.getRandomSquare([x2, y2], steps); + else { + // Normal case (including bonus daisy) + switch (piece) { + case 'p': + moves = this.getPawnMovesFrom([x, y]); //apply promotions break; - case V.MUSHROOM: - applyMushroomEffect(); + case 'q': + moves = this.getQueenMovesFrom([x, y]); break; - case V.EGG: - if (this.subTurn == 1) - // No egg effect at subTurn 2 - applyEggEffect(); + case 'k': + moves = this.getKingMovesFrom([x, y]); + break; + case 'n': + moves = this.getKnightMovesFrom([x, y]); + break; + case 'b': + case 'r': + // Explicitely listing types to avoid moving immobilized piece + moves = super.getPotentialMovesOf(piece, [x, y]); break; } } - if ( - this.subTurn == 1 && - !move.next && - move.appear.length > 0 && - [V.ROOK, V.BISHOP].includes(piece1) - ) { - const finalSquare = [move.appear[0].x, move.appear[0].y]; - if ( - color2 != 'a' || - this.getColor(finalSquare[0], finalSquare[1]) != 'a' || - this.getPiece(finalSquare[0], finalSquare[1]) != V.EGG - ) { - const validSteps = - V.steps[piece1 == V.ROOK ? V.BISHOP : V.ROOK].filter(s => { - const [i, j] = [finalSquare[0] + s[0], finalSquare[1] + s[1]]; - return ( - V.OnBoard(i, j) && - // NOTE: do not place a bomb or banana on the invisible queen! - (this.board[i][j] == V.EMPTY || this.getColor(i, j) == 'a') - ); - }); - if (validSteps.length >= 1) { - const randIdx = randInt(validSteps.length); - const [x, y] = [ - finalSquare[0] + validSteps[randIdx][0], - finalSquare[1] + validSteps[randIdx][1] - ]; - move.appear.push( - new PiPo({ - x: x, - y: y, - c: 'a', - p: (piece1 == V.ROOK ? V.BANANA : V.BOMB) - }) - ); - if (this.board[x][y] != V.EMPTY) { - move.vanish.push( - new PiPo({ x: x, y: y, c: 'a', p: this.getPiece(x, y) })); - } - } - } - } - return move; - } - - getBasicMove(psq1, sq2, tr) { - let moves = []; - if (Array.isArray(psq1)) psq1 = { x: psq1[0], y: psq1[1] }; - let m = this.getBasicMove_aux(psq1, sq2, tr, "initMove"); - while (!!m.next) { - // Last move ended on bomb or banana, direction change - V.PlayOnBoard(this.board, m); - moves.push(m); - m = this.getBasicMove_aux( - { x: m.appear[0].x, y: m.appear[0].y }, m.next); - } - for (let i=moves.length-1; i>=0; i--) V.UndoOnBoard(this.board, moves[i]); - moves.push(m); - // Now merge moves into one - let move = {}; - // start is wrong for Toadette moves --> it's fixed later - move.start = { x: psq1.x, y: psq1.y }; - move.end = !!sq2 ? { x: sq2[0], y: sq2[1] } : { x: psq1.x, y: psq1.y }; - if (!!tr) move.promoteInto = moves[0].promoteInto; - let lm = moves[moves.length-1]; - if (this.subTurn == 1 && !!lm.end.effect) - move.end.effect = lm.end.effect; - if (moves.length == 1) { - move.appear = moves[0].appear; - move.vanish = moves[0].vanish; - } - else { - // Keep first vanish and last appear (if any) - move.appear = lm.appear; - move.vanish = moves[0].vanish; - if ( - move.vanish.length >= 1 && - move.appear.length >= 1 && - move.vanish[0].x == move.appear[0].x && - move.vanish[0].y == move.appear[0].y - ) { - // Loopback on initial square: - move.vanish.shift(); - move.appear.shift(); - } - for (let i=1; i < moves.length - 1; i++) { - for (let v of moves[i].vanish) { - // Only vanishing objects, not appearing at init move - if ( - v.c == 'a' && - ( - moves[0].appear.length == 1 || - moves[0].appear[1].x != v.x || - moves[0].appear[1].y != v.y - ) - ) { - move.vanish.push(v); - } - } - } - // Final vanish is our piece, but others might be relevant - // (for some egg bonuses at least). - for (let i=1; i < lm.vanish.length; i++) { - if ( - lm.vanish[i].c != 'a' || - moves[0].appear.length == 1 || - moves[0].appear[1].x != lm.vanish[i].x || - moves[0].appear[1].y != lm.vanish[i].y - ) { - move.vanish.push(lm.vanish[i]); - } - } - } - return move; + return moves; } - - - - - getPotentialPawnMoves([x, y]) { + getPawnMovesFrom([x, y]) { const color = this.turn; const oppCol = C.GetOppCol(color); const shiftX = (color == 'w' ? -1 : 1); const firstRank = (color == "w" ? this.size.x - 1 : 0); let moves = []; + const frontPiece = this.getPiece(x + shiftX, y); if ( this.board[x + shiftX][y] == "" || this.getColor(x + shiftX, y) == 'a' || - this.getPiece(x + shiftX, y) == V.INVISIBLE_QUEEN + frontPiece == 'i' ) { - - // TODO: - this.addPawnMoves([x, y], [x + shiftX, y], moves); + moves.push(this.getBasicMove([x, y], [x + shiftX, y])); if ( [firstRank, firstRank + shiftX].includes(x) && + ![V.BANANA, V.BOMB].includes(frontPiece) && ( - this.board[x + 2 * shiftX][y] == V.EMPTY || + this.board[x + 2 * shiftX][y] == "" || this.getColor(x + 2 * shiftX, y) == 'a' || - this.getPiece(x + 2 * shiftX, y) == V.INVISIBLE_QUEEN + this.getPiece(x + 2 * shiftX, y) == 'i' ) ) { - moves.push(this.getBasicMove({ x: x, y: y }, [x + 2 * shiftX, y])); + moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); } } for (let shiftY of [-1, 1]) { + const nextY = this.getY(y + shiftY); if ( - y + shiftY >= 0 && - y + shiftY < sizeY && - this.board[x + shiftX][y + shiftY] != V.EMPTY && + nextY >= 0 && + nextY < this.size.y && + this.board[x + shiftX][nextY] != "" && // Pawns cannot capture invisible queen this way! - this.getPiece(x + shiftX, y + shiftY) != V.INVISIBLE_QUEEN && - ['a', oppCol].includes(this.getColor(x + shiftX, y + shiftY)) + this.getPiece(x + shiftX, nextY) != 'i' && + ['a', oppCol].includes(this.getColor(x + shiftX, nextY)) ) { - this.addPawnMoves([x, y], [x + shiftX, y + shiftY], moves); + moves.push(this.getBasicMove([x, y], [x + shiftX, nextY])); } } + this.pawnPostProcess(moves, color, oppCol); + // Add mushroom on before-last square (+ potential segments) + moves.forEach(m => { + let [mx, my] = [x, y]; + if (Math.abs(m.end.x - m.start.x) == 2) + mx = (m.start.x + m.end.x) / 2; + m.appear.push(new PiPo({x: mx, y: my, c: 'a', p: 'm'})); + if (mx != x && this.board[mx][my] != "") { + m.vanish.push(new PiPo({ + x: mx, + y: my, + c: this.getColor(mx, my), + p: this.getPiece(mx, my) + })); + } + if (Math.abs(m.end.y - m.start.y) > 1) { + m.segments = [ + [[x, y], [x, y]], + [[m.end.x, m.end.y], [m.end.x, m.end.y]] + ]; + } + }); return moves; } - getPotentialQueenMoves(sq) { - const normalMoves = super.getPotentialQueenMoves(sq); + getKnightMovesFrom([x, y]) { + // Add egg on initial square: + return super.getPotentialMovesOf('n', [x, y]).map(m => { + m.appear.push(new PiPo({p: "e", c: "a", x: x, y: y})); + return m; + }); + } + + getQueenMovesFrom(sq) { + const normalMoves = super.getPotentialMovesOf('q', sq); // If flag allows it, add 'invisible movements' let invisibleMoves = []; - if (this.powerFlags[this.turn][V.QUEEN]) { + if (this.powerFlags[this.turn]['q']) { normalMoves.forEach(m => { if ( m.appear.length == 1 && @@ -828,8 +358,8 @@ export class ChakartRules extends ChessRules { m.vanish[0].c != 'a' ) { let im = JSON.parse(JSON.stringify(m)); - im.appear[0].p = V.INVISIBLE_QUEEN; - im.end.noHighlight = true; + im.appear[0].p = 'i'; + im.noAnimate = true; invisibleMoves.push(im); } }); @@ -837,243 +367,352 @@ export class ChakartRules extends ChessRules { return normalMoves.concat(invisibleMoves); } - getPotentialKingMoves([x, y]) { - let moves = super.getPotentialKingMoves([x, y]); - const color = this.turn; + getKingMovesFrom([x, y]) { + let moves = super.getPotentialMovesOf('k', [x, y]); // If flag allows it, add 'remote shell captures' - if (this.powerFlags[this.turn][V.KING]) { - V.steps[V.ROOK].concat(V.steps[V.BISHOP]).forEach(step => { - let [i, j] = [x + step[0], y + step[1]]; - while ( - V.OnBoard(i, j) && - ( - this.board[i][j] == V.EMPTY || - this.getPiece(i, j) == V.INVISIBLE_QUEEN || - ( - this.getColor(i, j) == 'a' && - [V.EGG, V.MUSHROOM].includes(this.getPiece(i, j)) - ) - ) - ) { - i += step[0]; - j += step[1]; - } - if (V.OnBoard(i, j)) { - const colIJ = this.getColor(i, j); - if (colIJ != color) { - // May just destroy a bomb or banana: - moves.push( - new Move({ - start: { x: x, y: y}, - end: { x: i, y: j }, - appear: [], - vanish: [ - new PiPo({ - x: i, y: j, c: colIJ, p: this.getPiece(i, j) - }) - ] - }) - ); - } - } + if (this.powerFlags[this.turn]['k']) { + let shellCaptures = super.getPotentialMovesOf('y', [x, y]); + shellCaptures.forEach(sc => { + sc.shell = true; //easier play() + sc.choice = 'z'; //to display in showChoices() + // Fix move (Rifle style): + sc.vanish.shift(); + sc.appear.shift(); }); + Array.prototype.push.apply(moves, shellCaptures); } return moves; } - getSlideNJumpMoves([x, y], steps, oneStep) { - let moves = []; - outerLoop: for (let step of steps) { - let i = x + step[0]; - let j = y + step[1]; - while ( - V.OnBoard(i, j) && - ( - this.board[i][j] == V.EMPTY || - this.getPiece(i, j) == V.INVISIBLE_QUEEN || - ( - this.getColor(i, j) == 'a' && - [V.EGG, V.MUSHROOM].includes(this.getPiece(i, j)) - ) - ) - ) { - moves.push(this.getBasicMove({ x: x, y: y }, [i, j])); - if (oneStep) continue outerLoop; - i += step[0]; - j += step[1]; + play(move) { + const color = this.turn; + const oppCol = C.GetOppCol(color); + if ( + move.appear.length > 0 && + move.appear[0].p == 'p' && + ( + (color == 'w' && move.end.x == 0) || + (color == 'b' && move.end.x == this.size.x - 1) + ) + ) { + // "Forgotten" promotion, which occurred after some effect + let moves = [move]; + super.pawnPostProcess(moves, color, oppCol); + super.showChoices(moves); + return false; + } + this.postPlay(move, color, oppCol); + return true; + } + + postPlay(move, color, oppCol) { + this.egg = move.egg; + if (move.egg == "toadette") { + this.reserve = { w: {}, b: {} }; + // Randomly select a piece in pawnPromotions + if (!move.toadette) + move.toadette = Random.sample(this.pawnPromotions); + this.reserve[color][move.toadette] = 1; + this.re_drawReserve([color]); + } + else if (Object.keys(this.reserve).length > 0) { + this.reserve = {}; + this.re_drawReserve([color]); + } + if (move.shell) + this.powerFlags[color]['k'] = false; + else if (move.appear.length > 0 && move.appear[0].p == 'i') { + this.powerFlags[move.appear[0].c]['q'] = false; + if (color == this.playerColor) { + move.appear.push( + new PiPo({x: move.start.x, y: move.start.y, c: color, p: '?'