X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=sockets.js;fp=sockets.js;h=0000000000000000000000000000000000000000;hb=625022fdcf750f0aff8fcd699f7e9b89730e1d10;hp=1ebd521280375502cfbe6b2de4e8e8582d8d3164;hpb=b955c65b942d09d24b5c3bed0d755d4f2f8f71f1;p=vchess.git diff --git a/sockets.js b/sockets.js deleted file mode 100644 index 1ebd5212..00000000 --- a/sockets.js +++ /dev/null @@ -1,156 +0,0 @@ -const url = require('url'); -const VariantModel = require("./models/Variant"); - -// Node version in Ubuntu 16.04 does not know about URL class -function getJsonFromUrl(url) { - var query = url.substr(2); //starts with "/?" - var result = {}; - query.split("&").forEach(function(part) { - var item = part.split("="); - result[item[0]] = decodeURIComponent(item[1]); - }); - return result; -} - -// TODO: empêcher multi-log du même user (envoyer le user ID + secret en même temps que name et...) -// --> si secret ne matche pas celui trouvé en DB, stop - -// TODO: this file in the end will be much simpler, just tracking connect/disconnect -// (everything else using WebRTC) - -module.exports = function(wss) { - VariantModel.getAll((err,variants) => { - let clients = { "index": {} }; - let games = {}; //pending games (player sid) - for (const v of variants) - clients[v.id] = {}; - // No-op function as a callback when sending messages - const noop = () => { }; - wss.on("connection", (socket, req) => { -// const params = new URL("http://localhost" + req.url).searchParams; -// const sid = params.get("sid"); -// const page = params.get("page"); - var query = getJsonFromUrl(req.url); - const sid = query["sid"]; - const page = query["page"]; - // Ignore duplicate connections: - if (!!clients[page][sid]) - { - socket.send(JSON.stringify({code:"duplicate"})); - return; - } - clients[page][sid] = socket; - if (page == "index") - { - // Send counting info - const countings = {}; - for (const v of variants) - countings[v.id] = Object.keys(clients[v.id]).length; - socket.send(JSON.stringify({code:"counts",counts:countings})); - } - else - { - // Send to every client connected on index an update message for counts - Object.keys(clients["index"]).forEach( k => { - clients["index"][k].send( - JSON.stringify({code:"increase",vid:page}), noop); - }); - // Also notify potential opponents: - // hit all clients which check if sid corresponds - Object.keys(clients[page]).forEach( k => { - clients[page][k].send(JSON.stringify({code:"connect",id:sid}), noop); - }); - socket.on("message", objtxt => { - let obj = JSON.parse(objtxt); - switch (obj.code) - { - case "newchat": - if (!!clients[page][obj.oppid]) - { - clients[page][obj.oppid].send( - JSON.stringify({code:"newchat",msg:obj.msg}), noop); - } - break; - case "newmove": - if (!!clients[page][obj.oppid]) - { - clients[page][obj.oppid].send( - JSON.stringify({code:"newmove",move:obj.move}), noop); - } - break; - case "ping": - if (!!clients[page][obj.oppid]) - socket.send(JSON.stringify({code:"pong",gameId:obj.gameId})); - break; - case "myname": - // Reveal my username to opponent - if (!!clients[page][obj.oppid]) - { - clients[page][obj.oppid].send(JSON.stringify({ - code:"oppname", name:obj.name})); - } - break; - case "lastate": - if (!!clients[page][obj.oppid]) - { - const oppId = obj.oppid; - obj.oppid = sid; //I'm oppid for my opponent - clients[page][oppId].send(JSON.stringify(obj), noop); - } - break; - case "newgame": - if (!!games[page]) - { - // Start a new game - const oppId = games[page]["id"]; - const fen = games[page]["fen"]; - const gameId = games[page]["gameid"]; - delete games[page]; - const mycolor = (Math.random() < 0.5 ? 'w' : 'b'); - socket.send(JSON.stringify( - {code:"newgame",fen:fen,oppid:oppId,color:mycolor,gameid:gameId})); - if (!!clients[page][oppId]) - { - clients[page][oppId].send( - JSON.stringify( - {code:"newgame",fen:fen,oppid:sid,color:mycolor=="w"?"b":"w",gameid:gameId}), - noop); - } - } - else - games[page] = {id:sid, fen:obj.fen, gameid:obj.gameid}; //wait for opponent - break; - case "cancelnewgame": //if a user cancel his seek - delete games[page]; - break; - case "resign": - if (!!clients[page][obj.oppid]) - clients[page][obj.oppid].send(JSON.stringify({code:"resign"}), noop); - break; - // TODO: case "challenge" (get ID) --> send to all, "acceptchallenge" (with ID) --> send to all, "cancelchallenge" --> send to all - // also, "sendgame" (give current game info, if any) --> to new connections, "sendchallenges" (same for challenges) --> to new connections - } - }); - } - socket.on("close", () => { - delete clients[page][sid]; - // Remove potential pending game - if (!!games[page] && games[page]["id"] == sid) - delete games[page]; - if (page != "index") - { - // Send to every client connected on index an update message for counts - Object.keys(clients["index"]).forEach( k => { - clients["index"][k].send( - JSON.stringify({code:"decrease",vid:page}), noop); - }); - } - // Also notify potential opponents: - // hit all clients which check if sid corresponds - Object.keys(clients[page]).forEach( k => { - clients[page][k].send(JSON.stringify({code:"disconnect",id:sid}), noop); - }); - }); - }); - }); -}