X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=variants%2FBenedict%2Fclass.js;h=dfabddb72cc9a41efa3ef78026d78f43e8340a35;hb=6b9320bb6e42ece7694df32f85aab4d2989f6a13;hp=e055e8630beff7c9688acadfcd04bdf7ccf7a9ae;hpb=65cf1690c6119c949e2ea8feba8835b6e90b79a2;p=xogo.git diff --git a/variants/Benedict/class.js b/variants/Benedict/class.js index e055e86..dfabddb 100644 --- a/variants/Benedict/class.js +++ b/variants/Benedict/class.js @@ -43,55 +43,43 @@ export default class BenedictRules extends ChessRules { ); } - // Find potential captures from a square - // follow steps from x,y until something is met. - findAttacks([x, y]) { - const [color, piece] = [this.getColor(x, y), this.getPiece(x, y)]; - const oppCol = C.GetOppCol(color); - let squares = {}; - const specs = this.pieces(color, x, y)[piece]; - const attacks = specs.attack || specs.moves; - for (let a of attacks) { - outerLoop: for (let step of a.steps) { - let [i, j] = [x + step[0], this.getY(y + step[1])]; - let nbSteps = 1; - while (this.onBoard(i, j) && this.board[i][j] == "") { - if (a.range <= nbSteps++) - continue outerLoop; - i += step[0]; - j = this.getY(j + step[1]); - } - if ( - this.onBoard(i, j) && this.getColor(i, j) == oppCol && - (!this.options["zen"] || this.getPieceType(i, j) == "k") - ) { - squares[C.CoordsToSquare({x: i, y: j})] = true; - } - } - } - return Object.keys(squares); - } - postProcessPotentialMoves(moves) { - moves.forEach(m => { + const oppCol = C.GetOppCol(this.turn); + let bMoves = super.postProcessPotentialMoves(moves); + bMoves.forEach(m => { m.flips = []; if (!this.options["cleopatra"] || m.vanish[0].p == 'q') { super.playOnBoard(m); - let attacks = this.findAttacks([m.end.x, m.end.y]) + let attacks = super.findDestSquares( + [m.end.x, m.end.y], + { + attackOnly: true, + segments: this.options["cylinder"] + }, + ([i1, j1], [i2, j2]) => { + return ( + super.canTake([i1, j1], [i2, j2]) && + (!this.options["zen"] || this.getPiece(i2, j2) == 'k') + ); + } + ); if (this.options["zen"]) { - let endSquares = {}; - super.findCapturesOn([m.end.x, m.end.y], {zen: true}).forEach(c => { - endSquares[C.CoordsToSquare(c.end)] = true; - }); - Array.prototype.push.apply(attacks, Object.keys(endSquares)); + const zenAttacks = super.findCapturesOn( + [m.end.x, m.end.y], + { + byCol: [oppCol], + segments: this.options["cylinder"] + }, + ([i1, j1], [i2, j2]) => + this.getPiece(i1, j1) != 'k' && super.canTake([i2, j2], [i1, j1]) + ); + Array.prototype.push.apply(attacks, zenAttacks); } super.undoOnBoard(m); - attacks.map(C.SquareToCoords).forEach(a => { - m.flips.push({x: a.x, y: a.y}); - }); + attacks.forEach(a => m.flips.push({x: a.sq[0], y: a.sq[1]})); } }); - return moves; + return bMoves; } playOnBoard(move) { @@ -110,20 +98,6 @@ export default class BenedictRules extends ChessRules { } } - postPlay(move) { - if (this.options["balance"] && [1, 3].includes(this.movesCount)) { - // If enemy king is flipped: game over - const oppCol = C.GetOppCol(move.vanish[0].c); - const oppKingPos = this.searchKingPos(oppCol); - if (oppKingPos[0] < 0) { - this.turn = oppCol; - this.movesCount++; - return; - } - } - super.postPlay(move); - } - // Moves cannot flip our king's color, so all are valid filterValid(moves) { return moves;