X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=server%2Fsockets.js;h=df44520d4d29115b39e610b92b77e0398e62e826;hb=a3ac374ba213c7044db6cbcfafb81d4b66a0a290;hp=b31334c185382e65d799cc3bfd72f605a17fbca9;hpb=dcd68c4108412f45b8ce119ae80ce8f6e296800b;p=vchess.git diff --git a/server/sockets.js b/server/sockets.js index b31334c1..df44520d 100644 --- a/server/sockets.js +++ b/server/sockets.js @@ -1,6 +1,7 @@ const url = require('url'); // Node version in Ubuntu 16.04 does not know about URL class +// NOTE: url is already transformed, without ?xxx=yyy... parts function getJsonFromUrl(url) { const query = url.substr(2); //starts with "/?" @@ -17,9 +18,6 @@ module.exports = function(wss) { wss.on("connection", (socket, req) => { const query = getJsonFromUrl(req.url); const sid = query["sid"]; - if (!!clients[sid]) - return socket.send(JSON.stringify({code:"duplicate"})); - clients[sid] = {sock: socket, page: query["page"]}; const notifyRoom = (page,code,obj={},excluded=[]) => { Object.keys(clients).forEach(k => { if (k in excluded) @@ -31,37 +29,69 @@ module.exports = function(wss) { } }); }; - notifyRoom(query["page"], "connect"); //Hall or Game - if (query["page"].indexOf("/game/") >= 0) - notifyRoom("/", "connect"); //notify main hall - socket.on("message", objtxt => { + const messageListener = (objtxt) => { let obj = JSON.parse(objtxt); if (!!obj.target && !clients[obj.target]) return; //receiver not connected, nothing we can do switch (obj.code) { + case "duplicate": + // Turn off message listening, and send disconnect if needed: + socket.removeListener("message", messageListener); + socket.removeListener("close", closeListener); + if (clients[sid].page != obj.page) + { + notifyRoom(clients[sid].page, "disconnect"); + if (clients[sid].page.indexOf("/game/") >= 0) + notifyRoom("/", "gdisconnect"); + } + break; + // Wait for "connect" message to notify connection to the room, + // because if game loading is slow the message listener might + // not be ready too early. + case "connect": + { + const curPage = clients[sid].page; + notifyRoom(curPage, "connect"); //Hall or Game + if (curPage.indexOf("/game/") >= 0) + notifyRoom("/", "gconnect"); //notify main hall + break; + } case "pollclients": + { const curPage = clients[sid].page; socket.send(JSON.stringify({code:"pollclients", - sockIds: Object.keys(clients).filter(k => k != sid && - (clients[k].page == curPage || - // Consider that people playing are in Hall too: - (curPage == "/" && clients[k].page.indexOf("/game/") >= 0)) + sockIds: Object.keys(clients).filter(k => + k != sid && clients[k].page == curPage + )})); + break; + } + case "pollgamers": + socket.send(JSON.stringify({code:"pollgamers", + sockIds: Object.keys(clients).filter(k => + k != sid && clients[k].page.indexOf("/game/") >= 0 )})); break; case "pagechange": + // page change clients[sid].page --> obj.page + // TODO: some offline rooms don't need to receive disconnect event notifyRoom(clients[sid].page, "disconnect"); if (clients[sid].page.indexOf("/game/") >= 0) - notifyRoom("/", "disconnect"); + notifyRoom("/", "gdisconnect"); clients[sid].page = obj.page; - notifyRoom(obj.page, "connect"); + // No need to notify connection: it's self-sent in .vue file + //notifyRoom(obj.page, "connect"); if (obj.page.indexOf("/game/") >= 0) - notifyRoom("/", "connect"); + notifyRoom("/", "gconnect"); break; case "askidentity": clients[obj.target].sock.send(JSON.stringify( {code:"askidentity",from:sid})); break; + case "asklastate": + clients[obj.target].sock.send(JSON.stringify( + {code:"asklastate",from:sid})); + break; case "askchallenge": clients[obj.target].sock.send(JSON.stringify( {code:"askchallenge",from:sid})); @@ -94,6 +124,10 @@ module.exports = function(wss) { }); break; } + case "askgame": + clients[obj.target].sock.send(JSON.stringify( + {code:"askgame", from:sid})); + break; case "askfullgame": clients[obj.target].sock.send(JSON.stringify( {code:"askfullgame", from:sid})); @@ -135,11 +169,10 @@ module.exports = function(wss) { } break; case "newchat": - // WARNING: do not use query["page"], because the page may change - notifyRoom(clients[sid].page, "newchat", - {msg: obj.msg, name: obj.name}); + notifyRoom(clients[sid].page, "newchat", {chat:obj.chat}); break; // TODO: WebRTC instead in this case (most demanding?) + // --> Or else: at least do a "notifyRoom" (also for draw, resign...) case "newmove": clients[obj.target].sock.send(JSON.stringify( {code:"newmove", move:obj.move})); @@ -165,13 +198,22 @@ module.exports = function(wss) { {code:"draw", message:obj.message})); break; } - }); - socket.on("close", () => { + }; + const closeListener = () => { const page = clients[sid].page; delete clients[sid]; notifyRoom(page, "disconnect"); if (page.indexOf("/game/") >= 0) - notifyRoom("/", "disconnect"); //notify main hall - }); + notifyRoom("/", "gdisconnect"); //notify main hall + }; + if (!!clients[sid]) + { + // Turn off old sock through current client: + clients[sid].sock.send(JSON.stringify({code:"duplicate"})); + } + // Potentially replace current connection: + clients[sid] = {sock: socket, page: query["page"]}; + socket.on("message", messageListener); + socket.on("close", closeListener); }); }