X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=variants%2FChakart%2FChakart.js;fp=variants%2FChakart%2FChakart.js;h=0000000000000000000000000000000000000000;hb=3a77a0b4c3ba2f767a81ef688ae6aa70b95250be;hp=9659ef38fac18e2f9c30baa1666e097cf6d2d767;hpb=f429756ddd1ac5f12b0ae8e2231d7e7886fddc25;p=xogo.git diff --git a/variants/Chakart/Chakart.js b/variants/Chakart/Chakart.js deleted file mode 100644 index 9659ef3..0000000 --- a/variants/Chakart/Chakart.js +++ /dev/null @@ -1,1338 +0,0 @@ -import { ChessRules, Move, PiPo } from "@/base_rules"; -import { SuicideRules } from "@/variants/Suicide"; -import { ArrayFun } from "@/utils/array"; -import { randInt } from "@/utils/alea"; - -export class ChakartRules extends ChessRules { - - static get Options() { - return { - select: [ - { - label: "Randomness", - variable: "randomness", - defaut: 2, - options: [ - { label: "Deterministic", value: 0 }, - { label: "Symmetric random", value: 1 }, - { label: "Asymmetric random", value: 2 } - ] - } - ] - }; - } - - static get PawnSpecs() { - return SuicideRules.PawnSpecs; - } - - static get HasCastle() { - return false; - } - - static get HasEnpassant() { - return false; - } - - static get CorrConfirm() { - // Because of bonus effects - return false; - } - - static get CanAnalyze() { - return false; - } - - static get SomeHiddenMoves() { - return true; - } - - static get IMMOBILIZE_CODE() { - return { - 'p': 's', - 'r': 'u', - 'n': 'o', - 'b': 'c', - 'q': 't', - 'k': 'l' - }; - } - - static get IMMOBILIZE_DECODE() { - return { - 's': 'p', - 'u': 'r', - 'o': 'n', - 'c': 'b', - 't': 'q', - 'l': 'k' - }; - } - - static get INVISIBLE_QUEEN() { - return 'i'; - } - - // Fictive color 'a', bomb banana mushroom egg - static get BOMB() { - return 'w'; //"Wario" - } - static get BANANA() { - return 'd'; //"Donkey" - } - static get EGG() { - return 'e'; - } - static get MUSHROOM() { - return 'm'; - } - - static fen2board(f) { - return ( - f.charCodeAt() <= 90 - ? "w" + f.toLowerCase() - : (['w', 'd', 'e', 'm'].includes(f) ? "a" : "b") + f - ); - } - - static get PIECES() { - return ( - ChessRules.PIECES.concat( - Object.keys(V.IMMOBILIZE_DECODE)).concat( - [V.BANANA, V.BOMB, V.EGG, V.MUSHROOM, V.INVISIBLE_QUEEN]) - ); - } - - getPpath(b) { - let prefix = ""; - if ( - b[0] == 'a' || - b[1] == V.INVISIBLE_QUEEN || - Object.keys(V.IMMOBILIZE_DECODE).includes(b[1]) - ) { - prefix = "Chakart/"; - } - return prefix + b; - } - - getPPpath(m) { - if (!!m.promoteInto) return m.promoteInto; - if (m.appear.length == 0 && m.vanish.length == 1) - // King 'remote shell capture', on an adjacent square: - return this.getPpath(m.vanish[0].c + m.vanish[0].p); - let piece = m.appear[0].p; - if (Object.keys(V.IMMOBILIZE_DECODE).includes(piece)) - // Promotion by capture into immobilized piece: do not reveal! - piece = V.IMMOBILIZE_DECODE[piece]; - return this.getPpath(m.appear[0].c + piece); - } - - static ParseFen(fen) { - const fenParts = fen.split(" "); - return Object.assign( - ChessRules.ParseFen(fen), - { captured: fenParts[4] } - ); - } - - static IsGoodFen(fen) { - if (!ChessRules.IsGoodFen(fen)) return false; - const captured = V.ParseFen(fen).captured; - if (!captured || !captured.match(/^[0-9]{12,12}$/)) return false; - return true; - } - - // King can be l or L (immobilized) --> similar to Alice variant - static IsGoodPosition(position) { - if (position.length == 0) return false; - const rows = position.split("/"); - if (rows.length != V.size.x) return false; - let kings = { "k": 0, "K": 0, 'l': 0, 'L': 0 }; - for (let row of rows) { - let sumElts = 0; - for (let i = 0; i < row.length; i++) { - if (['K', 'k', 'L', 'l'].includes(row[i])) kings[row[i]]++; - if (V.PIECES.includes(row[i].toLowerCase())) sumElts++; - else { - const num = parseInt(row[i], 10); - if (isNaN(num)) return false; - sumElts += num; - } - } - if (sumElts != V.size.y) return false; - } - if (kings['k'] + kings['l'] == 0 || kings['K'] + kings['L'] == 0) - return false; - return true; - } - - static IsGoodFlags(flags) { - // 4 for Peach + Mario w, b - return !!flags.match(/^[01]{4,4}$/); - } - - setFlags(fenflags) { - // King can send shell? Queen can be invisible? - this.powerFlags = { - w: { 'k': false, 'q': false }, - b: { 'k': false, 'q': false } - }; - for (let c of ["w", "b"]) { - for (let p of ['k', 'q']) { - this.powerFlags[c][p] = - fenflags.charAt((c == "w" ? 