X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=variants%2FChakart%2Fclass.js;h=24bbd3e86887b0fc93e4b59c7d8cf4515e8eda63;hb=fc12475fd434835816796ece83d93341af6c1550;hp=61a8ee2422bb437c75b08f8817e96f1576719e3a;hpb=bc5d61a77f1b9f2b917221ec3f5e306818c67cf8;p=xogo.git diff --git a/variants/Chakart/class.js b/variants/Chakart/class.js index 61a8ee2..24bbd3e 100644 --- a/variants/Chakart/class.js +++ b/variants/Chakart/class.js @@ -112,14 +112,33 @@ export default class ChakartRules extends ChessRules { 't': {"class": ["immobilized", "queen"]}, 'l': {"class": ["immobilized", "king"]} }; - return Object.assign({}, specials, bowsered, super.pieces(color, x, y)); + return Object.assign( + { + 'y': { + // Virtual piece for "king remote shell captures" + moves: [], + attack: [ + { + steps: [ + [0, 1], [0, -1], [1, 0], [-1, 0], + [1, 1], [1, -1], [-1, 1], [-1, -1] + ] + } + ] + } + }, + specials, bowsered, super.pieces(color, x, y)); } genRandInitFen(seed) { - const gr = new GiveawayRules( - {mode: "suicide", options: {}, genFenOnly: true}); - // Add Peach + mario flags - return gr.genRandInitFen(seed).slice(0, -17) + '{"flags":"1111"}'; + const options = Object.assign({mode: "suicide"}, this.options); + const gr = new GiveawayRules({options: options, genFenOnly: true}); + const baseFen = gr.genRandInitFen(seed); + const fenParts = baseFen.split(" "); + let others = JSON.parse(fenParts[3]); + delete others["enpassant"]; + others["flags"] = "1111"; //Peach + Mario flags + return fenParts.slice(0, 3).join(" ") + " " + JSON.stringify(others); } fen2board(f) { @@ -165,7 +184,7 @@ export default class ChakartRules extends ChessRules { this.moveStack = []; // Change seed (after FEN generation!!) // so that further calls differ between players: - Random.setSeed(Math.floor(10000 * Math.random())); + Random.setSeed(Math.floor(19840 * Math.random())); } // For Toadette bonus @@ -255,7 +274,7 @@ export default class ChakartRules extends ChessRules { case 'b': case 'r': // Explicitely listing types to avoid moving immobilized piece - moves = super.getPotentialMovesOf(piece, [x, y]); + moves = this.getPotentialMovesOf(piece, [x, y]); break; } } @@ -295,33 +314,39 @@ export default class ChakartRules extends ChessRules { } } for (let shiftY of [-1, 1]) { + const nextY = this.getY(y + shiftY); if ( - y + shiftY >= 0 && - y + shiftY < this.size.y && - this.board[x + shiftX][y + shiftY] != "" && + nextY >= 0 && + nextY < this.size.y && + this.board[x + shiftX][nextY] != "" && // Pawns cannot capture invisible queen this way! - this.getPiece(x + shiftX, y + shiftY) != 'i' && - ['a', oppCol].includes(this.getColor(x + shiftX, y + shiftY)) + this.getPiece(x + shiftX, nextY) != 'i' && + ['a', oppCol].includes(this.getColor(x + shiftX, nextY)) ) { - moves.push(this.getBasicMove([x, y], [x + shiftX, y + shiftY])); + moves.push(this.getBasicMove([x, y], [x + shiftX, nextY])); } } - super.pawnPostProcess(moves, color, oppCol); - // Add mushroom on before-last square + this.pawnPostProcess(moves, color, oppCol); + // Add mushroom on before-last square (+ potential segments) moves.forEach(m => { - let revStep = [m.start.x - m.end.x, m.start.y - m.end.y]; - for (let i of [0, 1]) - revStep[i] = revStep[i] / Math.abs(revStep[i]) || 0; - const [blx, bly] = [m.end.x + revStep[0], m.end.y + revStep[1]]; - m.appear.push(new PiPo({x: blx, y: bly, c: 'a', p: 'm'})); - if (blx != x && this.board[blx][bly] != "") { + let [mx, my] = [x, y]; + if (Math.abs(m.end.x - m.start.x) == 2) + mx = (m.start.x + m.end.x) / 2; + m.appear.push(new PiPo({x: mx, y: my, c: 'a', p: 'm'})); + if (mx != x && this.board[mx][my] != "") { m.vanish.push(new PiPo({ - x: blx, - y: bly, - c: this.getColor(blx, bly), - p: this.getPiece(blx, bly) + x: mx, + y: my, + c: this.getColor(mx, my), + p: this.getPiece(mx, my) })); } + if (Math.abs(m.end.y - m.start.y) > 1) { + m.segments = [ + [[x, y], [x, y]], + [[m.end.x, m.end.y], [m.end.x, m.end.y]] + ]; + } }); return moves; } @@ -360,30 +385,15 @@ export default class ChakartRules extends ChessRules { let moves = this.getPotentialMovesOf('k', [x, y]); // If flag allows it, add 'remote shell captures' if (this.powerFlags[this.turn]['k']) { - super.pieces()['k'].moves[0].steps.forEach(step => { - let [i, j] = [x + step[0], y + step[1]]; - while (this.onBoard(i, j) && this.canStepOver(i, j)) { - i += step[0]; - j += step[1]; - } - if (this.onBoard(i, j)) { - const colIJ = this.getColor(i, j); - if (colIJ != this.turn) { - // May just destroy a bomb or banana: - let shellCapture = new Move({ - start: {x: x, y: y}, - end: {x: i, y: j}, - appear: [], - vanish: [ - new PiPo({x: i, y: j, c: colIJ, p: this.getPiece(i, j)}) - ] - }); - shellCapture.shell = true; //easier play() - shellCapture.choice = 'z'; //to display in showChoices() - moves.push(shellCapture); - } - } + let shellCaptures = this.getPotentialMovesOf('y', [x, y]); + shellCaptures.forEach(sc => { + sc.shell = true; //easier play() + sc.choice = 'z'; //to display in showChoices() + // Fix move (Rifle style): + sc.vanish.shift(); + sc.appear.shift(); }); + Array.prototype.push.apply(moves, shellCaptures); } return moves; } @@ -619,7 +629,6 @@ export default class ChakartRules extends ChessRules { p: this.getPiece(move.start.x, move.start.y) })); } - em.koopa = true; //to cancel mushroom effect break; case "chomp": // Eat piece @@ -640,19 +649,25 @@ export default class ChakartRules extends ChessRules { } getMushroomEffect(move) { - if (move.koopa || typeof move.start.x == "string") + if ( + typeof move.start.x == "string" || //drop move (toadette) + ['b', 'r', 'q'].includes(move.vanish[0].p) //slider + ) { return null; - let step = [move.end.x - move.start.x, move.end.y - move.start.y]; - if ([0, 1].some(i => Math.abs(step[i]) >= 2 && Math.abs(step[1-i]) != 1)) { - // Slider, multi-squares: normalize step - for (let j of [0, 1]) - step[j] = step[j] / Math.abs(step[j]) || 0; } + let step = [move.end.x - move.start.x, move.end.y - move.start.y]; + if (Math.abs(step[0]) == 2 && Math.abs(step[1]) == 0) + // Pawn initial 2-squares move: normalize step + step[0] /= 2; const nextSquare = [move.end.x + step[0], move.end.y + step[1]]; - const afterSquare = - [nextSquare[0] + step[0], nextSquare[1] + step[1]]; let nextMove = null; - if (this.onBoard(nextSquare[0], nextSquare[1])) { + if ( + this.onBoard(nextSquare[0], nextSquare[1]) && + ( + this.board[nextSquare[0]][nextSquare[1]] == "" || + this.getColor(nextSquare[0], nextSquare[1]) == 'a' + ) + ) { this.playOnBoard(move); //HACK for getBasicMove() nextMove = this.getBasicMove([move.end.x, move.end.y], nextSquare); this.undoOnBoard(move);