X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=variants%2FChakart%2Fclass.js;h=815be74b8d1d24f1e2ed711ec01099c754995292;hb=f31de5e46015a93dca20765da61670035ce8f491;hp=c987649711ec308da2cafa024429f22d51ded5e8;hpb=cc9fe4f154ec244cbec468d1a3b5845e56cb378d;p=xogo.git diff --git a/variants/Chakart/class.js b/variants/Chakart/class.js index c987649..815be74 100644 --- a/variants/Chakart/class.js +++ b/variants/Chakart/class.js @@ -1,7 +1,7 @@ import ChessRules from "/base_rules.js"; import GiveawayRules from "/variants/Giveaway/class.js"; -import { ArrayFun } from "/utils/array.js"; -import { Random } from "/utils/alea.js"; +import {ArrayFun} from "/utils/array.js"; +import {Random} from "/utils/alea.js"; import PiPo from "/utils/PiPo.js"; import Move from "/utils/Move.js"; @@ -112,14 +112,31 @@ export default class ChakartRules extends ChessRules { 't': {"class": ["immobilized", "queen"]}, 'l': {"class": ["immobilized", "king"]} }; - return Object.assign({}, specials, bowsered, super.pieces(color, x, y)); + return Object.assign( + { + 'y': { + // Virtual piece for "king remote shell captures" + moves: [], + attack: [ + { + steps: [ + [0, 1], [0, -1], [1, 0], [-1, 0], + [1, 1], [1, -1], [-1, 1], [-1, -1] + ] + } + ] + } + }, + specials, bowsered, super.pieces(color, x, y) + ); } - genRandInitFen(seed) { - const gr = new GiveawayRules( - {mode: "suicide", options: {}, genFenOnly: true}); - // Add Peach + mario flags - return gr.genRandInitFen(seed).slice(0, -17) + '{"flags":"1111"}'; + genRandInitBaseFen() { + const options = Object.assign({mode: "suicide"}, this.options); + const gr = new GiveawayRules({options: options, genFenOnly: true}); + let res = gr.genRandInitBaseFen(); + res.o["flags"] = "1111"; //Peach + Mario flags + return res; } fen2board(f) { @@ -159,40 +176,35 @@ export default class ChakartRules extends ChessRules { } setOtherVariables(fenParsed) { - this.setFlags(fenParsed.flags); - this.reserve = {}; //to be filled later + super.setOtherVariables(fenParsed); this.egg = null; - this.moveStack = []; // Change seed (after FEN generation!!) // so that further calls differ between players: - Random.setSeed(Math.floor(10000 * Math.random())); + Random.setSeed(Math.floor(19840 * Math.random())); + } + + initReserves() { + this.reserve = {}; //to be filled later + } + + canStepOver(i, j) { + return ( + this.board[i][j] == "" || + ['i', V.EGG, V.MUSHROOM].includes(this.getPiece(i, j)) + ); } // For Toadette bonus - getDropMovesFrom([c, p]) { - if (typeof c != "string" || this.reserve[c][p] == 0) - return []; - let moves = []; - const start = (c == 'w' && p == 'p' ? 1 : 0); - const end = (c == 'b' && p == 'p' ? 7 : 8); - for (let i = start; i < end; i++) { - for (let j = 0; j < this.size.y; j++) { - const pieceIJ = this.getPiece(i, j); - const colIJ = this.getColor(i, j); - if (this.board[i][j] == "" || colIJ == 'a' || pieceIJ == 'i') { - let m = new Move({ - start: {x: c, y: p}, - appear: [new PiPo({x: i, y: j, c: c, p: p})], - vanish: [] - }); - // A drop move may remove a bonus (or hidden queen!) - if (this.board[i][j] != "") - m.vanish.push(new PiPo({x: i, y: j, c: colIJ, p: pieceIJ})); - moves.push(m); - } - } - } - return moves; + canDrop([c, p], [i, j]) { + return ( + ( + this.board[i][j] == "" || + this.getColor(i, j) == 'a' || + this.getPiece(i, j) == 'i' + ) + && + (p != "p" || (c == 'w' && i < this.size.x - 1) || (c == 'b' && i > 0)) + ); } getPotentialMovesFrom([x, y]) { @@ -262,13 +274,6 @@ export default class ChakartRules extends ChessRules { return moves; } - canStepOver(i, j) { - return ( - this.board[i][j] == "" || - ['i', V.EGG, V.MUSHROOM].includes(this.getPiece(i, j)) - ); - } - getPawnMovesFrom([x, y]) { const color = this.turn; const oppCol = C.GetOppCol(color); @@ -295,47 +300,53 @@ export default class ChakartRules extends ChessRules { } } for (let shiftY of [-1, 1]) { + const nextY = this.getY(y + shiftY); if ( - y + shiftY >= 0 && - y + shiftY < this.size.y && - this.board[x + shiftX][y + shiftY] != "" && + nextY >= 0 && + nextY < this.size.y && + this.board[x + shiftX][nextY] != "" && // Pawns cannot capture invisible queen this way! - this.getPiece(x + shiftX, y + shiftY) != 'i' && - ['a', oppCol].includes(this.getColor(x + shiftX, y + shiftY)) + this.getPiece(x + shiftX, nextY) != 'i' && + ['a', oppCol].includes(this.getColor(x + shiftX, nextY)) ) { - moves.push(this.getBasicMove([x, y], [x + shiftX, y + shiftY])); + moves.push(this.getBasicMove([x, y], [x + shiftX, nextY])); } } this.pawnPostProcess(moves, color, oppCol); - // Add mushroom on before-last square + // Add mushroom on before-last square (+ potential segments) moves.forEach(m => { - let revStep = [m.start.x - m.end.x, m.start.y - m.end.y]; - for (let i of [0, 1]) - revStep[i] = revStep[i] / Math.abs(revStep[i]) || 0; - const [blx, bly] = [m.end.x + revStep[0], m.end.y + revStep[1]]; - m.appear.push(new PiPo({x: blx, y: bly, c: 'a', p: 'm'})); - if (blx != x && this.board[blx][bly] != "") { + let [mx, my] = [x, y]; + if (Math.abs(m.end.x - m.start.x) == 2) + mx = (m.start.x + m.end.x) / 2; + m.appear.push(new PiPo({x: mx, y: my, c: 'a', p: 'm'})); + if (mx != x && this.board[mx][my] != "") { m.vanish.push(new PiPo({ - x: blx, - y: bly, - c: this.getColor(blx, bly), - p: this.getPiece(blx, bly) + x: mx, + y: my, + c: this.getColor(mx, my), + p: this.getPiece(mx, my) })); } + if (Math.abs(m.end.y - m.start.y) > 1) { + m.segments = [ + [[x, y], [x, y]], + [[m.end.x, m.end.y], [m.end.x, m.end.y]] + ]; + } }); return moves; } getKnightMovesFrom([x, y]) { // Add egg on initial square: - return this.getPotentialMovesOf('n', [x, y]).map(m => { + return super.getPotentialMovesOf('n', [x, y]).map(m => { m.appear.push(new PiPo({p: "e", c: "a", x: x, y: y})); return m; }); } getQueenMovesFrom(sq) { - const normalMoves = this.getPotentialMovesOf('q', sq); + const normalMoves = super.getPotentialMovesOf('q', sq); // If flag allows it, add 'invisible movements' let invisibleMoves = []; if (this.powerFlags[this.turn]['q']) { @@ -357,92 +368,45 @@ export default class ChakartRules extends ChessRules { } getKingMovesFrom([x, y]) { - let moves = this.getPotentialMovesOf('k', [x, y]); + let moves = super.getPotentialMovesOf('k', [x, y]); // If flag allows it, add 'remote shell captures' if (this.powerFlags[this.turn]['k']) { - super.pieces()['k'].moves[0].steps.forEach(step => { - let [i, j] = [x + step[0], y + step[1]]; - while (this.onBoard(i, j) && this.canStepOver(i, j)) { - i += step[0]; - j += step[1]; - } - if (this.onBoard(i, j)) { - const colIJ = this.getColor(i, j); - if (colIJ != this.turn) { - // May just destroy a bomb or banana: - let shellCapture = new Move({ - start: {x: x, y: y}, - end: {x: i, y: j}, - appear: [], - vanish: [ - new PiPo({x: i, y: j, c: colIJ, p: this.getPiece(i, j)}) - ] - }); - shellCapture.shell = true; //easier play() - shellCapture.choice = 'z'; //to display in showChoices() - moves.push(shellCapture); - } - } + let shellCaptures = super.getPotentialMovesOf('y', [x, y]); + shellCaptures.forEach(sc => { + sc.shell = true; //easier play() + sc.choice = 'z'; //to