X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=server%2Fsockets.js;h=df44520d4d29115b39e610b92b77e0398e62e826;hb=a3ac374ba213c7044db6cbcfafb81d4b66a0a290;hp=553f8c60d0ebefbe4042f4a6f55894164b1ea363;hpb=50f1f7c38bae6100b15db1fdb263a1fb97b9266c;p=vchess.git diff --git a/server/sockets.js b/server/sockets.js index 553f8c60..df44520d 100644 --- a/server/sockets.js +++ b/server/sockets.js @@ -1,6 +1,7 @@ const url = require('url'); // Node version in Ubuntu 16.04 does not know about URL class +// NOTE: url is already transformed, without ?xxx=yyy... parts function getJsonFromUrl(url) { const query = url.substr(2); //starts with "/?" @@ -17,9 +18,6 @@ module.exports = function(wss) { wss.on("connection", (socket, req) => { const query = getJsonFromUrl(req.url); const sid = query["sid"]; - if (!!clients[sid]) - return socket.send(JSON.stringify({code:"duplicate"})); - clients[sid] = {sock: socket, page: query["page"]}; const notifyRoom = (page,code,obj={},excluded=[]) => { Object.keys(clients).forEach(k => { if (k in excluded) @@ -31,20 +29,34 @@ module.exports = function(wss) { } }); }; - // Wait for "connect" message to notify connection to the room, - // because if game loading is slow the message listener might - // not be ready too early. - socket.on("message", objtxt => { + const messageListener = (objtxt) => { let obj = JSON.parse(objtxt); if (!!obj.target && !clients[obj.target]) return; //receiver not connected, nothing we can do switch (obj.code) { + case "duplicate": + // Turn off message listening, and send disconnect if needed: + socket.removeListener("message", messageListener); + socket.removeListener("close", closeListener); + if (clients[sid].page != obj.page) + { + notifyRoom(clients[sid].page, "disconnect"); + if (clients[sid].page.indexOf("/game/") >= 0) + notifyRoom("/", "gdisconnect"); + } + break; + // Wait for "connect" message to notify connection to the room, + // because if game loading is slow the message listener might + // not be ready too early. case "connect": - notifyRoom(query["page"], "connect"); //Hall or Game - if (query["page"].indexOf("/game/") >= 0) + { + const curPage = clients[sid].page; + notifyRoom(curPage, "connect"); //Hall or Game + if (curPage.indexOf("/game/") >= 0) notifyRoom("/", "gconnect"); //notify main hall break; + } case "pollclients": { const curPage = clients[sid].page; @@ -62,12 +74,13 @@ module.exports = function(wss) { break; case "pagechange": // page change clients[sid].page --> obj.page -console.log(sid + " : page change: " + clients[sid].page + " --> " + obj.page); + // TODO: some offline rooms don't need to receive disconnect event notifyRoom(clients[sid].page, "disconnect"); if (clients[sid].page.indexOf("/game/") >= 0) notifyRoom("/", "gdisconnect"); clients[sid].page = obj.page; - notifyRoom(obj.page, "connect"); + // No need to notify connection: it's self-sent in .vue file + //notifyRoom(obj.page, "connect"); if (obj.page.indexOf("/game/") >= 0) notifyRoom("/", "gconnect"); break; @@ -75,6 +88,10 @@ console.log(sid + " : page change: " + clients[sid].page + " --> " + obj.page); clients[obj.target].sock.send(JSON.stringify( {code:"askidentity",from:sid})); break; + case "asklastate": + clients[obj.target].sock.send(JSON.stringify( + {code:"asklastate",from:sid})); + break; case "askchallenge": clients[obj.target].sock.send(JSON.stringify( {code:"askchallenge",from:sid})); @@ -107,6 +124,10 @@ console.log(sid + " : page change: " + clients[sid].page + " --> " + obj.page); }); break; } + case "askgame": + clients[obj.target].sock.send(JSON.stringify( + {code:"askgame", from:sid})); + break; case "askfullgame": clients[obj.target].sock.send(JSON.stringify( {code:"askfullgame", from:sid})); @@ -151,7 +172,7 @@ console.log(sid + " : page change: " + clients[sid].page + " --> " + obj.page); notifyRoom(clients[sid].page, "newchat", {chat:obj.chat}); break; // TODO: WebRTC instead in this case (most demanding?) - // --> At least do a "notifyRoom" + // --> Or else: at least do a "notifyRoom" (also for draw, resign...) case "newmove": clients[obj.target].sock.send(JSON.stringify( {code:"newmove", move:obj.move})); @@ -177,13 +198,22 @@ console.log(sid + " : page change: " + clients[sid].page + " --> " + obj.page); {code:"draw", message:obj.message})); break; } - }); - socket.on("close", () => { + }; + const closeListener = () => { const page = clients[sid].page; delete clients[sid]; notifyRoom(page, "disconnect"); if (page.indexOf("/game/") >= 0) notifyRoom("/", "gdisconnect"); //notify main hall - }); + }; + if (!!clients[sid]) + { + // Turn off old sock through current client: + clients[sid].sock.send(JSON.stringify({code:"duplicate"})); + } + // Potentially replace current connection: + clients[sid] = {sock: socket, page: query["page"]}; + socket.on("message", messageListener); + socket.on("close", closeListener); }); }