X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=variants%2FChakart%2Fclass.js;h=815be74b8d1d24f1e2ed711ec01099c754995292;hb=f31de5e46015a93dca20765da61670035ce8f491;hp=cee02423af311fa7cfafea8383e7363984f45bab;hpb=24872b22ca84fc01cc1d47247580e4e8280fff1e;p=xogo.git diff --git a/variants/Chakart/class.js b/variants/Chakart/class.js index cee0242..815be74 100644 --- a/variants/Chakart/class.js +++ b/variants/Chakart/class.js @@ -1,7 +1,7 @@ import ChessRules from "/base_rules.js"; import GiveawayRules from "/variants/Giveaway/class.js"; -import { ArrayFun } from "/utils/array.js"; -import { Random } from "/utils/alea.js"; +import {ArrayFun} from "/utils/array.js"; +import {Random} from "/utils/alea.js"; import PiPo from "/utils/PiPo.js"; import Move from "/utils/Move.js"; @@ -20,7 +20,8 @@ export default class ChakartRules extends ChessRules { {label: "Asymmetric random", value: 2} ] } - ] + ], + styles: ["cylinder"] }; } @@ -63,10 +64,6 @@ export default class ChakartRules extends ChessRules { }; } - static get INVISIBLE_QUEEN() { - return 'i'; - } - // Fictive color 'a', bomb banana mushroom egg static get BOMB() { return 'w'; //"Wario" @@ -87,22 +84,59 @@ export default class ChakartRules extends ChessRules { "luigi", "waluigi", "toadette", "chomp"]; } + canIplay(x, y) { + if ( + this.playerColor != this.turn || + Object.keys(V.IMMOBILIZE_DECODE).includes(this.getPiece(x, y)) + ) { + return false; + } + return this.egg == "kingboo" || this.getColor(x, y) == this.turn; + } + pieces(color, x, y) { - let specials = { + const specials = { 'i': {"class": "invisible"}, //queen + '?': {"class": "mystery"}, //...initial square 'e': {"class": "egg"}, 'm': {"class": "mushroom"}, 'd': {"class": "banana"}, - 'w': {"class": "bomb"} + 'w': {"class": "bomb"}, + 'z': {"class": "remote-capture"} + }; + const bowsered = { + 's': {"class": ["immobilized", "pawn"]}, + 'u': {"class": ["immobilized", "rook"]}, + 'o': {"class": ["immobilized", "knight"]}, + 'c': {"class": ["immobilized", "bishop"]}, + 't': {"class": ["immobilized", "queen"]}, + 'l': {"class": ["immobilized", "king"]} }; - return Object.assign(specials, super.pieces(color, x, y)); + return Object.assign( + { + 'y': { + // Virtual piece for "king remote shell captures" + moves: [], + attack: [ + { + steps: [ + [0, 1], [0, -1], [1, 0], [-1, 0], + [1, 1], [1, -1], [-1, 1], [-1, -1] + ] + } + ] + } + }, + specials, bowsered, super.pieces(color, x, y) + ); } - genRandInitFen(seed) { - const gr = new GiveawayRules( - {mode: "suicide", options: {}, genFenOnly: true}); - // Add Peach + mario flags - return gr.genRandInitFen(seed).slice(0, -17) + '{"flags":"1111"}'; + genRandInitBaseFen() { + const options = Object.assign({mode: "suicide"}, this.options); + const gr = new GiveawayRules({options: options, genFenOnly: true}); + let res = gr.genRandInitBaseFen(); + res.o["flags"] = "1111"; //Peach + Mario flags + return res; } fen2board(f) { @@ -142,52 +176,46 @@ export default class ChakartRules extends ChessRules { } setOtherVariables(fenParsed) { - this.setFlags(fenParsed.flags); - this.reserve = {}; //to be filled later + super.setOtherVariables(fenParsed); this.egg = null; - this.moveStack = []; + // Change seed (after FEN generation!!) + // so that further calls differ between players: + Random.setSeed(Math.floor(19840 * Math.random())); + } + + initReserves() { + this.reserve = {}; //to be filled later + } + + canStepOver(i, j) { + return ( + this.board[i][j] == "" || + ['i', V.EGG, V.MUSHROOM].includes(this.getPiece(i, j)) + ); } // For Toadette bonus - getDropMovesFrom([c, p]) { - if (typeof c != "string" || this.reserve[c][p] == 0) - return []; - let moves = []; - const start = (c == 'w' && p == 'p' ? 