X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=server%2Fsockets.js;h=d1489f71c394685ee45431d525c2c0d4dfb630fa;hb=584f81b93154313a3856112400b7df98e0eb2632;hp=f1853b50bc37af1a4e7740791a35d10cf91cd889;hpb=f854c94f5ba65f1797fd803416e53f057f29f151;p=vchess.git diff --git a/server/sockets.js b/server/sockets.js index f1853b50..d1489f71 100644 --- a/server/sockets.js +++ b/server/sockets.js @@ -2,8 +2,7 @@ const url = require('url'); // Node version in Ubuntu 16.04 does not know about URL class // NOTE: url is already transformed, without ?xxx=yyy... parts -function getJsonFromUrl(url) -{ +function getJsonFromUrl(url) { const query = url.substr(2); //starts with "/?" let result = {}; query.split("&").forEach((part) => { @@ -13,9 +12,16 @@ function getJsonFromUrl(url) return result; } +// Helper to safe-send some message through a (web-)socket: +function send(socket, message) { + if (!!socket && socket.readyState == 1) + socket.send(JSON.stringify(message)); +} + module.exports = function(wss) { // Associative array page --> sid --> tmpId --> socket // "page" is either "/" for hall or "/game/some_gid" for Game, + // or "/mygames" for Mygames page (simpler: no 'people' array). // tmpId is required if a same user (browser) has different tabs let clients = {}; wss.on("connection", (socket, req) => { @@ -24,14 +30,27 @@ module.exports = function(wss) { const tmpId = query["tmpId"]; const page = query["page"]; const notifyRoom = (page,code,obj={}) => { - if (!clients[page]) - return; + if (!clients[page]) return; + Object.keys(clients[page]).forEach(k => { + Object.keys(clients[page][k]).forEach(x => { + if (k == sid && x == tmpId) return; + send( + clients[page][k][x].socket, + Object.assign({ code: code, from: sid }, obj) + ); + }); + }); + }; + // For focus events: no need to target self + const notifyAllBut = (page,code,obj={},except) => { + if (!clients[page]) return; Object.keys(clients[page]).forEach(k => { + if (except.includes(k)) return; Object.keys(clients[page][k]).forEach(x => { - if (k == sid && x == tmpId) - return; - clients[page][k][x].send(JSON.stringify(Object.assign( - {code:code, from:sid}, obj))); + send( + clients[page][k][x].socket, + Object.assign({ code: code, from: sid }, obj) + ); }); }); }; @@ -39,114 +58,95 @@ module.exports = function(wss) { if (!clients[page] || !clients[page][sid] || !clients[page][sid][tmpId]) return; //job already done delete clients[page][sid][tmpId]; - if (Object.keys(clients[page][sid]).length == 0) - { + if (Object.keys(clients[page][sid]).length == 0) { delete clients[page][sid]; - if (Object.keys(clients[page]) == 0) + if (Object.keys(clients[page]).length == 0) delete clients[page]; } }; + + const doDisconnect = () => { + deleteConnexion(); + if (!clients[page] || !clients[page][sid]) { + // I effectively disconnected from this page: + notifyRoom(page, "disconnect"); + if (page.indexOf("/game/") >= 0) + notifyRoom("/", "gdisconnect", { page:page }); + } + }; const messageListener = (objtxt) => { let obj = JSON.parse(objtxt); - if (!!obj.target) - { - // Check if receiver is connected, because there may be some lag - // between a client disconnects and another notice. - if (Array.isArray(obj.target)) - { - if (!clients[page][obj.target[0]] || - !clients[page][obj.target[0]][obj.target[1]]) - { - return; - } - } - else if (!clients[page][obj.target]) - return; - } - switch (obj.code) - { + switch (obj.code) { // Wait for "connect" message to notify connection to the room, // because if game loading is slow the message listener might // not be ready too early. - case "connect": - { + case "connect": { notifyRoom(page, "connect"); if (page.indexOf("/game/") >= 0) - notifyRoom("/", "gconnect", {page:page}); + notifyRoom("/", "gconnect", { page:page }); break; } case "disconnect": // When page changes: - deleteConnexion(); - if (!clients[page] || !clients[page][sid]) - { - // I effectively disconnected from this page: - notifyRoom(page, "disconnect"); - if (page.indexOf("/game/") >= 0) - notifyRoom("/", "gdisconnect", {page:page}); - } + doDisconnect(); break; - case "killme": - { + case "killme": { // Self multi-connect: manual removal + disconnect const doKill = (pg) => { Object.keys(clients[pg][obj.sid]).forEach(x => { - clients[pg][obj.sid][x].send(JSON.stringify({code: "killed"})); + send(clients[pg][obj.sid][x].socket, { code: "killed" }); }); delete clients[pg][obj.sid]; }; const disconnectFromOtherConnexion = (pg,code,o={}) => { Object.keys(clients[pg]).forEach(k => { - if (k != obj.sid) - { + if (k != obj.sid) { Object.keys(clients[pg][k]).forEach(x => { - clients[pg][k][x].send(JSON.stringify(Object.assign( - {code:code, from:obj.sid}, o))); + send( + clients[pg][k][x].socket, + Object.assign({ code: code, from: obj.sid }, o) + ); }); } }); }; Object.keys(clients).forEach(pg => { - if (!!clients[pg][obj.sid]) - { + if (clients[pg][obj.sid]) { doKill(pg); disconnectFromOtherConnexion(pg, "disconnect"); - if (pg.indexOf("/game/") >= 0 && !!clients["/"]) - disconnectFromOtherConnexion("/", "gdisconnect", {page:pg}); + if (pg.indexOf("/game/") >= 0 && clients["/"]) + disconnectFromOtherConnexion("/", "gdisconnect", { page: pg }); } }); break; } - case "pollclients": //from Hall or Game - { + case "pollclients": { + // From Hall or Game let sockIds = []; Object.keys(clients[page]).forEach(k => { // Avoid polling myself: no new information to get - if (k != sid) - sockIds.push(k); + if (k != sid) sockIds.push(k); }); - socket.send(JSON.stringify({code:"pollclients", sockIds:sockIds})); + send(socket, { code: "pollclients", sockIds: sockIds }); break; } - case "pollclientsandgamers": //from Hall - { + case "pollclientsandgamers": { + // From Hall let sockIds = []; Object.keys(clients["/"]).forEach(k => { // Avoid polling myself: no new information to get - if (k != sid) - sockIds.push({sid:k}); + if (k != sid) sockIds.push({sid:k}); }); // NOTE: a "gamer" could also just be an observer Object.keys(clients).forEach(p => { - if (p != "/") - { + if (p != "/") { Object.keys(clients[p]).forEach(k => { - if (k != sid) - sockIds.push({sid:k, page:p}); //page needed for gamers + // 'page' indicator is needed for gamers + if (k != sid) sockIds.push({ sid:k, page:p }); }); } }); - socket.send(JSON.stringify({code:"pollclientsandgamers", sockIds:sockIds})); + send(socket, { code: "pollclientsandgamers", sockIds: sockIds }); break; } @@ -156,18 +156,22 @@ module.exports = function(wss) { case "asklastate": case "askchallenge": case "askgame": - case "askfullgame": - { - const tmpIds = Object.keys(clients[page][obj.target]); - if (obj.target == sid) //targetting myself - { - const idx_myTmpid = tmpIds.findIndex(x => x == tmpId); - if (idx_myTmpid >= 0) - tmpIds.splice(idx_myTmpid, 1); + case "askfullgame": { + const pg = obj.page || page; //required for askidentity and askgame + // In cas askfullgame to wrong SID for example, would crash: + if (!!clients[pg] && !!clients[pg][obj.target]) { + const tmpIds = Object.keys(clients[pg][obj.target]); + if (obj.target == sid) { + // Targetting myself + const idx_myTmpid = tmpIds.findIndex(x => x == tmpId); + if (idx_myTmpid >= 0) tmpIds.splice(idx_myTmpid, 1); + } + const tmpId_idx = Math.floor(Math.random() * tmpIds.length); + send( + clients[pg][obj.target][tmpIds[tmpId_idx]].socket, + { code: obj.code, from: [sid,tmpId,page] } + ); } - const tmpId_idx = Math.floor(Math.random() * tmpIds.length); - clients[page][obj.target][tmpIds[tmpId_idx]].send( - JSON.stringify({code:obj.code, from:[sid,tmpId]})); break; } @@ -176,24 +180,110 @@ module.exports = function(wss) { case "startgame": Object.keys(clients[page][obj.target]).forEach(x => { if (obj.target != sid || x != tmpId) - { - clients[page][obj.target][x].send(JSON.stringify( - {code:obj.code, data:obj.data})); - } + send( + clients[page][obj.target][x].socket, + { code: obj.code, data: obj.data } + ); }); break; // Notify all room: mostly game events case "newchat": case "newchallenge": - case "newgame": case "deletechallenge": - case "newmove": + case "newgame": case "resign": case "abort": case "drawoffer": + case "rematchoffer": case "draw": - notifyRoom(page, obj.code, {data:obj.data}); + if (!!obj.oppsid) + // "newgame" message from Hall: do not target players + notifyAllBut(page, "newgame", {data: obj.data}, [sid, obj.oppsid]); + else notifyRoom(page, obj.code, {data: obj.data}); + break; + + case "rnewgame": + // A rematch game started: players are already informed + notifyAllBut(page, "newgame", {data: obj.data}, [sid]); + notifyAllBut("/", "newgame", {data: obj.data}, [sid, obj.oppsid]); + notifyRoom("/mygames", "newgame", {data: obj.data}); + break; + + case "newmove": { + const dataWithFrom = { from: [sid,tmpId], data: obj.data }; + // Special case re-send newmove only to opponent: + if (!!obj.target && !!clients[page][obj.target]) { + Object.keys(clients[page][obj.target]).forEach(x => { + send( + clients[page][obj.target][x].socket, + Object.assign({ code: "newmove" }, dataWithFrom) + ); + }); + } else { + // NOTE: data.from is useful only to opponent + notifyRoom(page, "newmove", dataWithFrom); + } + break; + } + case "gotmove": + if ( + !!clients[page][obj.target[0]] && + !!clients[page][obj.target[0]][obj.target[1]] + ) { + send( + clients[page][obj.target[0]][obj.target[1]].socket, + { code: "gotmove" } + ); + } + break; + + case "result": + // Special case: notify all, 'transroom': Game --> Hall + notifyRoom("/", "result", { gid: obj.gid, score: obj.score }); + break; + + case "mconnect": + // Special case: notify some game rooms that + // I'm watching game state from MyGames + // TODO: this code is ignored for now + obj.gids.forEach(gid => { + const pg = "/game/" + gid; + Object.keys(clients[pg]).forEach(s => { + Object.keys(clients[pg][s]).forEach(x => { + send( + clients[pg][s][x].socket, + { code: "mconnect", from: sid } + ); + }); + }); + }); + break; + case "mdisconnect": + // TODO + // Also TODO: pass newgame to MyGames, and gameover (result) + break; + case "mabort": { + const gamePg = "/game/" + obj.gid; + if (!!clients[gamePg] && !!clients[gamePg][obj.target]) { + Object.keys(clients[gamePg][obj.target]).forEach(x => { + send( + clients[gamePg][obj.target][x].socket, + { code: "abort" } + ); + }); + } + break; + } + + case "getfocus": + case "losefocus": + if (page == "/") notifyAllBut("/", obj.code, { page: "/" }, [sid]); + else { + // Notify game room + Hall: + notifyAllBut(page, obj.code, {}, [sid]); + notifyAllBut("/", obj.code, { page: page }, [sid]); + } break; // Passing, relaying something: from isn't needed, @@ -203,22 +293,32 @@ module.exports = function(wss) { case "game": case "identity": case "lastate": - clients[page][obj.target[0]][obj.target[1]].send(JSON.stringify( - {code:obj.code, data:obj.data})); + { + const pg = obj.target[2] || page; //required for identity and game + // NOTE: if in game we ask identity to opponent still in Hall, + // but leaving Hall, clients[pg] or clients[pg][target] could be undefined + if (!!clients[pg] && !!clients[pg][obj.target[0]]) { + send( + clients[pg][obj.target[0]][obj.target[1]].socket, + { code:obj.code, data:obj.data } + ); + } break; + } } }; const closeListener = () => { - // For tab or browser closing: - deleteConnexion(); + // For browser or tab closing (including page reload): + doDisconnect(); }; // Update clients object: add new connexion + const newElt = { socket: socket, focus: true }; if (!clients[page]) - clients[page] = {[sid]: {[tmpId]: socket}}; + clients[page] = { [sid]: {[tmpId]: newElt } }; else if (!clients[page][sid]) - clients[page][sid] = {[tmpId]: socket}; + clients[page][sid] = { [tmpId]: newElt }; else - clients[page][sid][tmpId] = socket; + clients[page][sid][tmpId] = newElt; socket.on("message", messageListener); socket.on("close", closeListener); });