})); } - if (V.OnBoard(i, j) && this.canTake([x, y], [i, j])) - moves.push(this.getBasicMove({ x: x, y: y }, [i, j])); } - return moves; - } - - getAllPotentialMoves() { - if (this.subTurn == 1) return super.getAllPotentialMoves(); - let moves = []; - const color = this.turn; - const L = this.effects.length; - switch (this.effects[L-1]) { - case "kingboo": { - let allPieces = []; - for (let i=0; i<8; i++) { - for (let j=0; j<8; j++) { - const colIJ = this.getColor(i, j); - const pieceIJ = this.getPiece(i, j); + if (color == this.playerColor) { + // Look for an immobilized piece of my color: it can now move + for (let i=0; i<8; i++) { + for (let j=0; j<8; j++) { + if ((i != move.end.x || j != move.end.y) && this.board[i][j] != "") { + const piece = this.getPiece(i, j); if ( - i != x && j != y && - this.board[i][j] != V.EMPTY && - colIJ != 'a' && - pieceIJ != V.INVISIBLE_QUEEN + this.getColor(i, j) == color && + Object.keys(V.IMMOBILIZE_DECODE).includes(piece) ) { - allPieces.push({ x: i, y: j, c: colIJ, p: pieceIJ }); + move.vanish.push(new PiPo({ + x: i, y: j, c: color, p: piece + })); + move.appear.push(new PiPo({ + x: i, y: j, c: color, p: V.IMMOBILIZE_DECODE[piece] + })); } } } - for (let x=0; x<8; x++) { - for (let y=0; y<8; y++) { - if (this.getColor(i, j) == color) { - // Add exchange with something - allPieces.forEach(pp => { - if (pp.x != i || pp.y != j) { - const movedUnit = new PiPo({ - x: x, - y: y, - c: pp.c, - p: pp.p - }); - let mMove = this.getBasicMove({ x: x, y: y }, [pp.x, pp.y]); - mMove.appear.push(movedUnit); - moves.push(mMove); - } - }); + } + // Also make opponent invisible queen visible again, if any + for (let i=0; i<8; i++) { + for (let j=0; j<8; j++) { + if ( + this.board[i][j] != "" && + this.getColor(i, j) == oppCol + ) { + const pieceIJ = this.getPiece(i, j); + if ( + pieceIJ == 'i' && + // Ensure that current move doesn't erase invisible queen + move.appear.every(a => a.x != i || a.y != j) + ) { + move.vanish.push(new PiPo({x: i, y: j, c: oppCol, p: 'i'})); + move.appear.push(new PiPo({x: i, y: j, c: oppCol, p: 'q'})); } + else if (pieceIJ == '?') + move.vanish.push(new PiPo({x: i, y: j, c: oppCol, p: '?'})); } } - break; } - case "toadette": { - const x = V.size.x + (this.turn == 'w' ? 0 : 1); - for (let y = 0; y < 8; y++) - Array.prototype.push.apply(moves, this.getReserveMoves([x, y])); - break; - } - case "daisy": - moves = super.getAllPotentialMoves(); - break; } - return moves; + this.playOnBoard(move); + super.postPlay(move); } + playVisual(move, r) { + super.playVisual(move, r); + if (move.egg) + this.displayBonus(move); + } - - - - - - - - -/// if any of my pieces was immobilized, it's not anymore. - //if play set a piece immobilized, then mark it - prePlay(move) { - if (move.effect == "toadette") - this.reserve = this.captured; - else - this.reserve = { w: {}, b: {} };; - const color = this.turn; - if ( - move.vanish.length == 2 && - move.vanish[1].c != 'a' && - move.appear.length == 1 //avoid king Boo! - ) { - // Capture: update this.captured - let capturedPiece = move.vanish[1].p; - if (capturedPiece == V.INVISIBLE_QUEEN) - capturedPiece = V.QUEEN; - else if (Object.keys(V.IMMOBILIZE_DECODE).includes(capturedPiece)) - capturedPiece = V.IMMOBILIZE_DECODE[capturedPiece]; - this.captured[move.vanish[1].c][capturedPiece]++; - } - else if (move.vanish.length == 0) { - if (move.appear.length == 0 || move.appear[0].c == 'a') return; - // A piece is back on board - this.captured[move.appear[0].c][move.appear[0].p]--; - } - if (move.appear.length == 0) { - // Three cases: king "shell capture", Chomp or Koopa - if (this.getPiece(move.start.x, move.start.y) == V.KING) - // King remote capture: - this.powerFlags[color][V.KING] = false; - else if (move.end.effect == "chomp") - this.captured[color][move.vanish[0].p]++; + computeNextMove(move) { + // Set