1 : 0); - const end = (color == 'b' && p == 'p' ? 7 : 8); - for (let i = start; i < end; i++) { - for (let j = 0; j < this.size.y; j++) { - const pieceIJ = this.getPiece(i, j); - if ( - this.board[i][j] == "" || - this.getColor(i, j) == 'a' || - pieceIJ == V.INVISIBLE_QUEEN - ) { - let m = new Move({ - start: {x: c, y: p}, - end: {x: i, y: j}, - appear: [new PiPo({x: i, y: j, c: c, p: p})], - vanish: [] - }); - // A drop move may remove a bonus (or hidden queen!) - if (this.board[i][j] != "") - m.vanish.push(new PiPo({x: i, y: j, c: 'a', p: pieceIJ})); - moves.push(m); - } - } - } - return moves; + canDrop([c, p], [i, j]) { + return ( + ( + this.board[i][j] == "" || + this.getColor(i, j) == 'a' || + this.getPiece(i, j) == 'i' + ) + && + (p != "p" || (c == 'w' && i < this.size.x - 1) || (c == 'b' && i > 0)) + ); } getPotentialMovesFrom([x, y]) { let moves = []; + const piece = this.getPiece(x, y); if (this.egg == "toadette") moves = this.getDropMovesFrom([x, y]); else if (this.egg == "kingboo") { - const initPiece = this.getPiece(x, y); - const color = this.getColor(x, y); + const color = this.turn; const oppCol = C.GetOppCol(color); - // Only allow to swap pieces + // Only allow to swap (non-immobilized!) pieces for (let i=0; i { - switch (this.getPiece(m.end.x, m.end.y)) { - case V.EGG: - m.egg = Random.sample(V.EGG_SURPRISE); - m.next = this.getEggEffect(m); - break; - case V.BANANA: - m.next = this.getRandomSquare( - [m.end.x, m.end.y], [[1, 1], [1, -1], [-1, 1], [-1, -1]]); + // Explicitely listing types to avoid moving immobilized piece + moves = super.getPotentialMovesOf(piece, [x, y]); break; - case V.BOMB: - m.next = this.getRandomSquare( - [m.end.x, m.end.y], [[1, 0], [-1, 0], [0, 1], [0, -1]]); - break; - } - }); - return moves; - } - - getEggEffect(move) { - const getRandomPiece = (c) => { - let bagOfPieces = []; - for (let i=0; i= 1) - return Random.sample(bagOfPieces); - return null; - }; - const color = this.turn; - let em = null; - switch (move.egg) { - case "luigi": - case "waluigi": - // Change color of friendly or enemy piece, king excepted - const oldColor = (move.egg == "waluigi" ? color : C.GetOppCol(color)); - const newColor = C.GetOppCol(oldColor); - const coords = getRandomPiece(oldColor); - if (coords) { - const piece = this.getPiece(coords[0], coords[1]); - em = new Move({ - appear: [ - new PiPo({x: coords[0], y: coords[1], c: newColor, p: piece}) - ], - vanish: [ - new PiPo({x: coords[0], y: coords[1], c: oldColor, p: piece}) - ] - }); - } - break; - case "bowser": - em = new Move({ - appear: [ - new PiPo({ - x: move.end.x, - y: move.end.y, - c: color, - p: V.IMMOBILIZED_CODE[move.appear[0].p] - }) - ], - vanish: [ - new PiPo({ - x: move.end.x, - y: move.end.y, - c: color, - p: move.appear[0].p - }) - ] - }); - break; - case "koopa": - // Reverse move - em = new Move({ - appear: [ - new PiPo({ - x: move.start.x, y: move.start.y, c: color, p: move.appear[0].p - }) - ], - vanish: [ - new PiPo({ - x: move.end.x, y: move.end.y, c: color, p: move.appear[0].p - }) - ] - }); - break; - case "chomp": - // Eat piece - em = new Move({ - appear: [], - vanish: [ - new PiPo({ - x: move.end.x, y: move.end.y, c: color, p: move.appear[0].p - }) - ], - end: {x: move.end.x, y: move.end.y} - }); - break; - } - return em; - } - - // Helper to set and apply banana/bomb effect - getRandomSquare([x, y], steps, freeSquare) { - let validSteps = steps.filter(s => this.onBoard(x + s[0], y + s[1])); - if (freeSquare) { - // Square to put banana/bomb cannot be occupied by a piece - validSteps = validSteps.filter(s => { - return ["", 'a'].includes(this.getColor(x + s[0], y + s[1])) - }); } - if (validSteps.length == 0) - return null; - const step = validSteps[Random.randInt(validSteps.length)]; - return [x + step[0], y + step[1]]; - } - - getPotentialMovesOf(piece, [x, y]) { - const color = this.getColor(x, y); - const stepSpec = this.pieces(color, x, y)[piece]; - let moves = []; - const findAddMoves = (type, stepArray) => { - for (let s of stepArray) { - outerLoop: for (let step of s.steps) { - let [i, j] = [x + step[0], y + step[1]]; - let stepCounter = 1; - while ( - this.onBoard(i, j) && - ( - this.board[i][j] == "" || - [V.MUSHROOM, V.EGG].includes(this.getPiece(i, j)) - ) - ) { - if (type != "attack") - moves.push(this.getBasicMove([x, y], [i, j])); - if (s.range <= stepCounter++) - continue outerLoop; - [i, j] = [i + step[0], j + step[1]]; - } - if (!this.onBoard(i, j)) - continue; - const pieceIJ = this.getPiece(i, j); - if (type != "moveonly" && this.getColor(i, j) != color) - moves.push(this.getBasicMove([x, y], [i, j])); - } - } - }; - const specialAttack = !!stepSpec.attack; - if (specialAttack) - findAddMoves("attack", stepSpec.attack); - findAddMoves(specialAttack ? "moveonly" : "all", stepSpec.moves); return moves; } @@ -406,86 +280,73 @@ export default class ChakartRules extends ChessRules { const shiftX = (color == 'w' ? -1 : 1); const firstRank = (color == "w" ? this.size.x - 1 : 0); let moves = []; + const frontPiece = this.getPiece(x + shiftX, y); if ( this.board[x + shiftX][y] == "" || this.getColor(x + shiftX, y) == 'a' || - this.getPiece(x + shiftX, y) == V.INVISIBLE_QUEEN + frontPiece == 'i' ) { moves.push(this.getBasicMove([x, y], [x + shiftX, y])); if ( [firstRank, firstRank + shiftX].includes(x) && + ![V.BANANA, V.BOMB].includes(frontPiece) && ( this.board[x + 2 * shiftX][y] == "" || this.getColor(x + 2 * shiftX, y) == 'a' || - this.getPiece(x + 2 * shiftX, y) == V.INVISIBLE_QUEEN + this.getPiece(x + 2 * shiftX, y) == 'i' ) ) { moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); } } for (let shiftY of [-1, 1]) { + const nextY = this.getY(y + shiftY); if ( - y + shiftY >= 0 && - y + shiftY < this.size.y && - this.board[x + shiftX][y + shiftY] != "" && + nextY >= 0 && + nextY < this.size.y && + this.board[x + shiftX][nextY] != "" && // Pawns cannot capture invisible queen this way! - this.getPiece(x + shiftX, y + shiftY) != V.INVISIBLE_QUEEN && - ['a', oppCol].includes(this.getColor(x + shiftX, y + shiftY)) + this.getPiece(x + shiftX, nextY) != 'i' && + ['a', oppCol].includes(this.getColor(x + shiftX, nextY)) ) { - moves.push(this.getBasicMove([x, y], [x + shiftX, y + shiftY])); + moves.push(this.getBasicMove([x, y], [x + shiftX, nextY])); } } this.pawnPostProcess(moves, color, oppCol); - // Add mushroom on initial square + // Add mushroom on before-last square (+ potential segments) moves.forEach(m => { - m.appear.push(new PiPo({x: m.start.x, y: m.start.y, c: 'a', p: 'm'})); - }); - return moves; - } - - getRookOrBishopMovesFrom([x, y], type) { - // Add banana if possible, diagonaly - return this.getPotentialMovesOf(type, [x, y]).map(m => { - const bs = - this.getRandomSquare([m.end.x, m.end.y], - type == 'r' - ? [[1, 1], [1, -1], [-1, 1], [-1, -1]] - : [[1, 0], [-1, 0], [0, 1], [0, -1]], - "freeSquare"); - if (bs) { - m.appear.push( - new PiPo({ - x: bs[0], - y: bs[1], - c: 'a', - p: type == 'r' ? 