0 : 2) + (p == 'k' ? 0 : 1)) == "1"; - } - } - } - - aggregateFlags() { - return this.powerFlags; - } - - disaggregateFlags(flags) { - this.powerFlags = flags; - } - - getFen() { - return super.getFen() + " " + this.getCapturedFen(); - } - - getFenForRepeat() { - return super.getFenForRepeat() + "_" + this.getCapturedFen(); - } - - getCapturedFen() { - let counts = [...Array(12).fill(0)]; - let i = 0; - for (let p of V.RESERVE_PIECES) { - counts[i] = this.captured["w"][p]; - counts[6 + i] = this.captured["b"][p]; - i++; - } - return counts.join(""); - } - - scanKings() {} - - setOtherVariables(fen) { - super.setOtherVariables(fen); - // Initialize captured pieces' counts from FEN - const captured = - V.ParseFen(fen).captured.split("").map(x => parseInt(x, 10)); - this.captured = { - w: { - [V.PAWN]: captured[0], - [V.ROOK]: captured[1], - [V.KNIGHT]: captured[2], - [V.BISHOP]: captured[3], - [V.QUEEN]: captured[4], - [V.KING]: captured[5] - }, - b: { - [V.PAWN]: captured[6], - [V.ROOK]: captured[7], - [V.KNIGHT]: captured[8], - [V.BISHOP]: captured[9], - [V.QUEEN]: captured[10], - [V.KING]: captured[11] - } - }; - this.effects = []; - this.subTurn = 1; - } - - getFlagsFen() { - let fen = ""; - // Add power flags - for (let c of ["w", "b"]) - for (let p of ['k', 'q']) fen += (this.powerFlags[c][p] ? "1" : "0"); - return fen; - } - - getColor(i, j) { - if (i >= V.size.x) return i == V.size.x ? "w" : "b"; - return this.board[i][j].charAt(0); - } - - getPiece(i, j) { - if (i >= V.size.x) return V.RESERVE_PIECES[j]; - return this.board[i][j].charAt(1); - } - - getReservePpath(index, color) { - return color + V.RESERVE_PIECES[index]; - } - - static get RESERVE_PIECES() { - return [V.PAWN, V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN, V.KING]; - } - - getReserveMoves([x, y]) { - const color = this.turn; - const p = V.RESERVE_PIECES[y]; - if (this.reserve[color][p] == 0) return []; - let moves = []; - const start = (color == 'w' && p == V.PAWN ? 1 : 0); - const end = (color == 'b' && p == V.PAWN ? 7 : 8); - for (let i = start; i < end; i++) { - for (let j = 0; j < V.size.y; j++) { - if ( - this.board[i][j] == V.EMPTY || - this.getColor(i, j) == 'a' || - this.getPiece(i, j) == V.INVISIBLE_QUEEN - ) { - let m = this.getBasicMove({ p: p, x: i, y: j}); - m.start = { x: x, y: y }; - moves.push(m); - } - } - } - return moves; - } - - getPotentialMovesFrom([x, y]) { - let moves = []; - if (this.subTurn == 1) { - moves = super.getPotentialMovesFrom([x, y]); - const finalPieces = V.PawnSpecs.promotions; - const color = this.turn; - const lastRank = (color == "w" ? 0 : 7); - let pMoves = []; - moves.forEach(m => { - if ( - m.appear.length > 0 && - ['p', 's'].includes(m.appear[0].p) && - m.appear[0].x == lastRank - ) { - for (let i = 1; i < finalPieces.length; i++) { - const piece = finalPieces[i]; - let otherM = JSON.parse(JSON.stringify(m)); - otherM.appear[0].p = - m.appear[0].p == V.PAWN - ? finalPieces[i] - : V.IMMOBILIZE_CODE[finalPieces[i]]; - pMoves.push(otherM); - } - // Finally alter m itself: - m.appear[0].p = - m.appear[0].p == V.PAWN - ? finalPieces[0] - : V.IMMOBILIZE_CODE[finalPieces[0]]; - } - }); - Array.prototype.push.apply(moves, pMoves); - } - else { - // Subturn == 2 - const L = this.effects.length; - switch (this.effects[L-1]) { - case "kingboo": - // Exchange position with any visible piece, - // except pawns if arriving on last rank. - const lastRank = { 'w': 0, 'b': 7 }; - const color = this.turn; - const allowLastRank = (this.getPiece(x, y) != V.PAWN); - for (let i=0; i<8; i++) { - for (let j=0; j<8; j++) { - const colIJ = this.getColor(i, j); - const pieceIJ = this.getPiece(i, j); - if ( - (i != x || j != y) && - this.board[i][j] != V.EMPTY && - pieceIJ != V.INVISIBLE_QUEEN && - colIJ != 'a' - ) { - if ( - (pieceIJ != V.PAWN || x != lastRank[colIJ]) && - (allowLastRank || i != lastRank[color]) - ) { - const movedUnit = new PiPo({ - x: x, - y: y, - c: colIJ, - p: this.getPiece(i, j) - }); - let mMove = this.getBasicMove({ x: x, y: y }, [i, j]); - mMove.appear.push(movedUnit); - moves.push(mMove); - } - } - } - } - break; - case "toadette": - // Resurrect a captured piece - if (x >= V.size.x) moves = this.getReserveMoves([x, y]); - break; - case "daisy": - // Play again with any piece - moves = super.getPotentialMovesFrom([x, y]); - break; - } - } - return moves; - } - - // Helper for getBasicMove(): banana/bomb effect - getRandomSquare([x, y], steps) { - const validSteps = steps.filter(s => V.OnBoard(x + s[0], y + s[1])); - const step = validSteps[randInt(validSteps.length)]; - return [x + step[0], y + step[1]]; - } - - // Apply mushroom, bomb or banana effect (hidden to the player). - // Determine egg effect, too, and apply its first part if possible. - getBasicMove_aux(psq1, sq2, tr, initMove) { - const [x1, y1] = [psq1.x, psq1.y]; - const color1 = this.turn; - const piece1 = (!!tr ? tr.p : (psq1.p || this.getPiece(x1, y1))); - const oppCol = V.GetOppCol(color1); - if (!sq2) { - let move = { - appear: [], - vanish: [] - }; - // banana or bomb defines next square, or the move ends there - move.appear = [ - new PiPo({ - x: x1, - y: y1, - c: color1, - p: piece1 - }) - ]; - if (this.board[x1][y1] != V.EMPTY) { - const initP1 = this.getPiece(x1, y1); - move.vanish = [ - new PiPo({ - x: x1, - y: y1, - c: this.getColor(x1, y1), - p: initP1 - }) - ]; - if ([V.BANANA, V.BOMB].includes(initP1)) { - const steps = V.steps[initP1 == V.BANANA ? V.ROOK : V.BISHOP]; - move.next = this.getRandomSquare([x1, y1], steps); - } - } - move.end = { x: x1, y: y1 }; - return move; - } - const [x2, y2] = [sq2[0], sq2[1]]; - // The move starts normally, on board: - let move = super.getBasicMove([x1, y1], [x2, y2], tr); - if (!!tr) move.promoteInto = tr.c + tr.p; //in case of (chomped...) - const L = this.effects.length; - if ( - [V.PAWN, V.KNIGHT].includes(piece1) && - !!initMove && - (this.subTurn == 1 || this.effects[L-1] == "daisy") - ) { - switch (piece1) { - case V.PAWN: { - const twoSquaresMove = (Math.abs(x2 - x1) == 2); - const mushroomX = x1 + (twoSquaresMove ? (x2 - x1) / 2 : 0); - move.appear.push( - new PiPo({ - x: mushroomX, - y: y1, - c: 'a', - p: V.MUSHROOM - }) - ); - if (this.getColor(mushroomX, y1) == 'a') { - move.vanish.push( - new PiPo({ - x: mushroomX, - y: y1, - c: 'a', - p: this.getPiece(mushroomX, y1) - }) - ); - } - break; - } - case V.KNIGHT: { - const deltaX = Math.abs(x2 - x1); - const deltaY = Math.abs(y2 - y1); - let eggSquare = [ - x1 + (deltaX == 2 ? (x2 - x1) / 2 : 0), - y1 + (deltaY == 2 ? (y2 - y1) / 2 : 0) - ]; - if ( - this.board[eggSquare[0]][eggSquare[1]] != V.EMPTY && - this.getColor(eggSquare[0], eggSquare[1]) != 'a' - ) { - eggSquare[0] = x1; - eggSquare[1] = y1; - } - move.appear.push( - new PiPo({ - x: eggSquare[0], - y: eggSquare[1], - c: 'a', - p: V.EGG - }) - ); - if (this.getColor(eggSquare[0], eggSquare[1]) == 'a') { - move.vanish.push( - new PiPo({ - x: eggSquare[0], - y: eggSquare[1], - c: 'a', - p: this.getPiece(eggSquare[0], eggSquare[1]) - }) - ); - } - break; - } - } - } - // For (wa)luigi effect: - const changePieceColor = (color) => { - let pieces = []; - const oppLastRank = (color == 'w' ? 7 : 0); - for (let i=0; i<8; i++) { - for (let j=0; j<8; j++) { - const piece = this.getPiece(i, j); - if ( - (i != move.vanish[0].x || j != move.vanish[0].y) && - this.board[i][j] != V.EMPTY && - piece != V.INVISIBLE_QUEEN && - this.getColor(i, j) == color - ) { - if (piece != V.KING && (piece != V.PAWN || i != oppLastRank)) - pieces.push({ x: i, y: j, p: piece }); - } - } - } - // Special case of the current piece (still at its initial position) - if (color == color1) - pieces.push({ x: move.appear[0].x, y: move.appear[0].y, p: piece1 }); - const cp = pieces[randInt(pieces.length)]; - if (move.appear[0].x != cp.x || move.appear[0].y != cp.y) { - move.vanish.push( - new PiPo({ - x: cp.x, - y: cp.y, - c: color, - p: cp.p - }) - ); - } - else move.appear.shift(); - move.appear.push( - new