X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=sockets.js;h=1ebd521280375502cfbe6b2de4e8e8582d8d3164;hb=b955c65b942d09d24b5c3bed0d755d4f2f8f71f1;hp=c130dd78d76681ecf48cf2acc26899e467aba0b8;hpb=56a683cd685eceeff44560c060c9c97605429ee1;p=vchess.git diff --git a/sockets.js b/sockets.js index c130dd78..1ebd5212 100644 --- a/sockets.js +++ b/sockets.js @@ -1,134 +1,154 @@ const url = require('url'); -const sqlite3 = require('sqlite3'); -const db = new sqlite3.Database('db/vchess.sqlite'); +const VariantModel = require("./models/Variant"); + +// Node version in Ubuntu 16.04 does not know about URL class +function getJsonFromUrl(url) { + var query = url.substr(2); //starts with "/?" + var result = {}; + query.split("&").forEach(function(part) { + var item = part.split("="); + result[item[0]] = decodeURIComponent(item[1]); + }); + return result; +} + +// TODO: empêcher multi-log du même user (envoyer le user ID + secret en même temps que name et...) +// --> si secret ne matche pas celui trouvé en DB, stop + +// TODO: this file in the end will be much simpler, just tracking connect/disconnect +// (everything else using WebRTC) module.exports = function(wss) { - db.serialize(function() { - db.all("SELECT * FROM Variants", (err,variants) => { - let clients = { "index": {} }; - let games = {}; //pending games (player sid) - for (const v of variants) - clients[v.name] = {}; - // No-op function as a callback when sending messages - const noop = () => { }; - wss.on("connection", (socket, req) => { - const params = new URL("http://localhost" + req.url).searchParams; - const sid = params.get("sid"); - const page = params.get("page"); - // Ignore duplicate connections: - if (!!clients[page][sid]) - { - socket.send(JSON.stringify({code:"duplicate"})); - return; - } - clients[page][sid] = socket; - if (page == "index") - { - // Send counting info - const countings = {}; - for (const v of variants) - countings[v.name] = Object.keys(clients[v.name]).length; - socket.send(JSON.stringify({code:"counts",counts:countings})); - } - else + VariantModel.getAll((err,variants) => { + let clients = { "index": {} }; + let games = {}; //pending games (player sid) + for (const v of variants) + clients[v.id] = {}; + // No-op function as a callback when sending messages + const noop = () => { }; + wss.on("connection", (socket, req) => { +// const params = new URL("http://localhost" + req.url).searchParams; +// const sid = params.get("sid"); +// const page = params.get("page"); + var query = getJsonFromUrl(req.url); + const sid = query["sid"]; + const page = query["page"]; + // Ignore duplicate connections: + if (!!clients[page][sid]) + { + socket.send(JSON.stringify({code:"duplicate"})); + return; + } + clients[page][sid] = socket; + if (page == "index") + { + // Send counting info + const countings = {}; + for (const v of variants) + countings[v.id] = Object.keys(clients[v.id]).length; + socket.send(JSON.stringify({code:"counts",counts:countings})); + } + else + { + // Send to every client connected on index an update message for counts + Object.keys(clients["index"]).forEach( k => { + clients["index"][k].send( + JSON.stringify({code:"increase",vid:page}), noop); + }); + // Also notify potential opponents: + // hit all clients which check if sid corresponds + Object.keys(clients[page]).forEach( k => { + clients[page][k].send(JSON.stringify({code:"connect",id:sid}), noop); + }); + socket.on("message", objtxt => { + let obj = JSON.parse(objtxt); + switch (obj.code) + { + case "newchat": + if (!!clients[page][obj.oppid]) + { + clients[page][obj.oppid].send( + JSON.stringify({code:"newchat",msg:obj.msg}), noop); + } + break; + case "newmove": + if (!!clients[page][obj.oppid]) + { + clients[page][obj.oppid].send( + JSON.stringify({code:"newmove",move:obj.move}), noop); + } + break; + case "ping": + if (!!clients[page][obj.oppid]) + socket.send(JSON.stringify({code:"pong",gameId:obj.gameId})); + break; + case "myname": + // Reveal my username to opponent + if (!!clients[page][obj.oppid]) + { + clients[page][obj.oppid].send(JSON.stringify({ + code:"oppname", name:obj.name})); + } + break; + case "lastate": + if (!!clients[page][obj.oppid]) + { + const oppId = obj.oppid; + obj.oppid = sid; //I'm oppid for my opponent + clients[page][oppId].send(JSON.stringify(obj), noop); + } + break; + case "newgame": + if (!!games[page]) + { + // Start a new game + const oppId = games[page]["id"]; + const fen = games[page]["fen"]; + const gameId = games[page]["gameid"]; + delete games[page]; + const mycolor = (Math.random() < 0.5 ? 