X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=variants%2FAlapo%2Fclass.js;h=199a169b82a2c4404e697d7b7c299af401fe2f08;hb=HEAD;hp=881671f597fa6378251f2175a0cc5fe6a30cbbfd;hpb=6b9320bb6e42ece7694df32f85aab4d2989f6a13;p=xogo.git diff --git a/variants/Alapo/class.js b/variants/Alapo/class.js index 881671f..9fcfc98 100644 --- a/variants/Alapo/class.js +++ b/variants/Alapo/class.js @@ -1,6 +1,7 @@ import ChessRules from "/base_rules.js"; -import { ArrayFun } from "/utils/array.js"; -import { Random } from "/utils/alea.js"; +import {ArrayFun} from "/utils/array.js"; +import {Random} from "/utils/alea.js"; +import {FenUtil} from "/utils/setupPieces.js"; export default class AlapoRules extends ChessRules { @@ -28,64 +29,27 @@ export default class AlapoRules extends ChessRules { return board; } - genRandInitFen(seed) { - if (this.options["randomness"] == 0) - return "rbqqbr/tcssct/6/6/TCSSCT/RBQQBR w 0"; - - Random.setSeed(seed); - + genRandInitBaseFen() { + const s = FenUtil.setupPieces( + ['r', 'b', 'q', 'q', 'b', 'r'], + { + randomness: this.options["randomness"], + diffCol: ['b'] + } + ); const piece2pawn = { r: 't', q: 's', b: 'c' }; - - let pieces = { w: new Array(6), b: new Array(6) }; - // Shuffle pieces on first (and last rank if randomness == 2) - for (let c of ["w", "b"]) { - if (c == 'b' && this.options["randomness"] == 1) { - pieces['b'] = pieces['w']; - break; - } - - let positions = ArrayFun.range(6); - - // Get random squares for bishops - let randIndex = 2 * Random.randInt(3); - const bishop1Pos = positions[randIndex]; - let randIndex_tmp = 2 * Random.randInt(3) + 1; - const bishop2Pos = positions[randIndex_tmp]; - positions.splice(Math.max(randIndex, randIndex_tmp), 1); - positions.splice(Math.min(randIndex, randIndex_tmp), 1); - - // Get random square for queens - randIndex = Random.randInt(4); - const queen1Pos = positions[randIndex]; - positions.splice(randIndex, 1); - randIndex = Random.randInt(3); - const queen2Pos = positions[randIndex]; - positions.splice(randIndex, 1); - - // Rooks positions are now fixed, - const rook1Pos = positions[0]; - const rook2Pos = positions[1]; - - pieces[c][rook1Pos] = "r"; - pieces[c][bishop1Pos] = "b"; - pieces[c][queen1Pos] = "q"; - pieces[c][queen2Pos] = "q"; - pieces[c][bishop2Pos] = "b"; - pieces[c][rook2Pos] = "r"; - } - - return ( - pieces["b"].join("") + "/" + - pieces["b"].map(p => piece2pawn[p]).join("") + + const fen = ( + s.b.join("") + "/" + + s.b.map(p => piece2pawn[p]).join("") + "/6/6/" + - pieces["w"].map(p => piece2pawn[p].toUpperCase()).join("") + "/" + - pieces["w"].join("").toUpperCase() + - " w 0" + s.w.map(p => piece2pawn[p].toUpperCase()).join("") + "/" + + s.w.join("").toUpperCase() ); + return { fen: fen, o: {} }; } // Triangles are rotated from opponent viewpoint (=> suffix "_inv") @@ -98,7 +62,7 @@ export default class AlapoRules extends ChessRules { {"class": "bishop" + (this.playerColor != color ? "_inv" : "")}), 's': { //"square" "class": "babyrook", - moves: [ + both: [ { steps: [[0, 1], [0, -1], [1, 0], [-1, 0]], range: 1 @@ -107,7 +71,7 @@ export default class AlapoRules extends ChessRules { }, 'c': { //"circle" "class": "babyqueen", - moves: [ + both: [ { steps: [ [0, 1], [0, -1], [1, 0], [-1, 0], @@ -119,7 +83,7 @@ export default class AlapoRules extends ChessRules { }, 't': { //"triangle" "class": "babybishop" + (this.playerColor != color ? "_inv" : ""), - moves: [ + both: [ { steps: [[1, 1], [1, -1], [-1, 1], [-1, -1]], range: 1 @@ -144,7 +108,7 @@ export default class AlapoRules extends ChessRules { // Try both colors (to detect potential suicides) let won = {}; for (let c of ['w', 'b']) { - const oppCol = C.GetOppCol(c); + const oppCol = C.GetOppTurn(c); const goal = (c == 'w' ? 0 : 5); won[c] = this.board[goal].some((b,j) => { return (