PiPo({ - x: cp.x, - y: cp.y, - c: V.GetOppCol(color), - p: cp.p - }) - ); - }; - const applyEggEffect = () => { - if (this.subTurn == 2) - // No egg effects at subTurn 2 - return; - // 1) Determine the effect (some may be impossible) - let effects = ["kingboo", "koopa", "chomp", "bowser", "daisy"]; - if (Object.values(this.captured[color1]).some(c => c >= 1)) - effects.push("toadette"); - const lastRank = { 'w': 0, 'b': 7 }; - if ( - this.board.some((b,i) => - b.some(cell => { - return ( - cell[0] == oppCol && - cell[1] != V.KING && - (cell[1] != V.PAWN || i != lastRank[color1]) - ); - }) - ) - ) { - effects.push("luigi"); - } - if ( - ( - piece1 != V.KING && - (piece1 != V.PAWN || move.appear[0].x != lastRank[oppCol]) - ) || - this.board.some((b,i) => - b.some(cell => { - return ( - cell[0] == color1 && - cell[1] != V.KING && - (cell[1] != V.PAWN || i != lastRank[oppCol]) - ); - }) - ) - ) { - effects.push("waluigi"); - } - const effect = effects[randInt(effects.length)]; - move.end.effect = effect; - // 2) Apply it if possible - if (!(["kingboo", "toadette", "daisy"].includes(effect))) { - switch (effect) { - case "koopa": - move.appear = []; - // Maybe egg effect was applied after others, - // so just shift vanish array: - move.vanish.shift(); - break; - case "chomp": - move.appear = []; - break; - case "bowser": - move.appear[0].p = V.IMMOBILIZE_CODE[piece1]; - break; - case "luigi": - changePieceColor(oppCol); - break; - case "waluigi": - changePieceColor(color1); - break; - } - } - }; - const applyMushroomEffect = () => { - if ([V.PAWN, V.KING, V.KNIGHT].includes(piece1)) { - // Just make another similar step, if possible (non-capturing) - const [i, j] = [ - move.appear[0].x + (x2 - x1), - move.appear[0].y + (y2 - y1) - ]; - if ( - V.OnBoard(i, j) && - ( - this.board[i][j] == V.EMPTY || - this.getPiece(i, j) == V.INVISIBLE_QUEEN || - this.getColor(i, j) == 'a' - ) - ) { - move.appear[0].x = i; - move.appear[0].y = j; - if (this.board[i][j] != V.EMPTY) { - const object = this.getPiece(i, j); - const color = this.getColor(i, j); - move.vanish.push( - new PiPo({ - x: i, - y: j, - c: color, - p: object - }) - ); - switch (object) { - case V.BANANA: - case V.BOMB: - const steps = V.steps[object == V.BANANA ? V.ROOK : V.BISHOP]; - move.next = this.getRandomSquare([i, j], steps); - break; - case V.EGG: - applyEggEffect(); - break; - case V.MUSHROOM: - applyMushroomEffect(); - break; - } - } - } - } - else { - // Queen, bishop or rook: - const step = [ - (x2 - x1) / Math.abs(x2 - x1) || 0, - (y2 - y1) / Math.abs(y2 - y1) || 0 - ]; - const next = [move.appear[0].x + step[0], move.appear[0].y + step[1]]; - if ( - V.OnBoard(next[0], next[1]) && - this.board[next[0]][next[1]] != V.EMPTY && - this.getPiece(next[0], next[1]) != V.INVISIBLE_QUEEN && - this.getColor(next[0], next[1]) != 'a' - ) { - const afterNext = [next[0] + step[0], next[1] + step[1]]; - if (V.OnBoard(afterNext[0], afterNext[1])) { - const afterColor = this.getColor(afterNext[0], afterNext[1]); - if ( - this.board[afterNext[0]][afterNext[1]] == V.EMPTY || - afterColor == 'a' - ) { - move.appear[0].x = afterNext[0]; - move.appear[0].y = afterNext[1]; - if (this.board[afterNext[0]][afterNext[1]] != V.EMPTY) { - // object = banana, bomb, mushroom or egg - const object = this.getPiece(afterNext[0], afterNext[1]); - move.vanish.push( - new PiPo({ - x: afterNext[0], - y: afterNext[1], - c: afterColor, - p: object - }) - ); - switch (object) { - case V.BANANA: - case V.BOMB: - const steps = - V.steps[object == V.BANANA ? V.ROOK : V.BISHOP]; - move.next = this.getRandomSquare( - [afterNext[0], afterNext[1]], steps); - break; - case V.EGG: - applyEggEffect(); - break; - case V.MUSHROOM: - applyMushroomEffect(); - break; - } - } - } - } - } - } - }; - const color2 = this.getColor(x2, y2); - const piece2 = this.getPiece(x2, y2); - if (color2 == 'a') { - switch (piece2) { - case V.BANANA: - case V.BOMB: - const steps = V.steps[piece2 == V.BANANA ? V.ROOK : V.BISHOP]; - move.next = this.getRandomSquare([x2, y2], steps); - break; - case V.MUSHROOM: - applyMushroomEffect(); - break; - case V.EGG: - if (this.subTurn == 1) - // No egg effect at subTurn 2 - applyEggEffect(); - break; - } - } - if ( - this.subTurn == 1 && - !move.next && - move.appear.length > 0 && - [V.ROOK, V.BISHOP].includes(piece1) - ) { - const finalSquare = [move.appear[0].x, move.appear[0].y]; - if ( - color2 != 'a' || - this.getColor(finalSquare[0], finalSquare[1]) != 'a' || - this.getPiece(finalSquare[0], finalSquare[1]) != V.EGG - ) { - const validSteps = - V.steps[piece1 == V.ROOK ? V.BISHOP : V.ROOK].filter(s => { - const [i, j] = [finalSquare[0] + s[0], finalSquare[1] + s[1]]; - return ( - V.OnBoard(i, j) && - // NOTE: do not place a bomb or banana on the invisible queen! - (this.board[i][j] == V.EMPTY || this.getColor(i, j) == 'a') - ); - }); - if (validSteps.length >= 1) { - const randIdx = randInt(validSteps.length); - const [x, y] = [ - finalSquare[0] + validSteps[randIdx][0], - finalSquare[1] + validSteps[randIdx][1] - ]; - move.appear.push( - new PiPo({ - x: x, - y: y, - c: 'a', - p: (piece1 == V.ROOK ? V.BANANA : V.BOMB) - }) - ); - if (this.board[x][y] != V.EMPTY) { - move.vanish.push( - new PiPo({ x: x, y: y, c: 'a', p: this.getPiece(x, y) })); - } - } - } - } - return move; - } - - getBasicMove(psq1, sq2, tr) { - let moves = []; - if (Array.isArray(psq1)) psq1 = { x: psq1[0], y: psq1[1] }; - let m = this.getBasicMove_aux(psq1, sq2, tr, "initMove"); - while (!!m.next) { - // Last move ended on bomb or banana, direction change - V.PlayOnBoard(this.board, m); - moves.push(m); - m = this.getBasicMove_aux( - { x: m.appear[0].x, y: m.appear[0].y }, m.next); - } - for (let i=moves.length-1; i>=0; i--) V.UndoOnBoard(this.board, moves[i]); - moves.push(m); - // Now merge moves into one - let move = {}; - // start is wrong for Toadette moves --> it's fixed later - move.start = { x: psq1.x, y: psq1.y }; - move.end = !!sq2 ? { x: sq2[0], y: sq2[1] } : { x: psq1.x, y: psq1.y }; - if (!!tr) move.promoteInto = moves[0].promoteInto; - let lm = moves[moves.length-1]; - if (this.subTurn == 1 && !!lm.end.effect) - move.end.effect = lm.end.effect; - if (moves.length == 1) { - move.appear = moves[0].appear; - move.vanish = moves[0].vanish; - } - else { - // Keep first vanish and last appear (if any) - move.appear = lm.appear; - move.vanish = moves[0].vanish; - if ( - move.vanish.length >= 1 && - move.appear.length >= 1 && - move.vanish[0].x == move.appear[0].x && - move.vanish[0].y == move.appear[0].y - ) { - // Loopback on initial square: - move.vanish.shift(); - move.appear.shift(); - } - for (let i=1; i < moves.length - 1; i++) { - for (let v of moves[i].vanish) { - // Only vanishing objects, not appearing at init move - if ( - v.c == 'a' && - ( - moves[0].appear.length == 1 || - moves[0].appear[1].x != v.x || - moves[0].appear[1].y != v.y - ) - ) { - move.vanish.push(v); - } - } - } - // Final vanish is our piece, but others might be relevant - // (for some egg bonuses at least). - for (let i=1; i < lm.vanish.length; i++) { - if ( - lm.vanish[i].c != 'a' || - moves[0].appear.length == 1 || - moves[0].appear[1].x != lm.vanish[i].x || - moves[0].appear[1].y != lm.vanish[i].y - ) { - move.vanish.push(lm.vanish[i]); - } - } - } - return move; - } - - getPotentialPawnMoves([x, y]) { - const color = this.turn; - const oppCol = V.GetOppCol(color); - const [sizeX, sizeY] = [V.size.x, V.size.y]; - const shiftX = V.PawnSpecs.directions[color]; - const firstRank = (color == "w" ? sizeX - 1 : 0); - let moves = []; - if ( - this.board[x + shiftX][y] == V.EMPTY || - this.getColor(x + shiftX, y) == 'a' || - this.getPiece(x + shiftX, y) == V.INVISIBLE_QUEEN - ) { - this.addPawnMoves([x, y], [x + shiftX, y], moves); - if ( - [firstRank, firstRank + shiftX].includes(x) && - ( - this.board[x + 2 * shiftX][y] == V.EMPTY || - this.getColor(x + 2 * shiftX, y) == 'a' || - this.getPiece(x + 2 * shiftX, y) == V.INVISIBLE_QUEEN - ) - ) { - moves.push(this.getBasicMove({ x: x, y: y }, [x + 2 * shiftX, y])); - } - } - for (let shiftY of [-1, 1]) { - if ( - y + shiftY >= 0 && - y + shiftY < sizeY && - this.board[x + shiftX][y + shiftY] != V.EMPTY && - // Pawns