potential random effects, so that play() is deterministic + // from opponent viewpoint: + const endPiece = this.getPiece(move.end.x, move.end.y); + switch (endPiece) { + case V.EGG: + move.egg = Random.sample(V.EGG_SURPRISE); + move.next = this.getEggEffect(move); + break; + case V.MUSHROOM: + move.next = this.getMushroomEffect(move); + break; + case V.BANANA: + case V.BOMB: + move.next = this.getBombBananaEffect(move, endPiece); + break; } - else if (move.appear[0].p == V.INVISIBLE_QUEEN) - this.powerFlags[move.appear[0].c][V.QUEEN] = false; - if (this.subTurn == 2) return; + // NOTE: Chakart has also some side-effects: if ( - move.turn[1] == 1 && - move.appear.length == 0 || - !(Object.keys(V.IMMOBILIZE_DECODE).includes(move.appear[0].p)) + !move.next && move.appear.length > 0 && + !move.kingboo && !move.luigiEffect ) { - // Look for an immobilized piece of my color: it can now move - for (let i=0; i<8; i++) { - for (let j=0; j<8; j++) { - if (this.board[i][j] != V.EMPTY) { - const piece = this.getPiece(i, j); - if ( - this.getColor(i, j) == color && - Object.keys(V.IMMOBILIZE_DECODE).includes(piece) - ) { - this.board[i][j] = color + V.IMMOBILIZE_DECODE[piece]; - move.wasImmobilized = [i, j]; - } + const movingPiece = move.appear[0].p; + if (['b', 'r'].includes(movingPiece)) { + // Drop a banana or bomb: + const bs = + this.getRandomSquare([move.end.x, move.end.y], + movingPiece == 'r' + ? [[1, 1], [1, -1], [-1, 1], [-1, -1]] + : [[1, 0], [-1, 0], [0, 1], [0, -1]], + "freeSquare"); + if (bs) { + move.appear.push( + new PiPo({ + x: bs[0], + y: bs[1], + c: 'a', + p: movingPiece == 'r' ? 'd' : 'w' + }) + ); + if (this.board[bs[0]][bs[1]] != "") { + move.vanish.push( + new PiPo({ + x: bs[0], + y: bs[1], + c: this.getColor(bs[0], bs[1]), + p: this.getPiece(bs[0], bs[1]) + }) + ); } } } } - // Also make opponent invisible queen visible again, if any - const oppCol = V.GetOppCol(color); - for (let i=0; i<8; i++) { - for (let j=0; j<8; j++) { - if ( - this.board[i][j] != V.EMPTY && - this.getColor(i, j) == oppCol && - this.getPiece(i, j) == V.INVISIBLE_QUEEN - ) { - this.board[i][j] = oppCol + V.QUEEN; - move.wasInvisible = [i, j]; + } + + isLastMove(move) { + return !move.next && !["daisy", "toadette", "kingboo"].includes(move.egg); + } + + // Helper to set and apply banana/bomb effect + getRandomSquare([x, y], steps, freeSquare) { + let validSteps = steps.filter(s => this.onBoard(x + s[0], y + s[1])); + if (freeSquare) { + // Square to put banana/bomb cannot be occupied by a piece + validSteps = validSteps.filter(s => { + return ["", 'a'].includes(this.getColor(x + s[0], y + s[1])) + }); + } + if (validSteps.length == 0) + return null; + const step = validSteps[Random.randInt(validSteps.length)]; + return [x + step[0], y + step[1]]; + } + + getEggEffect(move) { + const getRandomPiece = (c) => { + let bagOfPieces = []; + for (let i=0; i= 1) + return Random.sample(bagOfPieces); + return null; + }; + const color = this.turn; + let em = null; + switch (move.egg) { + case "luigi": + case "waluigi": + // Change color of friendly or enemy piece, king excepted + const oldColor = (move.egg == "waluigi" ? color : C.GetOppCol(color)); + const newColor = C.GetOppCol(oldColor); + const coords = getRandomPiece(oldColor); + if (coords) { + const piece = this.getPiece(coords[0], coords[1]); + em = new Move({ + appear: [ + new PiPo({x: coords[0], y: coords[1], c: newColor, p: piece}) + ], + vanish: [ + new PiPo({x: coords[0], y: