X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=server.js;h=dc8bd97922c7b7f8a007187c29366823e85d2b6f;hb=f55a0a6753a62257c7caa62ae49c8a5673769065;hp=72d285c12e489e04554056a197b7ed3319f80705;hpb=b4ae3ff62916d54d56778f63ef0231bfb5761142;p=xogo.git diff --git a/server.js b/server.js index 72d285c..dc8bd97 100644 --- a/server.js +++ b/server.js @@ -7,6 +7,7 @@ const wss = new WebSocket.Server({ let challenges = {}; //variantName --> socketId, name let games = {}; //gameId --> gameInfo (vname, fen, players, options, time) +let moveHash = {}; //gameId --> set of hashes seen so far let sockets = {}; //socketId --> socket const variants = require("./variants.js"); const Crypto = require("crypto"); @@ -17,7 +18,7 @@ function send(sid, code, data) { // If a player deletes local infos and then tries to resume a game, // sockets[oppSid] will probably not exist anymore: if (socket) - socket.send(JSON.stringify(Object.assign({ code: code }, data))); + socket.send(JSON.stringify(Object.assign({code: code}, data))); } function initializeGame(vname, players, options) { @@ -34,16 +35,14 @@ function initializeGame(vname, players, options) { // Provide seed in case of, so that both players initialize with same FEN function launchGame(gid) { + moveHash[gid] = {}; const gameInfo = Object.assign( - {seed: Math.floor(Math.random() * 1984), gid: gid}, + {seed: Math.floor(Math.random() * 19840), gid: gid}, games[gid] ); // players array is supposed to be full: - for (const p of games[gid].players) { - send(p.sid, - "gamestart", - Object.assign({randvar: p.randvar}, gameInfo)); - } + for (const p of games[gid].players) + send(p.sid, "gamestart", gameInfo); } function getRandomVariant() { @@ -63,9 +62,9 @@ wss.on("connection", (socket, req) => { switch (obj.code) { // Send challenge (may trigger game creation) case "seekgame": { - let opponent = undefined, - choice = undefined; - const vname = obj.vname, + let oppIndex = undefined, //variant name + choice = undefined; //variant finally played + const vname = obj.vname, //variant requested randvar = (obj.vname == "_random"); if (vname == "_random") { // Pick any current challenge if possible @@ -73,22 +72,28 @@ wss.on("connection", (socket, req) => { if (currentChalls.length >= 1) { choice = currentChalls[Math.floor(Math.random() * currentChalls.length)]; - opponent = challenges[choice]; + oppIndex = choice; } } else if (challenges[vname]) { - opponent = challenges[vname]; + // Anyone wanting to play the same variant ? choice = vname; + oppIndex = vname; } - if (opponent) { - delete challenges[choice]; + else if (challenges["_random"]) { + // Anyone accepting any variant (including vname) ? + choice = vname; + oppIndex = "_random"; + } + if (oppIndex) { if (choice == "_random") choice = getRandomVariant(); // Launch game let players = [ {sid: sid, name: obj.name, randvar: randvar}, - opponent + Object.assign({}, challenges[oppIndex]) ]; + delete challenges[oppIndex]; if (Math.random() < 0.5) players = players.reverse(); // Empty options = default @@ -129,11 +134,10 @@ wss.on("connection", (socket, req) => { const allrand = games[obj.gid].rematch.every(r => r == 2); if (allrand) vname = getRandomVariant(); - games[obj.gid].players.forEach(p => - p.randvar = allrand ? true : false); + games[obj.gid].players.forEach(p => p.randvar = allrand); const gid = initializeGame(vname, - games[obj.gid].players.reverse(), - games[obj.gid].options); + games[obj.gid].players.reverse(), + games[obj.gid].options); launchGame(gid); } } @@ -187,6 +191,13 @@ wss.on("connection", (socket, req) => { break; // Relay a move + update games object case "newmove": + // NOTE: still potential racing issues, but... fingers crossed + const hash = Crypto.createHash("md5") + .update(JSON.stringify(obj.fen)) + .digest("hex"); + if (moveHash[hash]) + break; + moveHash[hash] = true; games[obj.gid].fen = obj.fen; games[obj.gid].time = Date.now(); //update timestamp in case of const playingWhite = (games[obj.gid].players[0].sid == sid);