'd' : 'w' - }) - ); - if (this.board[bs[0]][bs[1]] != "") { - m.vanish.push( - new PiPo({ - x: bs[0], - y: bs[1], - c: this.getColor(bs[0], bs[1]), - p: this.getPiece(bs[0], bs[1]) - }) - ); - } + let [mx, my] = [x, y]; + if (Math.abs(m.end.x - m.start.x) == 2) + mx = (m.start.x + m.end.x) / 2; + m.appear.push(new PiPo({x: mx, y: my, c: 'a', p: 'm'})); + if (mx != x && this.board[mx][my] != "") { + m.vanish.push(new PiPo({ + x: mx, + y: my, + c: this.getColor(mx, my), + p: this.getPiece(mx, my) + })); + } + if (Math.abs(m.end.y - m.start.y) > 1) { + m.segments = [ + [[x, y], [x, y]], + [[m.end.x, m.end.y], [m.end.x, m.end.y]] + ]; } - return m; }); + return moves; } getKnightMovesFrom([x, y]) { // Add egg on initial square: - return this.getPotentialMovesOf('n', [x, y]).map(m => { + return super.getPotentialMovesOf('n', [x, y]).map(m => { m.appear.push(new PiPo({p: "e", c: "a", x: x, y: y})); return m; }); } getQueenMovesFrom(sq) { - const normalMoves = this.getPotentialMovesOf('q', sq); + const normalMoves = super.getPotentialMovesOf('q', sq); // If flag allows it, add 'invisible movements' let invisibleMoves = []; if (this.powerFlags[this.turn]['q']) { @@ -497,7 +358,7 @@ export default class ChakartRules extends ChessRules { m.vanish[0].c != 'a' ) { let im = JSON.parse(JSON.stringify(m)); - im.appear[0].p = V.INVISIBLE_QUEEN; + im.appear[0].p = 'i'; im.noAnimate = true; invisibleMoves.push(im); } @@ -507,154 +368,351 @@ export default class ChakartRules extends ChessRules { } getKingMovesFrom([x, y]) { - let moves = this.getPotentialMovesOf('k', [x, y]); + let moves = super.getPotentialMovesOf('k', [x, y]); // If flag allows it, add 'remote shell captures' if (this.powerFlags[this.turn]['k']) { - super.pieces()['k'].moves[0].steps.forEach(step => { - let [i, j] = [x + step[0], y + step[1]]; - while ( - this.onBoard(i, j) && - ( - this.board[i][j] == "" || - this.getPiece(i, j) == V.INVISIBLE_QUEEN || - ( - this.getColor(i, j) == 'a' && - [V.EGG, V.MUSHROOM].includes(this.getPiece(i, j)) - ) - ) - ) { - i += step[0]; - j += step[1]; - } - if (this.onBoard(i, j)) { - const colIJ = this.getColor(i, j); - if (colIJ != this.turn) { - // May just destroy a bomb or banana: - let shellCapture = new Move({ - start: {x: x, y: y}, - end: {x: i, y: j}, - appear: [], - vanish: [ - new PiPo({x: i, y: j, c: colIJ, p: this.getPiece(i, j)}) - ] - }); - shellCapture.shell = true; //easier play() - moves.push(shellCapture); - } - } + let shellCaptures = super.getPotentialMovesOf('y', [x, y]); + shellCaptures.forEach(sc => { + sc.shell = true; //easier play() + sc.choice = 'z'; //to display in showChoices() + // Fix move (Rifle style): + sc.vanish.shift(); + sc.appear.shift(); }); + Array.prototype.push.apply(moves, shellCaptures); } return moves; } play(move) { - this.egg = move.egg; const color = this.turn; + const oppCol = C.GetOppCol(color); + if ( + move.appear.length > 0 && + move.appear[0].p == 'p' && + ( + (color == 'w' && move.end.x == 0) || + (color == 'b' && move.end.x == this.size.x - 1) + ) + ) { + // "Forgotten" promotion, which occurred after some effect + let moves = [move]; + super.pawnPostProcess(moves, color, oppCol); + super.showChoices(moves); + return false; + } + this.postPlay(move, color, oppCol); + return true; + } + + postPlay(move, color, oppCol) { + this.egg = move.egg; if (move.egg == "toadette") { this.reserve = { w: {}, b: {} }; // Randomly select a piece in pawnPromotions - this.reserve[color][Random.sample(this.pawnPromotions)] = 1; + if (!move.toadette) + move.toadette = Random.sample(this.pawnPromotions); + this.reserve[color][move.toadette] = 1; this.re_drawReserve([color]); } else if (Object.keys(this.reserve).length > 0) { this.reserve = {}; this.re_drawReserve([color]); } - if (this.getPiece(move.end.x, move.end.y) == V.MUSHROOM) - move.next = this.getMushroomEffect(move); if (move.shell) this.powerFlags[color]['k'] = false; - else if (move.appear.length > 0 && move.appear[0].p == V.INVISIBLE_QUEEN) + else if (move.appear.length > 0 && move.appear[0].p == 'i') { this.powerFlags[move.appear[0].c]['q'] = false; - this.playOnBoard(move); - // Look for an immobilized piece of my color: it can now move - for (let i=0; i<8; i++) { - for (let j=0; j<8; j++) { - if ((i != move.end.x || j != move.end.y) && this.board[i][j] != "") { - const piece = this.getPiece(i, j); + if (color == this.playerColor) { + move.appear.push( + new PiPo({x: move.start.x, y: move.start.y, c: color, p: '?'})); + } + } + if (color == this.playerColor) { + // Look for an immobilized piece of my color: it can now move + for (let i=0; i<8; i++) { + for (let j=0; j<8; j++) { + if ((i != move.end.x || j != move.end.y) && this.board[i][j] != "") { + const piece = this.getPiece(i, j); + if ( + this.getColor(i, j) == color && + Object.keys(V.IMMOBILIZE_DECODE).includes(piece) + ) { + move.vanish.push(new PiPo({ + x: i, y: j, c: color, p: piece + })); + move.appear.push(new PiPo({ + x: i, y: j, c: color, p: V.IMMOBILIZE_DECODE[piece] + })); + } + } + } + } + // Also make opponent invisible queen visible again, if any + for (let i=0; i<8; i++) { + for (let j=0; j<8; j++) { if ( - this.getColor(i, j) == color && - Object.keys(V.IMMOBILIZE_DECODE).includes(piece) + this.board[i][j] != "" && + this.getColor(i, j) == oppCol ) { - this.board[i][j] = color + V.IMMOBILIZE_DECODE[piece]; + const pieceIJ = this.getPiece(i, j); + if ( + pieceIJ == 'i' && + // Ensure that current move doesn't erase invisible queen + move.appear.every(a => a.x != i || a.y != j) + ) { + move.vanish.push(new PiPo({x: i, y: j, c: oppCol, p: 'i'})); + move.appear.push(new PiPo({x: i, y: j, c: oppCol, p: 'q'})); + } + else if (pieceIJ == '?') + move.vanish.push(new PiPo({x: i, y: j, c: oppCol, p: '?'})); } } } } - // Also make opponent invisible queen visible again, if any - const oppCol = C.GetOppCol(color); - for (let i=0; i<8; i++) { - for (let j=0; j<8; j++) { - if ( - this.board[i][j] != "" && - this.getColor(i, j) == oppCol && - this.getPiece(i, j) == V.INVISIBLE_QUEEN - ) { - this.board[i][j] = oppCol + V.QUEEN; + this.playOnBoard(move); + super.postPlay(move); + } + + playVisual(move, r) { + super.playVisual(move, r); + if (move.egg) + this.displayBonus(move); + } + + computeNextMove(move) { + // Set potential random effects, so that play() is deterministic + // from opponent viewpoint: + const endPiece = this.getPiece(move.end.x, move.end.y); + switch (endPiece) { + case V.EGG: + move.egg = Random.sample(V.EGG_SURPRISE); + move.next = this.getEggEffect(move); + break; + case V.MUSHROOM: + move.next = this.getMushroomEffect(move); + break; + case V.BANANA: + case V.BOMB: + move.next = this.getBombBananaEffect(move, endPiece); + break; + } + // NOTE: Chakart has also some side-effects: + if ( + !move.next && move.appear.length > 0 && + !move.kingboo && !move.luigiEffect + ) { + const movingPiece = move.appear[0].p; + if (['b', 'r'].includes(movingPiece)) { + // Drop a banana or bomb: + const bs = + this.getRandomSquare([move.end.x, move.end.y], + movingPiece == 'r' + ? [[1, 1], [1, -1], [-1, 1], [-1, -1]] + : [[1, 0], [-1, 0], [0, 1], [0, -1]], + "freeSquare"); + if (bs) { + move.appear.push( + new PiPo({ + x: bs[0], + y: bs[1], + c: 'a', + p: movingPiece == 'r' ? 'd' : 'w' + }) + ); + if (this.board[bs[0]][bs[1]] != "") { + move.vanish.push( + new PiPo({ + x: bs[0], + y: bs[1], + c: this.getColor(bs[0], bs[1]), + p: this.getPiece(bs[0], bs[1]) + }) + ); + } } } } - if (!move.next && !["daisy", "toadette", "kingboo"].includes(move.egg)) { - this.turn = oppCol; - this.movesCount++; - } - if (move.egg) - this.displayBonus(move.egg); - this.nextMove = move.next; } - displayBonus(egg) { - alert(egg); //TODO: nicer display + isLastMove(move) { + return !move.next && !["daisy", "toadette", "kingboo"].includes(move.egg); } - filterValid(moves) { - return moves; + // Helper to set and apply banana/bomb effect + getRandomSquare([x, y], steps, freeSquare) { + let validSteps = steps.filter(s => this.onBoard(x + s[0], y + s[1])); + if (freeSquare) { + // Square to put banana/bomb cannot be occupied by a piece + validSteps = validSteps.filter(s => { + return ["", 'a'].includes(this.getColor(x + s[0], y + s[1])) + }); + } + if (validSteps.length == 0) + return null; + const step = validSteps[Random.randInt(validSteps.length)]; + return [x + step[0], y + step[1]]; + } + + getEggEffect(move) { + const getRandomPiece = (c) => { + let bagOfPieces = []; + for (let i=0; i= 1) + return Random.sample(bagOfPieces); + return null; + }; + const color = this.turn; + let em = null; + switch (move.egg) { + case "luigi": + case "waluigi": + // Change color of friendly or enemy piece, king excepted + const oldColor = (move.egg == "waluigi" ? color : C.GetOppCol(color)); + const newColor = C.GetOppCol(oldColor); + const coords = getRandomPiece(oldColor); + if (coords) { + const piece = this.getPiece(coords[0], coords[1]); + em = new Move({ + appear: [ + new PiPo({x: coords[0], y: coords[1], c: newColor, p: piece}) + ], + vanish: [ + new PiPo({x: coords[0], y: coords[1], c: oldColor, p: piece}) + ] + }); + em.luigiEffect = true; //avoid dropping bomb/banana by mistake + } + break; + case "bowser": + em = new Move({ + appear: [ + new PiPo({ + x: move.end.x, + y: move.end.y, + c: color, + p: V.IMMOBILIZE_CODE[move.appear[0].p] + }) + ], + vanish: [ + new PiPo({ + x: move.end.x, + y: move.end.y, + c: color, + p: move.appear[0].p + }) + ] + }); + break; + case "koopa": + // Reverse move + em = new Move({ + appear: [ + new PiPo({ + x: move.start.x, y: move.start.y, c: color, p: move.appear[0].p + }) + ], + vanish: [ + new PiPo({ + x: move.end.x, y: move.end.y, c: color, p: move.appear[0].p + }) + ] + }); + if (this.board[move.start.x][move.start.y] != "") { + // Pawn or knight let something on init square + em.vanish.push(new PiPo({ + x: move.start.x, + y: move.start.y, + c: 