display in showChoices() + // Fix move (Rifle style): + sc.vanish.shift(); + sc.appear.shift(); }); + Array.prototype.push.apply(moves, shellCaptures); } return moves; } play(move) { - if (!move.nextComputed) { - // Set potential random effects, so that play() is deterministic - // from opponent viewpoint: - const endPiece = this.getPiece(move.end.x, move.end.y); - switch (endPiece) { - case V.EGG: - move.egg = Random.sample(V.EGG_SURPRISE); - move.next = this.getEggEffect(move); - break; - case V.MUSHROOM: - move.next = this.getMushroomEffect(move); - break; - case V.BANANA: - case V.BOMB: - move.next = this.getBombBananaEffect(move, endPiece); - break; - } - if (!move.next && move.appear.length > 0 && !move.kingboo) { - const movingPiece = move.appear[0].p; - if (['b', 'r'].includes(movingPiece)) { - // Drop a banana or bomb: - const bs = - this.getRandomSquare([move.end.x, move.end.y], - movingPiece == 'r' - ? [[1, 1], [1, -1], [-1, 1], [-1, -1]] - : [[1, 0], [-1, 0], [0, 1], [0, -1]], - "freeSquare"); - if (bs) { - move.appear.push( - new PiPo({ - x: bs[0], - y: bs[1], - c: 'a', - p: movingPiece == 'r' ? 'd' : 'w' - }) - ); - if (this.board[bs[0]][bs[1]] != "") { - move.vanish.push( - new PiPo({ - x: bs[0], - y: bs[1], - c: this.getColor(bs[0], bs[1]), - p: this.getPiece(bs[0], bs[1]) - }) - ); - } - } - } - } - move.nextComputed = true; - } - this.egg = move.egg; const color = this.turn; const oppCol = C.GetOppCol(color); + if ( + move.appear.length > 0 && + move.appear[0].p == 'p' && + ( + (color == 'w' && move.end.x == 0) || + (color == 'b' && move.end.x == this.size.x - 1) + ) + ) { + // "Forgotten" promotion, which occurred after some effect + let moves = [move]; + super.pawnPostProcess(moves, color, oppCol); + super.showChoices(moves); + return false; + } + this.postPlay(move, color, oppCol); + return true; + } + + postPlay(move, color, oppCol) { + this.egg = move.egg; if (move.egg == "toadette") { this.reserve = { w: {}, b: {} }; // Randomly select a piece in pawnPromotions @@ -492,7 +456,11 @@ export default class ChakartRules extends ChessRules { this.getColor(i, j) == oppCol ) { const pieceIJ = this.getPiece(i, j); - if (pieceIJ == 'i') { + if ( + pieceIJ == 'i' && + // Ensure that current move doesn't erase invisible queen + move.appear.every(a => a.x != i || a.y != j) + ) { move.vanish.push(new PiPo({x: i, y: j, c: oppCol, p: 'i'})); move.appear.push(new PiPo({x: i, y: j, c: oppCol, p: 'q'})); } @@ -502,14 +470,73 @@ export default class ChakartRules extends ChessRules { } } } - if (!move.next && !["daisy", "toadette", "kingboo"].includes(move.egg)) { - this.turn = oppCol; - this.movesCount++; - } + this.playOnBoard(move); + super.postPlay(move); + } + + playVisual(move, r) { + super.playVisual(move, r); if (move.egg) this.displayBonus(move); - this.playOnBoard(move); - this.nextMove = move.next; + } + + computeNextMove(move) { + // Set potential random effects, so that play() is deterministic + // from opponent viewpoint: + const endPiece = this.getPiece(move.end.x, move.end.y); + switch (endPiece) { + case V.EGG: + move.egg = Random.sample(V.EGG_SURPRISE); + move.next = this.getEggEffect(move); + break; + case V.MUSHROOM: + move.next = this.getMushroomEffect(move); + break; + case V.BANANA: + case V.BOMB: + move.next = this.getBombBananaEffect(move, endPiece); + break; + } + // NOTE: Chakart has also some side-effects: + if ( + !move.next && move.appear.length > 0 && + !move.kingboo && !move.luigiEffect + ) { + const movingPiece = move.appear[0].p; + if (['b', 'r'].includes(movingPiece)) { + // Drop a banana or bomb: + const bs = + this.getRandomSquare([move.end.x, move.end.y], + movingPiece == 'r' + ? [[1, 1], [1, -1], [-1, 1], [-1, -1]] + : [[1, 0], [-1, 0], [0, 1], [0, -1]], + "freeSquare"); + if (bs) { + move.appear.push( + new PiPo({ + x: bs[0], + y: bs[1], + c: 'a', + p: movingPiece == 'r' ? 