X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=variants%2FBenedict%2Fclass.js;h=7c77e8bd40109434370077af84ae7d97fd23f74f;hb=c9ab034035a3cac65e4ac9f48a946ecef5ed111e;hp=c0fffcc00f203c88d59626c4ab9dae8112b225a3;hpb=41534b92f0bcfc8ef5f58d8040706a5e7ce088c6;p=xogo.git diff --git a/variants/Benedict/class.js b/variants/Benedict/class.js index c0fffcc..7c77e8b 100644 --- a/variants/Benedict/class.js +++ b/variants/Benedict/class.js @@ -5,16 +5,16 @@ export default class BenedictRules extends ChessRules { static get Options() { return { - select: ChessRules.Options.select, + select: C.Options.select, check: [], - styles: ( - ChessRules.Options.styles.filter(s => { - return ( - ["balance", "cylinder", "dark", "doublemove", "progressive", "zen"] - .includes(s) - ); - }) - ) + styles: [ + "balance", + "cylinder", + "dark", + "doublemove", + "progressive", + "zen" + ] }; } @@ -22,14 +22,6 @@ export default class BenedictRules extends ChessRules { return false; } - get pawnSpecs() { - return Object.assign( - {}, - super.pawnSpecs, - { canCapture: false } - ); - } - canTake() { return false; } @@ -38,20 +30,22 @@ export default class BenedictRules extends ChessRules { // follow steps from x,y until something is met. findAttacks([x, y]) { const [color, piece] = [this.getColor(x, y), this.getPiece(x, y)]; - const oppCol = ChessRules.GetOppCol(color); + const oppCol = C.GetOppCol(color); let squares = {}; - const specs = this.pieces(color)[piece]; - const steps = specs.attack || specs.steps; - outerLoop: for (let step of steps) { - let [i, j] = [x + step[0], this.computeY(y + step[1])]; - let nbSteps = 1; - while (this.onBoard(i, j) && this.board[i][j] == "") { - if (specs.range <= nbSteps++) continue outerLoop; - i += step[0]; - j = this.computeY(j + step[1]); + const specs = this.pieces(color, x, y)[piece]; + const attacks = specs.attack || specs.moves; + for (let a of attacks) { + outerLoop: for (let step of a.steps) { + let [i, j] = [x + step[0], this.computeY(y + step[1])]; + let nbSteps = 1; + while (this.onBoard(i, j) && this.board[i][j] == "") { + if (a.range <= nbSteps++) continue outerLoop; + i += step[0]; + j = this.computeY(j + step[1]); + } + if (this.onBoard(i, j) && this.getColor(i, j) == oppCol) + squares[C.CoordsToSquare({x: i, y: j})] = true; } - if (this.onBoard(i, j) && this.getColor(i, j) == oppCol) - squares[ChessRules.CoordsToSquare({x: i, y: j})] = true; } return Object.keys(squares); } @@ -60,7 +54,7 @@ export default class BenedictRules extends ChessRules { if (moves.length == 0) return moves; const [x, y] = [moves[0].end.x, moves[0].end.y]; const color = this.getColor(moves[0].start.x, moves[0].start.y); - const oppCol = ChessRules.GetOppCol(color); + const oppCol = C.GetOppCol(color); moves = super.postProcessPotentialMoves(moves); moves.forEach(m => { this.playOnBoard(m); @@ -68,13 +62,13 @@ export default class BenedictRules extends ChessRules { if (this.options["zen"]) { let endSquares = {}; super.getZenCaptures(x, y).forEach(c => { - endSquares[ChessRules.CoordsToSquare(c.end)] = true; + endSquares[C.CoordsToSquare(c.end)] = true; }); attacks = Object.keys(endSquares); } else attacks = this.findAttacks([m.end.x, m.end.y]) this.undoOnBoard(m); - attacks.map(ChessRules.SquareToCoords).forEach(a => { + attacks.map(C.SquareToCoords).forEach(a => { const p = this.getPiece(a.x, a.y); m.appear.push(new PiPo({x: a.x, y: a.y, c: color, p: p})); m.vanish.push(new PiPo({x: a.x, y: a.y, c: oppCol, p: p})); @@ -86,7 +80,7 @@ export default class BenedictRules extends ChessRules { // Moves cannot flip our king's color, so (almost) all are valid filterValid(moves) { if (this.options["balance"] && [1, 3].includes(this.movesCount)) - return moves.filter(m => m.vanish.every(v => v.p != ChessRules.KING)); + return moves.filter(m => m.vanish.every(v => v.p != C.KING)); return moves; }