X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=variants%2FAlapo%2Fclass.js;h=1c7c048ec4456aec53835c20b0110ceff1dd2646;hb=f31de5e46015a93dca20765da61670035ce8f491;hp=eb0e73f6bd3146778a26cf53ba64ce58db6c09ae;hpb=f55a0a6753a62257c7caa62ae49c8a5673769065;p=xogo.git diff --git a/variants/Alapo/class.js b/variants/Alapo/class.js index eb0e73f..1c7c048 100644 --- a/variants/Alapo/class.js +++ b/variants/Alapo/class.js @@ -1,9 +1,16 @@ import ChessRules from "/base_rules.js"; -import { ArrayFun } from "/utils/array.js"; -import { Random } from "/utils/alea.js"; +import {ArrayFun} from "/utils/array.js"; +import {Random} from "/utils/alea.js"; export default class AlapoRules extends ChessRules { + static get Options() { + return { + select: C.Options.select, + styles: C.Options.styles.filter(s => s != "teleport") + }; + } + get hasFlags() { return false; } @@ -21,75 +28,68 @@ export default class AlapoRules extends ChessRules { return board; } - genRandInitFen(seed) { + genRandInitBaseFen() { + let fen = ""; if (this.options["randomness"] == 0) - return "rbqqbr/tcssct/6/6/TCSSCT/RBQQBR w 0"; - - Random.setSeed(seed); - - const piece2pawn = { - r: 't', - q: 's', - b: 'c' - }; - - let pieces = { w: new Array(6), b: new Array(6) }; - // Shuffle pieces on first (and last rank if randomness == 2) - for (let c of ["w", "b"]) { - if (c == 'b' && this.options["randomness"] == 1) { - pieces['b'] = pieces['w']; - break; + fen = "rbqqbr/tcssct/6/6/TCSSCT/RBQQBR w 0"; + else { + const piece2pawn = { + r: 't', + q: 's', + b: 'c' + }; + let pieces = { w: new Array(6), b: new Array(6) }; + // Shuffle pieces on first (and last rank if randomness == 2) + for (let c of ["w", "b"]) { + if (c == 'b' && this.options["randomness"] == 1) { + pieces['b'] = pieces['w']; + break; + } + let positions = ArrayFun.range(6); + // Get random squares for bishops + let randIndex = 2 * Random.randInt(3); + const bishop1Pos = positions[randIndex]; + let randIndex_tmp = 2 * Random.randInt(3) + 1; + const bishop2Pos = positions[randIndex_tmp]; + positions.splice(Math.max(randIndex, randIndex_tmp), 1); + positions.splice(Math.min(randIndex, randIndex_tmp), 1); + // Get random square for queens + randIndex = Random.randInt(4); + const queen1Pos = positions[randIndex]; + positions.splice(randIndex, 1); + randIndex = Random.randInt(3); + const queen2Pos = positions[randIndex]; + positions.splice(randIndex, 1); + // Rooks positions are now fixed, + const rook1Pos = positions[0]; + const rook2Pos = positions[1]; + pieces[c][rook1Pos] = "r"; + pieces[c][bishop1Pos] = "b"; + pieces[c][queen1Pos] = "q"; + pieces[c][queen2Pos] = "q"; + pieces[c][bishop2Pos] = "b"; + pieces[c][rook2Pos] = "r"; } - - let positions = ArrayFun.range(6); - - // Get random squares for bishops - let randIndex = 2 * Random.randInt(3); - const bishop1Pos = positions[randIndex]; - let randIndex_tmp = 2 * Random.randInt(3) + 1; - const bishop2Pos = positions[randIndex_tmp]; - positions.splice(Math.max(randIndex, randIndex_tmp), 1); - positions.splice(Math.min(randIndex, randIndex_tmp), 1); - - // Get random square for queens - randIndex = Random.randInt(4); - const queen1Pos = positions[randIndex]; - positions.splice(randIndex, 1); - randIndex = Random.randInt(3); - const queen2Pos = positions[randIndex]; - positions.splice(randIndex, 1); - - // Rooks positions are now fixed, - const rook1Pos = positions[0]; - const rook2Pos = positions[1]; - - pieces[c][rook1Pos] = "r"; - pieces[c][bishop1Pos] = "b"; - pieces[c][queen1Pos] = "q"; - pieces[c][queen2Pos] = "q"; - pieces[c][bishop2Pos] = "b"; - pieces[c][rook2Pos] = "r"; + fen = ( + pieces["b"].join("") + "/" + + pieces["b"].map(p => piece2pawn[p]).join("") + + "/6/6/" + + pieces["w"].map(p => piece2pawn[p].toUpperCase()).join("") + "/" + + pieces["w"].join("").toUpperCase() + + " w 0" + ); } - - return ( - pieces["b"].join("") + "/" + - pieces["b"].map(p => piece2pawn[p]).join("") + - "/6/6/" + - pieces["w"].map(p => piece2pawn[p].toUpperCase()).join("") + "/" + - pieces["w"].join("").toUpperCase() + - " w 0" - ); + return { fen: fen, o: {} }; } + // Triangles are rotated from opponent viewpoint (=> suffix "_inv") pieces(color, x, y) { + const allSpecs = super.pieces(color, x, y); return { - 'r': super.pieces(color, x, y)['r'], - 'q': super.pieces(color, x, y)['q'], - 'b': { - // Triangle is rotated from opponent viewpoint - "class": "bishop" + (this.playerColor != color ? "_inv" : ""), - moves: [ { steps: [[1, 1], [1, -1], [-1, 1], [-1, -1]] } ] - }, + 'r': allSpecs['r'], + 'q': allSpecs['q'], + 'b': Object.assign({}, allSpecs['b'], + {"class": "bishop" + (this.playerColor != color ? "_inv" : "")}), 's': { //"square" "class": "babyrook", moves: [ @@ -143,8 +143,14 @@ export default class AlapoRules extends ChessRules { won[c] = this.board[goal].some((b,j) => { return ( this.getColor(goal, j) == c && - this.findCapturesOn( - [goal, j], {one: true, oppCol: oppCol}).length == 0 + !this.findCapturesOn( + [goal, j], + { + one: true, + oppCol: oppCol, + segments: this.options["cylinder"] + } + ) ); }); }