X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=server%2Fsockets.js;h=f1853b50bc37af1a4e7740791a35d10cf91cd889;hb=f854c94f5ba65f1797fd803416e53f057f29f151;hp=1ebd521280375502cfbe6b2de4e8e8582d8d3164;hpb=625022fdcf750f0aff8fcd699f7e9b89730e1d10;p=vchess.git diff --git a/server/sockets.js b/server/sockets.js index 1ebd5212..f1853b50 100644 --- a/server/sockets.js +++ b/server/sockets.js @@ -1,156 +1,225 @@ const url = require('url'); -const VariantModel = require("./models/Variant"); // Node version in Ubuntu 16.04 does not know about URL class -function getJsonFromUrl(url) { - var query = url.substr(2); //starts with "/?" - var result = {}; - query.split("&").forEach(function(part) { - var item = part.split("="); - result[item[0]] = decodeURIComponent(item[1]); - }); - return result; +// NOTE: url is already transformed, without ?xxx=yyy... parts +function getJsonFromUrl(url) +{ + const query = url.substr(2); //starts with "/?" + let result = {}; + query.split("&").forEach((part) => { + const item = part.split("="); + result[item[0]] = decodeURIComponent(item[1]); + }); + return result; } -// TODO: empêcher multi-log du même user (envoyer le user ID + secret en même temps que name et...) -// --> si secret ne matche pas celui trouvé en DB, stop +module.exports = function(wss) { + // Associative array page --> sid --> tmpId --> socket + // "page" is either "/" for hall or "/game/some_gid" for Game, + // tmpId is required if a same user (browser) has different tabs + let clients = {}; + wss.on("connection", (socket, req) => { + const query = getJsonFromUrl(req.url); + const sid = query["sid"]; + const tmpId = query["tmpId"]; + const page = query["page"]; + const notifyRoom = (page,code,obj={}) => { + if (!clients[page]) + return; + Object.keys(clients[page]).forEach(k => { + Object.keys(clients[page][k]).forEach(x => { + if (k == sid && x == tmpId) + return; + clients[page][k][x].send(JSON.stringify(Object.assign( + {code:code, from:sid}, obj))); + }); + }); + }; + const deleteConnexion = () => { + if (!clients[page] || !clients[page][sid] || !clients[page][sid][tmpId]) + return; //job already done + delete clients[page][sid][tmpId]; + if (Object.keys(clients[page][sid]).length == 0) + { + delete clients[page][sid]; + if (Object.keys(clients[page]) == 0) + delete clients[page]; + } + }; + const messageListener = (objtxt) => { + let obj = JSON.parse(objtxt); + if (!!obj.target) + { + // Check if receiver is connected, because there may be some lag + // between a client disconnects and another notice. + if (Array.isArray(obj.target)) + { + if (!clients[page][obj.target[0]] || + !clients[page][obj.target[0]][obj.target[1]]) + { + return; + } + } + else if (!clients[page][obj.target]) + return; + } + switch (obj.code) + { + // Wait for "connect" message to notify connection to the room, + // because if game loading is slow the message listener might + // not be ready too early. + case "connect": + { + notifyRoom(page, "connect"); + if (page.indexOf("/game/") >= 0) + notifyRoom("/", "gconnect", {page:page}); + break; + } + case "disconnect": + // When page changes: + deleteConnexion(); + if (!clients[page] || !clients[page][sid]) + { + // I effectively disconnected from this page: + notifyRoom(page, "disconnect"); + if (page.indexOf("/game/") >= 0) + notifyRoom("/", "gdisconnect", {page:page}); + } + break; + case "killme": + { + // Self multi-connect: manual removal + disconnect + const doKill = (pg) => { + Object.keys(clients[pg][obj.sid]).forEach(x => { + clients[pg][obj.sid][x].send(JSON.stringify({code: "killed"})); + }); + delete clients[pg][obj.sid]; + }; + const disconnectFromOtherConnexion = (pg,code,o={}) => { + Object.keys(clients[pg]).forEach(k => { + if (k != obj.sid) + { + Object.keys(clients[pg][k]).forEach(x => { + clients[pg][k][x].send(JSON.stringify(Object.assign( + {code:code, from:obj.sid}, o))); + }); + } + }); + }; + Object.keys(clients).forEach(pg => { + if (!!clients[pg][obj.sid]) + { + doKill(pg); + disconnectFromOtherConnexion(pg, "disconnect"); + if (pg.indexOf("/game/") >= 0 && !!clients["/"]) + disconnectFromOtherConnexion("/", "gdisconnect", {page:pg}); + } + }); + break; + } + case "pollclients": //from Hall or Game + { + let sockIds = []; + Object.keys(clients[page]).forEach(k => { + // Avoid polling myself: no new information to get + if (k != sid) + sockIds.push(k); + }); + socket.send(JSON.stringify({code:"pollclients", sockIds:sockIds})); + break; + } + case "pollclientsandgamers": //from Hall + { + let sockIds = []; + Object.keys(clients["/"]).forEach(k => { + // Avoid polling myself: no new information to get + if (k != sid) + sockIds.push({sid:k}); + }); + // NOTE: a "gamer" could also just be an observer + Object.keys(clients).forEach(p => { + if (p != "/") + { + Object.keys(clients[p]).forEach(k => { + if (k != sid) + sockIds.push({sid:k, page:p}); //page needed for gamers + }); + } + }); + socket.send(JSON.stringify({code:"pollclientsandgamers", sockIds:sockIds})); + break; + } -// TODO: this file in the end will be much simpler, just tracking connect/disconnect -// (everything else using WebRTC) + // Asking something: from is fully identified, + // but the requested resource can be from any tmpId (except current!) + case "askidentity": + case "asklastate": + case "askchallenge": + case "askgame": + case "askfullgame": + { + const tmpIds = Object.keys(clients[page][obj.target]); + if (obj.target == sid) //targetting myself + { + const idx_myTmpid = tmpIds.findIndex(x => x == tmpId); + if (idx_myTmpid >= 0) + tmpIds.splice(idx_myTmpid, 1); + } + const tmpId_idx = Math.floor(Math.random() * tmpIds.length); + clients[page][obj.target][tmpIds[tmpId_idx]].send( + JSON.stringify({code:obj.code, from:[sid,tmpId]})); + break; + } -module.exports = function(wss) { - VariantModel.getAll((err,variants) => { - let clients = { "index": {} }; - let games = {}; //pending games (player sid) - for (const v of variants) - clients[v.id] = {}; - // No-op function as a callback when sending messages - const noop = () => { }; - wss.on("connection", (socket, req) => { -// const params = new URL("http://localhost" + req.url).searchParams; -// const sid = params.get("sid"); -// const page = params.get("page"); - var query = getJsonFromUrl(req.url); - const sid = query["sid"]; - const page = query["page"]; - // Ignore duplicate connections: - if (!!clients[page][sid]) - { - socket.send(JSON.stringify({code:"duplicate"})); - return; - } - clients[page][sid] = socket; - if (page == "index") - { - // Send counting info - const countings = {}; - for (const v of variants) - countings[v.id] = Object.keys(clients[v.id]).length; - socket.send(JSON.stringify({code:"counts",counts:countings})); - } - else - { - // Send to every client connected on index an update message for counts - Object.keys(clients["index"]).forEach( k => { - clients["index"][k].send( - JSON.stringify({code:"increase",vid:page}), noop); - }); - // Also notify potential opponents: - // hit all clients which check if sid corresponds - Object.keys(clients[page]).forEach( k => { - clients[page][k].send(JSON.stringify({code:"connect",id:sid}), noop); - }); - socket.on("message", objtxt => { - let obj = JSON.parse(objtxt); - switch (obj.code) - { - case "newchat": - if (!!clients[page][obj.oppid]) - { - clients[page][obj.oppid].send( - JSON.stringify({code:"newchat",msg:obj.msg}), noop); - } - break; - case "newmove": - if (!!clients[page][obj.oppid]) - { - clients[page][obj.oppid].send( - JSON.stringify({code:"newmove",move:obj.move}), noop); - } - break; - case "ping": - if (!!clients[page][obj.oppid]) - socket.send(JSON.stringify({code:"pong",gameId:obj.gameId})); - break; - case "myname": - // Reveal my username to opponent - if (!!clients[page][obj.oppid]) - { - clients[page][obj.oppid].send(JSON.stringify({ - code:"oppname", name:obj.name})); - } - break; - case "lastate": - if (!!clients[page][obj.oppid]) - { - const oppId = obj.oppid; - obj.oppid = sid; //I'm oppid for my opponent - clients[page][oppId].send(JSON.stringify(obj), noop); - } - break; - case "newgame": - if (!!games[page]) - { - // Start a new game - const oppId = games[page]["id"]; - const fen = games[page]["fen"]; - const gameId = games[page]["gameid"]; - delete games[page]; - const mycolor = (Math.random() < 0.5 ? 'w' : 'b'); - socket.send(JSON.stringify( - {code:"newgame",fen:fen,oppid:oppId,color:mycolor,gameid:gameId})); - if (!!clients[page][oppId]) - { - clients[page][oppId].send( - JSON.stringify( - {code:"newgame",fen:fen,oppid:sid,color:mycolor=="w"?"b":"w",gameid:gameId}), - noop); - } - } - else - games[page] = {id:sid, fen:obj.fen, gameid:obj.gameid}; //wait for opponent - break; - case "cancelnewgame": //if a user cancel his seek - delete games[page]; - break; - case "resign": - if (!!clients[page][obj.oppid]) - clients[page][obj.oppid].send(JSON.stringify({code:"resign"}), noop); - break; - // TODO: case "challenge" (get ID) --> send to all, "acceptchallenge" (with ID) --> send to all, "cancelchallenge" --> send to all - // also, "sendgame" (give current game info, if any) --> to new connections, "sendchallenges" (same for challenges) --> to new connections - } - }); - } - socket.on("close", () => { - delete clients[page][sid]; - // Remove potential pending game - if (!!games[page] && games[page]["id"] == sid) - delete games[page]; - if (page != "index") - { - // Send to every client connected on index an update message for counts - Object.keys(clients["index"]).forEach( k => { - clients["index"][k].send( - JSON.stringify({code:"decrease",vid:page}), noop); - }); - } - // Also notify potential opponents: - // hit all clients which check if sid corresponds - Object.keys(clients[page]).forEach( k => { - clients[page][k].send(JSON.stringify({code:"disconnect",id:sid}), noop); - }); - }); - }); - }); + // Some Hall events: target all tmpId's (except mine), + case "refusechallenge": + case "startgame": + Object.keys(clients[page][obj.target]).forEach(x => { + if (obj.target != sid || x != tmpId) + { + clients[page][obj.target][x].send(JSON.stringify( + {code:obj.code, data:obj.data})); + } + }); + break; + + // Notify all room: mostly game events + case "newchat": + case "newchallenge": + case "newgame": + case "deletechallenge": + case "newmove": + case "resign": + case "abort": + case "drawoffer": + case "draw": + notifyRoom(page, obj.code, {data:obj.data}); + break; + + // Passing, relaying something: from isn't needed, + // but target is fully identified (sid + tmpId) + case "challenge": + case "fullgame": + case "game": + case "identity": + case "lastate": + clients[page][obj.target[0]][obj.target[1]].send(JSON.stringify( + {code:obj.code, data:obj.data})); + break; + } + }; + const closeListener = () => { + // For tab or browser closing: + deleteConnexion(); + }; + // Update clients object: add new connexion + if (!clients[page]) + clients[page] = {[sid]: {[tmpId]: socket}}; + else if (!clients[page][sid]) + clients[page][sid] = {[tmpId]: socket}; + else + clients[page][sid][tmpId] = socket; + socket.on("message", messageListener); + socket.on("close", closeListener); + }); }