cannot capture invisible queen this way! - this.getPiece(x + shiftX, y + shiftY) != V.INVISIBLE_QUEEN && - ['a', oppCol].includes(this.getColor(x + shiftX, y + shiftY)) - ) { - this.addPawnMoves([x, y], [x + shiftX, y + shiftY], moves); - } - } - return moves; - } - - getPotentialQueenMoves(sq) { - const normalMoves = super.getPotentialQueenMoves(sq); - // If flag allows it, add 'invisible movements' - let invisibleMoves = []; - if (this.powerFlags[this.turn][V.QUEEN]) { - normalMoves.forEach(m => { - if ( - m.appear.length == 1 && - m.vanish.length == 1 && - // Only simple non-capturing moves: - m.vanish[0].c != 'a' - ) { - let im = JSON.parse(JSON.stringify(m)); - im.appear[0].p = V.INVISIBLE_QUEEN; - im.end.noHighlight = true; - invisibleMoves.push(im); - } - }); - } - return normalMoves.concat(invisibleMoves); - } - - getPotentialKingMoves([x, y]) { - let moves = super.getPotentialKingMoves([x, y]); - const color = this.turn; - // If flag allows it, add 'remote shell captures' - if (this.powerFlags[this.turn][V.KING]) { - V.steps[V.ROOK].concat(V.steps[V.BISHOP]).forEach(step => { - let [i, j] = [x + step[0], y + step[1]]; - while ( - V.OnBoard(i, j) && - ( - this.board[i][j] == V.EMPTY || - this.getPiece(i, j) == V.INVISIBLE_QUEEN || - ( - this.getColor(i, j) == 'a' && - [V.EGG, V.MUSHROOM].includes(this.getPiece(i, j)) - ) - ) - ) { - i += step[0]; - j += step[1]; - } - if (V.OnBoard(i, j)) { - const colIJ = this.getColor(i, j); - if (colIJ != color) { - // May just destroy a bomb or banana: - moves.push( - new Move({ - start: { x: x, y: y}, - end: { x: i, y: j }, - appear: [], - vanish: [ - new PiPo({ - x: i, y: j, c: colIJ, p: this.getPiece(i, j) - }) - ] - }) - ); - } - } - }); - } - return moves; - } - - getSlideNJumpMoves([x, y], steps, oneStep) { - let moves = []; - outerLoop: for (let step of steps) { - let i = x + step[0]; - let j = y + step[1]; - while ( - V.OnBoard(i, j) && - ( - this.board[i][j] == V.EMPTY || - this.getPiece(i, j) == V.INVISIBLE_QUEEN || - ( - this.getColor(i, j) == 'a' && - [V.EGG, V.MUSHROOM].includes(this.getPiece(i, j)) - ) - ) - ) { - moves.push(this.getBasicMove({ x: x, y: y }, [i, j])); - if (oneStep) continue outerLoop; - i += step[0]; - j += step[1]; - } - if (V.OnBoard(i, j) && this.canTake([x, y], [i, j])) - moves.push(this.getBasicMove({ x: x, y: y }, [i, j])); - } - return moves; - } - - getAllPotentialMoves() { - if (this.subTurn == 1) return super.getAllPotentialMoves(); - let moves = []; - const color = this.turn; - const L = this.effects.length; - switch (this.effects[L-1]) { - case "kingboo": { - let allPieces = []; - for (let i=0; i<8; i++) { - for (let j=0; j<8; j++) { - const colIJ = this.getColor(i, j); - const pieceIJ = this.getPiece(i, j); - if ( - i != x && j != y && - this.board[i][j] != V.EMPTY && - colIJ != 'a' && - pieceIJ != V.INVISIBLE_QUEEN - ) { - allPieces.push({ x: i, y: j, c: colIJ, p: pieceIJ }); - } - } - } - for (let x=0; x<8; x++) { - for (let y=0; y<8; y++) { - if (this.getColor(i, j) == color) { - // Add exchange with something - allPieces.forEach(pp => { - if (pp.x != i || pp.y != j) { - const movedUnit = new PiPo({ - x: x, - y: y, - c: pp.c, - p: pp.p - }); - let mMove = this.getBasicMove({ x: x, y: y }, [pp.x, pp.y]); - mMove.appear.push(movedUnit); - moves.push(mMove); - } - }); - } - } - } - break; - } - case "toadette": { - const x = V.size.x + (this.turn == 'w' ? 0 : 1); - for (let y = 0; y < 8; y++) - Array.prototype.push.apply(moves, this.getReserveMoves([x, y])); - break; - } - case "daisy": - moves = super.getAllPotentialMoves(); - break; - } - return moves; - } - - play(move) { -// if (!this.states) this.states = []; -// const stateFen = this.getFen(); -// this.states.push(stateFen); - - move.flags = JSON.stringify(this.aggregateFlags()); - V.PlayOnBoard(this.board, move); - move.turn = [this.turn, this.subTurn]; - if (["kingboo", "toadette", "daisy"].includes(move.end.effect)) { - this.effects.push(move.end.effect); - this.subTurn = 2; - } - else { - this.turn = V.GetOppCol(this.turn); - this.movesCount++; - this.subTurn = 