X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=variants%2FAvalam%2Fclass.js;fp=variants%2FAvalam%2Fclass.js;h=f35df8363a89734538447111b894cbe332e552fb;hb=9b76053854ec41e9f4d52aa5ddc51ea4c4c33ab6;hp=0000000000000000000000000000000000000000;hpb=544f78c3d4f986fa76864d54414bc95d96ecee3d;p=xogo.git diff --git a/variants/Avalam/class.js b/variants/Avalam/class.js new file mode 100644 index 0000000..f35df83 --- /dev/null +++ b/variants/Avalam/class.js @@ -0,0 +1,195 @@ +import ChessRules from "/base_rules.js"; +import {Random} from "/utils/alea.js"; +import PiPo from "/utils/PiPo.js"; +import Move from "/utils/Move.js"; + +export default class AvalamRules extends ChessRules { + + static get Options() { + return { + select: [{ + label: "Randomness", + variable: "randomness", + defaut: 1, + options: [ + {label: "Deterministic", value: 0}, + {label: "Random", value: 1}, + ] + }], + input: [ + { + label: "Free placement", + variable: "freefill", + type: "checkbox", + defaut: false + } + ] + }; + } + + get hasFlags() { + return false; + } + get hasEnpassant() { + return false; + } + + pieces(color, x, y) { + const steps = [ + [1, 0], [0, 1], [-1, 0], [0, -1], + [1, 1], [1, -1], [-1, 1], [-1, -1] + ]; + return { + 'b': { + "class": "stack", + moves: [{steps: steps, range: 1}] + }, + 'c': { + "class": "stack2", + moveas: 'b' + }, + 'd': { + "class": "stack3", + moveas: 'b' + }, + 'e': { + "class": "stack4", + moveas: 'b' + }, + 'f': { + "class": "stack5", + moveas: 'b' + } + }; + } + + genRandInitBaseFen() { + let fen = ""; + if (this.freefill) + fen = "9/".repeat(8) + "9 w 0"; + else if (this.options["randomness"] == 0) { + fen = "2Bb5/1BbBb4/1bBbBbB2/1BbBbBbBb/BbBb1bBbB/" + + "bBbBbBbB1/2BbBbBb1/4bBbB1/5bB2 w 0"; + } + else { + const pieces = ('B'.repeat(24) + 'b'.repeat(24)).split(""); + const a = Random.shuffle(pieces, 48).join(""); + fen = ( + "2" + a.substr(0, 2) + "5/1" + a.substr(2, 4) + + "4/1" + a.substr(6, 6) + "2/1" + a.substr(12, 8) + + "/" + a.substr(20, 4) + "1" + a.substr(24, 4) + + "/" + a.substr(28, 8) + "1/2" + a.substr(36, 6) + + "1/4" + a.substr(42, 4) + "1/5" + a.substr(46, 2) + + "2 w 0" + ); + } + return { fen: fen, o: {} }; + } + + getSquareColorClass(x, y) { + return "board-sq"; + } + + get size() { + return {x: 9, y: 9}; + } + + onBoard(x, y) { + if (!super.onBoard(x, y)) + return false; + switch (x) { + case 0: + return [2, 3].includes(y); + case 1: + return [1, 2, 3, 4].includes(y); + case 2: + return [1, 2, 3, 4, 5, 6].includes(y); + case 3: + return y >= 1; + case 4: + return y != 4; + case 5: + return y <= 7; + case 6: + return [2, 3, 4, 5, 6, 7].includes(y); + case 7: + return [4, 5, 6, 7].includes(y); + case 8: + return [5, 6].includes(y); + } + return false; //never reached + } + + canIplay() { + return this.playerColor == this.turn; + } + + doClick(coords) { + if (!this.freefill || this.board[coords.x][coords.y] != "") + return null; + return new Move({ + start: {x: coords.x, y: coords.y}, + vanish: [], + appear: [new PiPo({x: coords.x, y: coords.y, c: this.turn, p: 'b'})] + }); + } + + getBasicMove([x1, y1], [x2, y2]) { + const cp1 = this.board[x1][y1], + cp2 = this.board[x2][y2]; + const newPiece = + String.fromCharCode(cp1.charCodeAt(1) + cp2.charCodeAt(1) - 97); + return ( + new Move({ + vanish: [ + new PiPo({ x: x1, y: y1, c: cp1.charAt(0), p: cp1.charAt(1) }), + new PiPo({ x: x2, y: y2, c: cp2.charAt(0), p: cp2.charAt(1) }) + ], + appear: [ + new PiPo({ x: x2, y: y2, c: cp1.charAt(0), p: newPiece }) + ] + }) + ); + } + + getPotentialMovesFrom([x, y]) { + const height = this.board[x][y].charCodeAt(1) - 97; + if (height == 5) + return []; + let moves = []; + for (let s of this.pieces()['b'].moves[0].steps) { + const [i, j] = [x + s[0], y + s[1]]; + if ( + this.onBoard(i, j) && + this.board[i][j] != "" && + (height + this.board[i][j].charCodeAt(1) - 97 <= 5) + ) { + moves.push(this.getBasicMove([x, y], [i, j])); + } + } + return moves; + } + + filterValid(moves) { + return moves; + } + + getCurrentScore() { + let towersCount = {w: 0, b: 0}; + for (let i = 0; i < this.size.x; i++) { + for (let j = 0; j < this.size.y; j++) { + if (this.board[i][j] != "") { + if (this.getPotentialMovesFrom([i, j]).length > 0) + return '*'; + towersCount[ this.board[i][j][0] ]++; + } + } + } + if (towersCount['w'] > towersCount['b']) + return "1-0"; + if (towersCount['b'] > towersCount['w']) + return "0-1"; + return "1/2"; + } + +};