'w' : 'b'); + socket.send(JSON.stringify( + {code:"newgame",fen:fen,oppid:oppId,color:mycolor,gameid:gameId})); + if (!!clients[page][oppId]) + { + clients[page][oppId].send( + JSON.stringify( + {code:"newgame",fen:fen,oppid:sid,color:mycolor=="w"?"b":"w",gameid:gameId}), + noop); + } + } + else + games[page] = {id:sid, fen:obj.fen, gameid:obj.gameid}; //wait for opponent + break; + case "cancelnewgame": //if a user cancel his seek + delete games[page]; + break; + case "resign": + if (!!clients[page][obj.oppid]) + clients[page][obj.oppid].send(JSON.stringify({code:"resign"}), noop); + break; + // TODO: case "challenge" (get ID) --> send to all, "acceptchallenge" (with ID) --> send to all, "cancelchallenge" --> send to all + // also, "sendgame" (give current game info, if any) --> to new connections, "sendchallenges" (same for challenges) --> to new connections + } + }); + } + socket.on("close", () => { + delete clients[page][sid]; + // Remove potential pending game + if (!!games[page] && games[page]["id"] == sid) + delete games[page]; + if (page != "index") { // Send to every client connected on index an update message for counts Object.keys(clients["index"]).forEach( k => { clients["index"][k].send( - JSON.stringify({code:"increase",vname:page}), noop); - }); - // Also notify potential opponents: - // hit all clients which check if sid corresponds - Object.keys(clients[page]).forEach( k => { - clients[page][k].send(JSON.stringify({code:"connect",id:sid}), noop); - }); - socket.on("message", objtxt => { - let obj = JSON.parse(objtxt); - switch (obj.code) - { - case "newchat": - if (!!clients[page][obj.oppid]) - { - clients[page][obj.oppid].send( - JSON.stringify({code:"newchat",msg:obj.msg}), noop); - } - break; - case "newmove": - if (!!clients[page][obj.oppid]) - { - clients[page][obj.oppid].send( - JSON.stringify({code:"newmove",move:obj.move}), noop); - } - break; - case "ping": - if (!!clients[page][obj.oppid]) - socket.send(JSON.stringify({code:"pong",gameId:obj.gameId})); - break; - case "myname": - // Reveal my username to opponent - if (!!clients[page][obj.oppid]) - { - clients[page][obj.oppid].send(JSON.stringify({ - code:"oppname", name:obj.name})); - } - break; - case "lastate": - if (!!clients[page][obj.oppid]) - { - const oppId = obj.oppid; - obj.oppid = sid; //I'm oppid for my opponent - clients[page][oppId].send(JSON.stringify(obj), noop); - } - break; - case "newgame": - if (!!games[page]) - { - // Start a new game - const oppId = games[page]["id"]; - const fen = games[page]["fen"]; - delete games[page]; - const mycolor = Math.random() < 0.5 ? 'w' : 'b'; - socket.send(JSON.stringify( - {code:"newgame",fen:fen,oppid:oppId,color:mycolor})); - if (!!clients[page][oppId]) - { - clients[page][oppId].send( - JSON.stringify( - {code:"newgame",fen:fen,oppid:sid,color:mycolor=="w"?"b":"w"}), - noop); - } - } - else - games[page] = {id:sid, fen:obj.fen}; //wait for opponent - break; - case "cancelnewgame": //if a user cancel his seek - delete games[page]; - break; - case "resign": - if (!!clients[page][obj.oppid]) - clients[page][obj.oppid].send(JSON.stringify({code:"resign"}), noop); - break; - } + JSON.stringify({code:"decrease",vid:page}), noop); }); } - socket.on("close", () => { - delete clients[page][sid]; - // Remove potential pending game - if (!!games[page] && games[page]["id"] == sid) - delete games[page]; - if (page != "index") - { - // Send to every client connected on index an update message for counts - Object.keys(clients["index"]).forEach( k => { - clients["index"][k].send( - JSON.stringify({code:"decrease",vname:page}), noop); - }); - } - // Also notify potential opponents: - // hit all clients which check if sid corresponds - Object.keys(clients[page]).forEach( k => { - clients[page][k].send(JSON.stringify({code:"disconnect",id:sid}), noop); - }); + // Also notify potential opponents: + // hit all clients which check if sid corresponds + Object.keys(clients[page]).forEach( k => { + clients[page][k].send(JSON.stringify({code:"disconnect",id:sid}), noop); }); }); });