1; - } - this.postPlay(move); - } - - postPlay(move) { - if (move.end.effect == "toadette") this.reserve = this.captured; - else this.reserve = undefined; - const color = move.turn[0]; - if ( - move.vanish.length == 2 && - move.vanish[1].c != 'a' && - move.appear.length == 1 //avoid king Boo! - ) { - // Capture: update this.captured - let capturedPiece = move.vanish[1].p; - if (capturedPiece == V.INVISIBLE_QUEEN) capturedPiece = V.QUEEN; - else if (Object.keys(V.IMMOBILIZE_DECODE).includes(capturedPiece)) - capturedPiece = V.IMMOBILIZE_DECODE[capturedPiece]; - this.captured[move.vanish[1].c][capturedPiece]++; - } - else if (move.vanish.length == 0) { - if (move.appear.length == 0 || move.appear[0].c == 'a') return; - // A piece is back on board - this.captured[move.appear[0].c][move.appear[0].p]--; - } - if (move.appear.length == 0) { - // Three cases: king "shell capture", Chomp or Koopa - if (this.getPiece(move.start.x, move.start.y) == V.KING) - // King remote capture: - this.powerFlags[color][V.KING] = false; - else if (move.end.effect == "chomp") - this.captured[color][move.vanish[0].p]++; - } - else if (move.appear[0].p == V.INVISIBLE_QUEEN) - this.powerFlags[move.appear[0].c][V.QUEEN] = false; - if (this.subTurn == 2) return; - if ( - move.turn[1] == 1 && - move.appear.length == 0 || - !(Object.keys(V.IMMOBILIZE_DECODE).includes(move.appear[0].p)) - ) { - // Look for an immobilized piece of my color: it can now move - for (let i=0; i<8; i++) { - for (let j=0; j<8; j++) { - if (this.board[i][j] != V.EMPTY) { - const piece = this.getPiece(i, j); - if ( - this.getColor(i, j) == color && - Object.keys(V.IMMOBILIZE_DECODE).includes(piece) - ) { - this.board[i][j] = color + V.IMMOBILIZE_DECODE[piece]; - move.wasImmobilized = [i, j]; - } - } - } - } - } - // Also make opponent invisible queen visible again, if any - const oppCol = V.GetOppCol(color); - for (let i=0; i<8; i++) { - for (let j=0; j<8; j++) { - if ( - this.board[i][j] != V.EMPTY && - this.getColor(i, j) == oppCol && - this.getPiece(i, j) == V.INVISIBLE_QUEEN - ) { - this.board[i][j] = oppCol + V.QUEEN; - move.wasInvisible = [i, j]; - } - } - } - } - - undo(move) { - this.disaggregateFlags(JSON.parse(move.flags)); - V.UndoOnBoard(this.board, move); - if (["kingboo", "toadette", "daisy"].includes(move.end.effect)) - this.effects.pop(); - else this.movesCount--; - this.turn = move.turn[0]; - this.subTurn = move.turn[1]; - this.postUndo(move); - -// const stateFen = this.getFen(); -// if (stateFen != this.states[this.states.length-1]) debugger; -// this.states.pop(); - } - - postUndo(move) { - if (!!move.wasImmobilized) { - const [i, j] = move.wasImmobilized; - this.board[i][j] = - this.getColor(i, j) + V.IMMOBILIZE_CODE[this.getPiece(i, j)]; - } - if (!!move.wasInvisible) { - const [i, j] = move.wasInvisible; - this.board[i][j] = this.getColor(i, j) + V.INVISIBLE_QUEEN; - } - if (move.vanish.length == 2 && move.vanish[1].c != 'a') { - let capturedPiece = move.vanish[1].p; - if (capturedPiece == V.INVISIBLE_QUEEN) capturedPiece = V.QUEEN; - else if (Object.keys(V.IMMOBILIZE_DECODE).includes(capturedPiece)) - capturedPiece = V.IMMOBILIZE_DECODE[capturedPiece]; - this.captured[move.vanish[1].c][capturedPiece]--; - } - else if (move.vanish.length == 0) { - if (move.appear.length == 0 || move.appear[0].c == 'a') return; - // A piece was back on board - this.captured[move.appear[0].c][move.appear[0].p]++; - } - else if (move.appear.length == 0 && move.end.effect == "chomp") - this.captured[move.vanish[0].c][move.vanish[0].p]--; - if (move.vanish.length == 0) this.reserve = this.captured; - else this.reserve = undefined; - } - - getCheckSquares() { - return []; - } - - getCurrentScore() { - // Find kings (not tracked in this variant) - let kingThere = { w: false, b: false }; - for (let i=0; i<8; i++) { - for (let j=0; j<8; j++) { - if ( - this.board[i][j] != V.EMPTY && - ['k', 'l'].includes(this.getPiece(i, j)) - ) { - kingThere[this.getColor(i, j)] = true; - } - } - } - if (!kingThere['w']) return "0-1"; - if (!kingThere['b']) return "1-0"; - if (!this.atLeastOneMove()) return (this.turn == 'w' ? "0-1" : "1-0"); - return "*"; - } - - static GenRandInitFen(options) { - return ( - SuicideRules.GenRandInitFen(options).slice(0, -1) + - // Add Peach + Mario flags + capture counts - "1111 000000000000" - ); - } - - filterValid(moves) { - return moves; - } - - static get VALUES() { - return Object.assign( - {}, - ChessRules.VALUES, - { - s: 1, - u: 5, - o: 3, - c: 3, - t: 9, - l: 1000, - e: 0, - d: 0, - w: 0, - m: 0 - } - ); - } - - static get SEARCH_DEPTH() { - return 1; - } - - getComputerMove() { - const moves = this.getAllValidMoves(); - // Split into "normal" and "random" moves: - // (Next splitting condition is OK because cannot take self object - // without a banana or bomb on the way). - const deterministicMoves = moves.filter(m => { - return m.vanish.every(a => a.c != 'a' || a.p == V.MUSHROOM); - }); - const randomMoves = moves.filter(m => { - return m.vanish.some(a => a.c == 'a' && a.p != V.MUSHROOM); - }); - if (Math.random() < deterministicMoves.length / randomMoves.length) - // Play a deterministic one: capture king or material if possible - return super.getComputerMove(deterministicMoves); - // Play a random effect move, at random: - let move1 = randomMoves[randInt(randomMoves.length)]; - this.play(move1); - let move2 = undefined; - if (this.subTurn == 2) { - const moves2 = this.getAllValidMoves(); - move2 = moves2[randInt(moves2.length)]; - } - this.undo(move1); - if (!move2) return move1; - return [move1, move2]; - } - - getNotation(move) { - if (move.vanish.length == 0 && move.appear.length == 0) return "-"; - if ( - !move.end.effect && - move.appear.length > 0 && - move.appear[0].p == V.INVISIBLE_QUEEN - ) { - return "Q??"; - } - const finalSquare = V.CoordsToSquare(move.end); - // Next condition also includes Toadette placements: - if (move.appear.length > 0 && move.vanish.every(a => a.c == 'a')) { - const piece = - move.appear[0].p != V.PAWN ? move.appear[0].p.toUpperCase() : ""; - return piece + "@" + finalSquare; - } - else if (move.appear.length == 0) { - const piece = this.getPiece(move.start.x, move.start.y); - if (piece == V.KING && !move.end.effect) - // King remote capture - return "Kx" + finalSquare; - // Koopa or Chomp, or loopback after bananas, bombs & mushrooms: - return ( - piece.toUpperCase() + "x" + finalSquare + - ( - !!move.end.effect - ? "*" + (move.end.effect == "koopa" ? "K" : "C") - : "" - ) - ); - } - if (move.appear.length == 1 && move.vanish.length == 1) { - const moveStart = move.appear[0].p.toUpperCase() + "@"; - if (move.appear[0].c == 'a' && move.vanish[0].c == 'a') - // Bonus replacement: - return moveStart + finalSquare; - if ( - move.vanish[0].p == V.INVISIBLE_QUEEN && - move.appear[0].x == move.vanish[0].x && - move.appear[0].y == move.vanish[0].y - ) { - // Toadette takes invisible queen - return moveStart + "Q" + finalSquare; - } - } - if ( - move.appear.length == 2 && - move.vanish.length == 2 && - move.appear.every(a => a.c != 'a') && - move.vanish.every(v => v.c != 'a') - ) { - // King Boo exchange - return V.CoordsToSquare(move.start) + finalSquare; - } - const piece = move.vanish[0].p; - let notation = undefined; - if (piece == V.PAWN) { - // Pawn move - if (this.board[move.end.x][move.end.y] != V.EMPTY) { - // Capture - const startColumn = V.CoordToColumn(move.start.y); - notation = startColumn + "x" + finalSquare; - } - else notation = finalSquare; - if (move.appear[0].p != V.PAWN) - // Promotion - notation += "=" + move.appear[0].p.toUpperCase(); - } - else { - notation = - piece.toUpperCase() + - (this.board[move.end.x][move.end.y] != V.EMPTY ? "x" : "") + - finalSquare; - } - if (!!move.end.effect) { - switch (move.end.effect) { - case "kingboo": - notation += "*B"; - break; - case "toadette": - notation += "*T"; - break; - case "daisy": - notation += "*D"; - break; - case "bowser": - notation += "*M"; - break; - case "luigi": - case "waluigi": - const lastAppear = move.appear[move.appear.length - 1]; - const effectOn = - V.CoordsToSquare({ x: lastAppear.x, y : lastAppear.y }); - notation += "*" + move.end.effect[0].toUpperCase() + effectOn; - break; - } - } - return notation; - } - -};