X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=variants%2FBario%2Fclass.js;h=6a44834a7623b3c58e90131c173edb24a8fb8695;hb=HEAD;hp=80a3cce3e13472707d5db80ce2d9e744c8763ddb;hpb=dc10e429231932c19da6d1ff2ce98c7a042829ab;p=xogo.git diff --git a/variants/Bario/class.js b/variants/Bario/class.js index 80a3cce..2dd64d6 100644 --- a/variants/Bario/class.js +++ b/variants/Bario/class.js @@ -6,7 +6,8 @@ export default class BarioRules extends ChessRules { static get Options() { return { - // TODO: Zen too? + select: C.Options.select, + input: C.Options.input, styles: [ "atomic", "cannibal", "capture", "cylinder", "dark", "madrasi", "rifle", "teleport" @@ -25,12 +26,7 @@ export default class BarioRules extends ChessRules { pieces(color, x, y) { return Object.assign( - { - 'u': { - "class": "undefined", - moves: [] - } - }, + { 'u': {"class": "undefined"} }, super.pieces(color, x, y) ); } @@ -113,6 +109,8 @@ export default class BarioRules extends ChessRules { case 0: if (typeof x == "string") moves = this.getDropMovesFrom([x, y]); + // Empty move: just start + end + moves.forEach(m => {m.vanish.pop(); m.appear.pop();}); break; case 1: // Both normal move (from defined piece) and definition allowed @@ -133,8 +131,10 @@ export default class BarioRules extends ChessRules { filterValid(moves) { if (this.movesCount <= 1 || this.subTurn == 0) return moves; + let filterLater = []; if (this.subTurn == 1) { - // Remove defining moves with un-movable def piece + // Remove defining moves with un-movable def piece, + // and separate compatible definitions. moves = moves.filter(m => { if (m.vanish.length >= 2 || m.vanish[0].p != 'u') return true; @@ -142,10 +142,12 @@ export default class BarioRules extends ChessRules { const canMove = super.filterValid( super.getPotentialMovesFrom([m.end.x, m.end.y])).length >= 1; this.undoOnBoard(m); - return canMove; + if (canMove) + filterLater.push(m); + return false; }); } - return super.filterValid(moves); + return super.filterValid(moves).concat(filterLater); } atLeastOneMove(color) { @@ -154,14 +156,15 @@ export default class BarioRules extends ChessRules { return super.atLeastOneMove(color); } - // TODO: this method fails to detect undefined checks underCheck(square_s, oppCol) { if (super.underCheck(square_s, oppCol)) return true; // Check potential specializations of undefined using reserve: + const inReserve = Object.keys(this.reserve[oppCol]) + .filter(k => this.reserve[oppCol][k] >= 1); const allAttacks = Array.prototype.concat.apply( - ['r', 'n', 'b', 'q'].map(p => this.pieces()[p].moves[0])); - const [x, y] = [square_s[0], square_s[1]]; + inReserve.map(p => this.pieces()[p].both[0])); + const [x, y] = square_s[0]; for (let i=0; i { - this.turn = C.GetOppCol(color); - this.movesCount++; - }; - if (this.movesCount <= 1) { - toNextPlayer(); + if (this.movesCount <= 1 || move.reset || move.next) { + if (!move.next) + this.tryChangeTurn(); return; } + if (this.subTurn == 0) + this.captureUndef = null; //already used const captureUndef = ( - move.vanish.length == 2 && + move.vanish.length == 2 && //exclude subTurn == 0 move.vanish[1].c != color && move.vanish[1].p == 'u' ); @@ -215,7 +216,8 @@ export default class BarioRules extends ChessRules { // Normal move (including Teleport) super.postPlay(move); else if (typeof move.start.x == "string") { - this.reserve[color][move.appear[0].p]--; + super.updateReserve( + color, move.start.y, this.reserve[color][move.start.y] - 1); if (move.vanish.length == 1 && move.vanish[0].p == 'u') this.definition = move.end; this.subTurn++; @@ -223,7 +225,67 @@ export default class BarioRules extends ChessRules { else { this.subTurn = 0; this.captureUndef = move.end; - toNextPlayer(); + this.tryChangeTurn(null, captureUndef); + } + } + + // NOTE: not "trying", the turn always change here (TODO?) + tryChangeTurn(move, captureUndef) { + this.definition = null; + this.subTurn = captureUndef ? 0 : 1; + this.turn = C.GetOppTurn(this.turn); + this.movesCount++; + } + + computeNextMove(move) { + if ( + !this.definition || this.playerColor != this.turn || + this.board.some(row => row.some(cell => + cell.charAt(0) == this.turn && cell.charAt(1) == 'u')) + ) { + return; + } + const variety = (c) => { + return ( + [...new Set( + Array.prototype.concat.apply([], + this.board.map(row => + row.filter(cell => + cell.charAt(0) == c && !['p', 'k'].includes(cell.charAt(1)) + ).map(cell => cell.charAt(1)) + ) + ) + )].length >= 2 + ); + }; + let next = {start: move.end, end: move.end, vanish: [], appear: []}; + this.playOnBoard(move); + const twoOrMorePieces = {w: variety('w'), b: variety('b')}; + const resetCols = + Object.keys(twoOrMorePieces).filter(k => twoOrMorePieces[k]); + if (resetCols.length >= 1) { + for (let i=0; i= 1) { + next.reset = true; + move.next = next; } }