coords[1], c: oldColor, p: piece}) + ] + }); + em.luigiEffect = true; //avoid dropping bomb/banana by mistake + } + break; + case "bowser": + em = new Move({ + appear: [ + new PiPo({ + x: move.end.x, + y: move.end.y, + c: color, + p: V.IMMOBILIZE_CODE[move.appear[0].p] + }) + ], + vanish: [ + new PiPo({ + x: move.end.x, + y: move.end.y, + c: color, + p: move.appear[0].p + }) + ] + }); + break; + case "koopa": + // Reverse move + em = new Move({ + appear: [ + new PiPo({ + x: move.start.x, y: move.start.y, c: color, p: move.appear[0].p + }) + ], + vanish: [ + new PiPo({ + x: move.end.x, y: move.end.y, c: color, p: move.appear[0].p + }) + ] + }); + if (this.board[move.start.x][move.start.y] != "") { + // Pawn or knight let something on init square + em.vanish.push(new PiPo({ + x: move.start.x, + y: move.start.y, + c: 'a', + p: this.getPiece(move.start.x, move.start.y) + })); + } + break; + case "chomp": + // Eat piece + em = new Move({ + appear: [], + vanish: [ + new PiPo({ + x: move.end.x, y: move.end.y, c: color, p: move.appear[0].p + }) + ], + end: {x: move.end.x, y: move.end.y} + }); + break; } + if (em && move.egg != "koopa") + em.noAnimate = true; //static move + return em; } - play(move) { - this.prePlay(move); - this.playOnBoard(move); - if (["kingboo", "toadette", "daisy"].includes(move.effect)) { - this.effect = move.effect; - this.subTurn = 2; + getMushroomEffect(move) { + if ( + typeof move.start.x == "string" || //drop move (toadette) + ['b', 'r', 'q'].includes(move.vanish[0].p) //slider + ) { + return null; } - else { - this.turn = C.GetOppCol(this.turn); - this.movesCount++; - this.subTurn = 1; + let step = [move.end.x - move.start.x, move.end.y - move.start.y]; + if (Math.abs(step[0]) == 2 && Math.abs(step[1]) == 0) + // Pawn initial 2-squares move: normalize step + step[0] /= 2; + const nextSquare = [move.end.x + step[0], move.end.y + step[1]]; + let nextMove = null; + if ( + this.onBoard(nextSquare[0], nextSquare[1]) && + ( + this.board[nextSquare[0]][nextSquare[1]] == "" || + this.getColor(nextSquare[0], nextSquare[1]) == 'a' + ) + ) { + this.playOnBoard(move); //HACK for getBasicMove() + nextMove = this.getBasicMove([move.end.x, move.end.y], nextSquare); + this.undoOnBoard(move); } + return nextMove; + } + + getBombBananaEffect(move, item) { + const steps = item == V.BANANA + ? [[1, 0], [-1, 0], [0, 1], [0, -1]] + : [[1, 1], [1, -1], [-1, 1], [-1, -1]]; + const nextSquare = this.getRandomSquare([move.end.x, move.end.y], steps); + this.playOnBoard(move); //HACK for getBasicMove() + const res = this.getBasicMove([move.end.x, move.end.y], nextSquare); + this.undoOnBoard(move); + return res; + } + + displayBonus(move) { + let divBonus = document.createElement("div"); + divBonus.classList.add("bonus-text"); + divBonus.innerHTML = move.egg; + let container = document.getElementById(this.containerId); + container.appendChild(divBonus); + setTimeout(() => container.removeChild(divBonus), 2000); + } + + atLeastOneMove() { + return true; } filterValid(moves) { return moves; } - playPlusVisual(move, r) { - this.play(move); - this.playVisual(move, r); - - - // TODO: display bonus messages -// TODO: si continuation, continuer, et sinon : - this.afterPlay(this.moveStack); //user method + // Kingboo bonus can be animated better: + customAnimate(move, segments, cb) { + if (!move.kingboo) + return 0; + super.animateMoving(move.end, move.start, null, + segments.reverse().map(s => s.reverse()), cb); + return 1; } };