'd' : 'w' + }) + ); + if (this.board[bs[0]][bs[1]] != "") { + move.vanish.push( + new PiPo({ + x: bs[0], + y: bs[1], + c: this.getColor(bs[0], bs[1]), + p: this.getPiece(bs[0], bs[1]) + }) + ); + } + } + } + } + } + + isLastMove(move) { + return !move.next && !["daisy", "toadette", "kingboo"].includes(move.egg); } // Helper to set and apply banana/bomb effect @@ -559,6 +586,7 @@ export default class ChakartRules extends ChessRules { new PiPo({x: coords[0], y: coords[1], c: oldColor, p: piece}) ] }); + em.luigiEffect = true; //avoid dropping bomb/banana by mistake } break; case "bowser": @@ -604,7 +632,6 @@ export default class ChakartRules extends ChessRules { p: this.getPiece(move.start.x, move.start.y) })); } - em.koopa = true; //to cancel mushroom effect break; case "chomp": // Eat piece @@ -625,36 +652,29 @@ export default class ChakartRules extends ChessRules { } getMushroomEffect(move) { - if (move.koopa) + if ( + typeof move.start.x == "string" || //drop move (toadette) + ['b', 'r', 'q'].includes(move.vanish[0].p) //slider + ) { return null; - let step = [move.end.x - move.start.x, move.end.y - move.start.y]; - if ([0, 1].some(i => Math.abs(step[i]) >= 2 && Math.abs(step[1-i]) != 1)) { - // Slider, multi-squares: normalize step - for (let j of [0, 1]) - step[j] = step[j] / Math.abs(step[j]) || 0; } + let step = [move.end.x - move.start.x, move.end.y - move.start.y]; + if (Math.abs(step[0]) == 2 && Math.abs(step[1]) == 0) + // Pawn initial 2-squares move: normalize step + step[0] /= 2; const nextSquare = [move.end.x + step[0], move.end.y + step[1]]; - const afterSquare = - [nextSquare[0] + step[0], nextSquare[1] + step[1]]; let nextMove = null; - this.playOnBoard(move); //HACK for getBasicMove() below if ( this.onBoard(nextSquare[0], nextSquare[1]) && - ['k', 'p', 'n'].includes(move.vanish[0].p) && - !['w', 'b'].includes(this.getColor(nextSquare[0], nextSquare[1])) + ( + this.board[nextSquare[0]][nextSquare[1]] == "" || + this.getColor(nextSquare[0], nextSquare[1]) == 'a' + ) ) { - // Speed up non-sliders + this.playOnBoard(move); //HACK for getBasicMove() nextMove = this.getBasicMove([move.end.x, move.end.y], nextSquare); + this.undoOnBoard(move); } - else if ( - this.onBoard(afterSquare[0], afterSquare[1]) && - this.board[nextSquare[0]][nextSquare[1]] != "" && - this.getColor(nextSquare[0], nextSquare[1]) != 'a' && - this.getColor(afterSquare[0], afterSquare[1]) != this.turn - ) { - nextMove = this.getBasicMove([move.end.x, move.end.y], afterSquare); - } - this.undoOnBoard(move); return nextMove; } @@ -686,22 +706,13 @@ export default class ChakartRules extends ChessRules { return moves; } - playPlusVisual(move, r) { - this.moveStack.push(move); - const nextLines = () => { - this.play(move); - this.playVisual(move, r); - if (this.nextMove) - this.playPlusVisual(this.nextMove, r); - else { - this.afterPlay(this.moveStack); - this.moveStack = []; - } - }; - if (this.moveStack.length == 1) - nextLines(); - else - this.animate(move, nextLines); + // Kingboo bonus can be animated better: + customAnimate(move, segments, cb) { + if (!move.kingboo) + return 0; + super.animateMoving(move.end, move.start, null, + segments.reverse().map(s => s.reverse()), cb); + return 1; } };