X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=variants%2FChakart%2Fclass.js;h=2b502b670fee1c2953cc9de8782d4ab682f8f6ac;hb=c08a5e745db2b631bedf981d1ba685b312c7e3b5;hp=9a1cc6da14490777e358edaf0c82b2a8a2dbea2a;hpb=6b9320bb6e42ece7694df32f85aab4d2989f6a13;p=xogo.git diff --git a/variants/Chakart/class.js b/variants/Chakart/class.js index 9a1cc6d..2b502b6 100644 --- a/variants/Chakart/class.js +++ b/variants/Chakart/class.js @@ -1,7 +1,7 @@ import ChessRules from "/base_rules.js"; -import GiveawayRules from "/variants/Giveaway/class.js"; -import { ArrayFun } from "/utils/array.js"; -import { Random } from "/utils/alea.js"; +import {ArrayFun} from "/utils/array.js"; +import {Random} from "/utils/alea.js"; +import {FenUtil} from "/utils/setupPieces.js"; import PiPo from "/utils/PiPo.js"; import Move from "/utils/Move.js"; @@ -116,7 +116,6 @@ export default class ChakartRules extends ChessRules { { 'y': { // Virtual piece for "king remote shell captures" - moves: [], attack: [ { steps: [ @@ -131,15 +130,19 @@ export default class ChakartRules extends ChessRules { ); } - genRandInitFen(seed) { - const options = Object.assign({mode: "suicide"}, this.options); - const gr = new GiveawayRules({options: options, genFenOnly: true}); - const baseFen = gr.genRandInitFen(seed); - const fenParts = baseFen.split(" "); - let others = JSON.parse(fenParts[3]); - delete others["enpassant"]; - others["flags"] = "1111"; //Peach + Mario flags - return fenParts.slice(0, 3).join(" ") + " " + JSON.stringify(others); + genRandInitBaseFen() { + const s = FenUtil.setupPieces( + ['r', 'n', 'b', 'q', 'k', 'b', 'n', 'r'], + { + randomness: this.options["randomness"], + diffCol: ['b'] + } + ); + return { + fen: s.b.join("") + "/pppppppp/8/8/8/8/PPPPPPPP/" + + s.w.join("").toUpperCase(), + o: {flags: "1111"} //Peach + Mario + }; } fen2board(f) { @@ -217,7 +220,7 @@ export default class ChakartRules extends ChessRules { moves = this.getDropMovesFrom([x, y]); else if (this.egg == "kingboo") { const color = this.turn; - const oppCol = C.GetOppCol(color); + const oppCol = C.GetOppTurn(color); // Only allow to swap (non-immobilized!) pieces for (let i=0; i { let [mx, my] = [x, y]; @@ -389,26 +392,7 @@ export default class ChakartRules extends ChessRules { play(move) { const color = this.turn; - const oppCol = C.GetOppCol(color); - if ( - move.appear.length > 0 && - move.appear[0].p == 'p' && - ( - (color == 'w' && move.end.x == 0) || - (color == 'b' && move.end.x == this.size.x - 1) - ) - ) { - // "Forgotten" promotion, which occurred after some effect - let moves = [move]; - super.pawnPostProcess(moves, color, oppCol); - super.showChoices(moves); - return false; - } - this.postPlay(move, color, oppCol); - return true; - } - - postPlay(move, color, oppCol) { + const oppCol = C.GetOppTurn(color); this.egg = move.egg; if (move.egg == "toadette") { this.reserve = { w: {}, b: {} }; @@ -483,7 +467,27 @@ export default class ChakartRules extends ChessRules { this.displayBonus(move); } + buildMoveStack(move, r) { + const color = this.turn; + if ( + move.appear.length > 0 && + move.appear[0].p == 'p' && + ( + (color == 'w' && move.end.x == 0) || + (color == 'b' && move.end.x == this.size.x - 1) + ) + ) { + // "Forgotten" promotion, which occurred after some effect + let moves = super.pawnPostProcess([move], color, C.GetOppTurn(color)); + super.showChoices(moves, r); + } + else + super.buildMoveStack(move, r); + } + computeNextMove(move) { + if (move.koopa) + return null; // Set potential random effects, so that play() is deterministic // from opponent viewpoint: const endPiece = this.getPiece(move.end.x, move.end.y); @@ -562,8 +566,17 @@ export default class ChakartRules extends ChessRules { let bagOfPieces = []; for (let i=0; i 0) + ) + ) { bagOfPieces.push([i, j]); + } } } if (bagOfPieces.length >= 1) @@ -576,11 +589,15 @@ export default class ChakartRules extends ChessRules { case "luigi": case "waluigi": // Change color of friendly or enemy piece, king excepted - const oldColor = (move.egg == "waluigi" ? color : C.GetOppCol(color)); - const newColor = C.GetOppCol(oldColor); + const oldColor = (move.egg == "waluigi" ? color : C.GetOppTurn(color)); + const newColor = C.GetOppTurn(oldColor); const coords = getRandomPiece(oldColor); if (coords) { const piece = this.getPiece(coords[0], coords[1]); + if (coords[0] == move.start.x && coords[1] == move.start.y) { + // Moving piece change color: fix coords + coords = [move.end.x, move.end.y]; + } em = new Move({ appear: [ new PiPo({x: coords[0], y: coords[1], c: newColor, p: piece}) @@ -635,6 +652,7 @@ export default class ChakartRules extends ChessRules { p: this.getPiece(move.start.x, move.start.y) })); } + em.koopa = true; //avoid applying effect break; case "chomp": // Eat piece @@ -693,12 +711,7 @@ export default class ChakartRules extends ChessRules { } displayBonus(move) { - let divBonus = document.createElement("div"); - divBonus.classList.add("bonus-text"); - divBonus.innerHTML = move.egg; - let container = document.getElementById(this.containerId); - container.appendChild(divBonus); - setTimeout(() => container.removeChild(divBonus), 2000); + super.displayMessage(null, move.egg, "bonus-text", 2000); } atLeastOneMove() {