X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=server%2Fsockets.js;h=f1853b50bc37af1a4e7740791a35d10cf91cd889;hb=f854c94f5ba65f1797fd803416e53f057f29f151;hp=795ed433421367895f650771bb69c441473052da;hpb=9335d45b03966f433df8dd84ec31e8a22585a97f;p=vchess.git diff --git a/server/sockets.js b/server/sockets.js index 795ed433..f1853b50 100644 --- a/server/sockets.js +++ b/server/sockets.js @@ -1,6 +1,7 @@ const url = require('url'); // Node version in Ubuntu 16.04 does not know about URL class +// NOTE: url is already transformed, without ?xxx=yyy... parts function getJsonFromUrl(url) { const query = url.substr(2); //starts with "/?" @@ -13,177 +14,212 @@ function getJsonFromUrl(url) } module.exports = function(wss) { - let clients = {}; //associative array sid --> socket + // Associative array page --> sid --> tmpId --> socket + // "page" is either "/" for hall or "/game/some_gid" for Game, + // tmpId is required if a same user (browser) has different tabs + let clients = {}; wss.on("connection", (socket, req) => { const query = getJsonFromUrl(req.url); const sid = query["sid"]; - if (!!clients[sid]) - return socket.send(JSON.stringify({code:"duplicate"})); - clients[sid] = {sock: socket, page: query["page"]}; - const notifyRoom = (page,code,obj={},excluded=[]) => { - Object.keys(clients).forEach(k => { - if (k in excluded) - return; - if (k != sid && clients[k].page == page) - { - clients[k].sock.send(JSON.stringify(Object.assign( + const tmpId = query["tmpId"]; + const page = query["page"]; + const notifyRoom = (page,code,obj={}) => { + if (!clients[page]) + return; + Object.keys(clients[page]).forEach(k => { + Object.keys(clients[page][k]).forEach(x => { + if (k == sid && x == tmpId) + return; + clients[page][k][x].send(JSON.stringify(Object.assign( {code:code, from:sid}, obj))); - } + }); }); }; - // Wait for "connect" message to notify connection to the room, - // because if game loading is slow the message listener might - // not be ready too early. - socket.on("message", objtxt => { + const deleteConnexion = () => { + if (!clients[page] || !clients[page][sid] || !clients[page][sid][tmpId]) + return; //job already done + delete clients[page][sid][tmpId]; + if (Object.keys(clients[page][sid]).length == 0) + { + delete clients[page][sid]; + if (Object.keys(clients[page]) == 0) + delete clients[page]; + } + }; + const messageListener = (objtxt) => { let obj = JSON.parse(objtxt); - if (!!obj.target && !clients[obj.target]) - return; //receiver not connected, nothing we can do + if (!!obj.target) + { + // Check if receiver is connected, because there may be some lag + // between a client disconnects and another notice. + if (Array.isArray(obj.target)) + { + if (!clients[page][obj.target[0]] || + !clients[page][obj.target[0]][obj.target[1]]) + { + return; + } + } + else if (!clients[page][obj.target]) + return; + } switch (obj.code) { + // Wait for "connect" message to notify connection to the room, + // because if game loading is slow the message listener might + // not be ready too early. case "connect": - notifyRoom(query["page"], "connect"); //Hall or Game - if (query["page"].indexOf("/game/") >= 0) - notifyRoom("/", "gconnect"); //notify main hall - break; - case "pollclients": { - const curPage = clients[sid].page; - socket.send(JSON.stringify({code:"pollclients", - sockIds: Object.keys(clients).filter(k => - k != sid && clients[k].page == curPage - )})); + notifyRoom(page, "connect"); + if (page.indexOf("/game/") >= 0) + notifyRoom("/", "gconnect", {page:page}); break; } - case "pollgamers": - socket.send(JSON.stringify({code:"pollgamers", - sockIds: Object.keys(clients).filter(k => - k != sid && clients[k].page.indexOf("/game/") >= 0 - )})); - break; - case "pagechange": - // page change clients[sid].page --> obj.page -console.log("page change: " + clients[sid].page + " " + obj.page + " " + sid); - notifyRoom(clients[sid].page, "disconnect"); - if (clients[sid].page.indexOf("/game/") >= 0) - notifyRoom("/", "gdisconnect"); - clients[sid].page = obj.page; - notifyRoom(obj.page, "connect"); - if (obj.page.indexOf("/game/") >= 0) - notifyRoom("/", "gconnect"); + case "disconnect": + // When page changes: + deleteConnexion(); + if (!clients[page] || !clients[page][sid]) + { + // I effectively disconnected from this page: + notifyRoom(page, "disconnect"); + if (page.indexOf("/game/") >= 0) + notifyRoom("/", "gdisconnect", {page:page}); + } break; - case "askidentity": - clients[obj.target].sock.send(JSON.stringify( - {code:"askidentity",from:sid})); + case "killme": + { + // Self multi-connect: manual removal + disconnect + const doKill = (pg) => { + Object.keys(clients[pg][obj.sid]).forEach(x => { + clients[pg][obj.sid][x].send(JSON.stringify({code: "killed"})); + }); + delete clients[pg][obj.sid]; + }; + const disconnectFromOtherConnexion = (pg,code,o={}) => { + Object.keys(clients[pg]).forEach(k => { + if (k != obj.sid) + { + Object.keys(clients[pg][k]).forEach(x => { + clients[pg][k][x].send(JSON.stringify(Object.assign( + {code:code, from:obj.sid}, o))); + }); + } + }); + }; + Object.keys(clients).forEach(pg => { + if (!!clients[pg][obj.sid]) + { + doKill(pg); + disconnectFromOtherConnexion(pg, "disconnect"); + if (pg.indexOf("/game/") >= 0 && !!clients["/"]) + disconnectFromOtherConnexion("/", "gdisconnect", {page:pg}); + } + }); break; - case "askchallenge": - clients[obj.target].sock.send(JSON.stringify( - {code:"askchallenge",from:sid})); + } + case "pollclients": //from Hall or Game + { + let sockIds = []; + Object.keys(clients[page]).forEach(k => { + // Avoid polling myself: no new information to get + if (k != sid) + sockIds.push(k); + }); + socket.send(JSON.stringify({code:"pollclients", sockIds:sockIds})); break; - case "askgames": + } + case "pollclientsandgamers": //from Hall { - // Check all clients playing, and send them a "askgame" message - let gameSids = {}; //game ID --> [sid1, sid2] - const regexpGid = /\/[a-zA-Z0-9]+$/; - Object.keys(clients).forEach(k => { - if (k != sid && clients[k].page.indexOf("/game/") >= 0) + let sockIds = []; + Object.keys(clients["/"]).forEach(k => { + // Avoid polling myself: no new information to get + if (k != sid) + sockIds.push({sid:k}); + }); + // NOTE: a "gamer" could also just be an observer + Object.keys(clients).forEach(p => { + if (p != "/") { - const gid = clients[k].page.match(regexpGid)[0]; - if (!gameSids[gid]) - gameSids[gid] = [k]; - else - gameSids[gid].push(k); + Object.keys(clients[p]).forEach(k => { + if (k != sid) + sockIds.push({sid:k, page:p}); //page needed for gamers + }); } }); - // Request only one client out of 2 (TODO: this is a bit heavy) - // Alt: ask game to all, and filter later? - Object.keys(gameSids).forEach(gid => { - const L = gameSids[gid].length; - const idx = L > 1 - ? Math.floor(Math.random() * Math.floor(L)) - : 0; - const rid = gameSids[gid][idx]; - clients[rid].sock.send(JSON.stringify( - {code:"askgame", from: sid})); - }); + socket.send(JSON.stringify({code:"pollclientsandgamers", sockIds:sockIds})); break; } + + // Asking something: from is fully identified, + // but the requested resource can be from any tmpId (except current!) + case "askidentity": + case "asklastate": + case "askchallenge": + case "askgame": case "askfullgame": - clients[obj.target].sock.send(JSON.stringify( - {code:"askfullgame", from:sid})); - break; - case "fullgame": - clients[obj.target].sock.send(JSON.stringify( - {code:"fullgame", game:obj.game})); - break; - case "identity": - clients[obj.target].sock.send(JSON.stringify( - {code:"identity",user:obj.user})); - break; - case "refusechallenge": - clients[obj.target].sock.send(JSON.stringify( - {code:"refusechallenge", cid:obj.cid, from:sid})); - break; - case "deletechallenge": - clients[obj.target].sock.send(JSON.stringify( - {code:"deletechallenge", cid:obj.cid, from:sid})); - break; - case "newgame": - clients[obj.target].sock.send(JSON.stringify( - {code:"newgame", gameInfo:obj.gameInfo, cid:obj.cid})); - break; - case "challenge": - clients[obj.target].sock.send(JSON.stringify( - {code:"challenge", chall:obj.chall, from:sid})); - break; - case "game": - if (!!obj.target) - { - clients[obj.target].sock.send(JSON.stringify( - {code:"game", game:obj.game, from:sid})); - } - else + { + const tmpIds = Object.keys(clients[page][obj.target]); + if (obj.target == sid) //targetting myself { - // Notify all room except opponent and me: - notifyRoom("/", "game", {game:obj.game}, [obj.oppsid]); + const idx_myTmpid = tmpIds.findIndex(x => x == tmpId); + if (idx_myTmpid >= 0) + tmpIds.splice(idx_myTmpid, 1); } + const tmpId_idx = Math.floor(Math.random() * tmpIds.length); + clients[page][obj.target][tmpIds[tmpId_idx]].send( + JSON.stringify({code:obj.code, from:[sid,tmpId]})); break; - case "newchat": - notifyRoom(clients[sid].page, "newchat", {chat:obj.chat}); + } + + // Some Hall events: target all tmpId's (except mine), + case "refusechallenge": + case "startgame": + Object.keys(clients[page][obj.target]).forEach(x => { + if (obj.target != sid || x != tmpId) + { + clients[page][obj.target][x].send(JSON.stringify( + {code:obj.code, data:obj.data})); + } + }); break; - // TODO: WebRTC instead in this case (most demanding?) - // --> At least do a "notifyRoom" + + // Notify all room: mostly game events + case "newchat": + case "newchallenge": + case "newgame": + case "deletechallenge": case "newmove": - clients[obj.target].sock.send(JSON.stringify( - {code:"newmove", move:obj.move})); - break; - case "lastate": - clients[obj.target].sock.send(JSON.stringify( - {code:"lastate", state:obj.state})); - break; case "resign": - clients[obj.target].sock.send(JSON.stringify( - {code:"resign", side:obj.side})); - break; case "abort": - clients[obj.target].sock.send(JSON.stringify( - {code:"abort"})); - break; case "drawoffer": - clients[obj.target].sock.send(JSON.stringify( - {code:"drawoffer"})); - break; case "draw": - clients[obj.target].sock.send(JSON.stringify( - {code:"draw", message:obj.message})); + notifyRoom(page, obj.code, {data:obj.data}); + break; + + // Passing, relaying something: from isn't needed, + // but target is fully identified (sid + tmpId) + case "challenge": + case "fullgame": + case "game": + case "identity": + case "lastate": + clients[page][obj.target[0]][obj.target[1]].send(JSON.stringify( + {code:obj.code, data:obj.data})); break; } - }); - socket.on("close", () => { - const page = clients[sid].page; - delete clients[sid]; - notifyRoom(page, "disconnect"); - if (page.indexOf("/game/") >= 0) - notifyRoom("/", "gdisconnect"); //notify main hall - }); + }; + const closeListener = () => { + // For tab or browser closing: + deleteConnexion(); + }; + // Update clients object: add new connexion + if (!clients[page]) + clients[page] = {[sid]: {[tmpId]: socket}}; + else if (!clients[page][sid]) + clients[page][sid] = {[tmpId]: socket}; + else + clients[page][sid][tmpId] = socket; + socket.on("message", messageListener); + socket.on("close", closeListener); }); }