'a', + p: this.getPiece(move.start.x, move.start.y) + })); + } + break; + case "chomp": + // Eat piece + em = new Move({ + appear: [], + vanish: [ + new PiPo({ + x: move.end.x, y: move.end.y, c: color, p: move.appear[0].p + }) + ], + end: {x: move.end.x, y: move.end.y} + }); + break; + } + if (em && move.egg != "koopa") + em.noAnimate = true; //static move + return em; } getMushroomEffect(move) { - let step = [move.end.x - move.start.x, move.end.y - move.start.y]; - if ([0, 1].some(i => step[i] >= 2 && step[1-i] != 1)) { - // Slider, multi-squares: normalize step - for (let j of [0, 1]) - step[j] = step[j] / Math.abs(step[j]) || 0; + if ( + typeof move.start.x == "string" || //drop move (toadette) + ['b', 'r', 'q'].includes(move.vanish[0].p) //slider + ) { + return null; } + let step = [move.end.x - move.start.x, move.end.y - move.start.y]; + if (Math.abs(step[0]) == 2 && Math.abs(step[1]) == 0) + // Pawn initial 2-squares move: normalize step + step[0] /= 2; const nextSquare = [move.end.x + step[0], move.end.y + step[1]]; - const afterSquare = - [nextSquare[0] + step[0], nextSquare[1] + step[1]]; let nextMove = null; if ( this.onBoard(nextSquare[0], nextSquare[1]) && - this.board[nextSquare[0]][nextSquare[1]] == "" && - ['k', 'p', 'n'].includes(move.vanish[0].p) + ( + this.board[nextSquare[0]][nextSquare[1]] == "" || + this.getColor(nextSquare[0], nextSquare[1]) == 'a' + ) ) { - // Speed up non-sliders + this.playOnBoard(move); //HACK for getBasicMove() nextMove = this.getBasicMove([move.end.x, move.end.y], nextSquare); - } - else if ( - this.onBoard(afterSquare[0], afterSquare[1]) && - this.board[nextSquare[0]][nextSquare[1]] != "" && - this.getColor(nextSquare[0], nextSquare[1]) != 'a' && - this.getColor(afterSquare[0], afterSquare[1]) != this.turn - ) { - nextMove = this.getBasicMove([move.end.x, move.end.y], afterSquare); + this.undoOnBoard(move); } return nextMove; } - playPlusVisual(move, r) { - this.moveStack.push(move); - this.play(move); - this.playVisual(move, r); - if (this.nextMove) - this.playPlusVisual(this.nextMove, r); - else - this.afterPlay(this.moveStack); + getBombBananaEffect(move, item) { + const steps = item == V.BANANA + ? [[1, 0], [-1, 0], [0, 1], [0, -1]] + : [[1, 1], [1, -1], [-1, 1], [-1, -1]]; + const nextSquare = this.getRandomSquare([move.end.x, move.end.y], steps); + this.playOnBoard(move); //HACK for getBasicMove() + const res = this.getBasicMove([move.end.x, move.end.y], nextSquare); + this.undoOnBoard(move); + return res; } - // TODO: set some special moves (effects) as noAnimate - // TODO: put bomb/banana only at final location of a move ? Seems more logical - // + fix bishop takes mushroom and jump - // Also improve showChoices for invisible queen + king shell - // + fix turn issues after multimove (like bishop put bomb) + displayBonus(move) { + let divBonus = document.createElement("div"); + divBonus.classList.add("bonus-text"); + divBonus.innerHTML = move.egg; + let container = document.getElementById(this.containerId); + container.appendChild(divBonus); + setTimeout(() => container.removeChild(divBonus), 2000); + } + + atLeastOneMove() { + return true; + } + + filterValid(moves) { + return moves; + } + + // Kingboo bonus can be animated better: + customAnimate(move, segments, cb) { + if (!move.kingboo) + return 0; + super.animateMoving(move.end, move.start, null, + segments.reverse().map(s => s.reverse()), cb); + return 1; + } };