X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=server%2Fsockets.js;h=cf5ea1b82bbc558f9f87c651f4c16c607b91b48e;hb=db1f1f9adb920605c7a16b060a7737e54636ee08;hp=c2fd552bc697c4fed96e982f375bb78463d44df9;hpb=5c8e044f7bab43ca8573fdf631f9b87daeda3ad0;p=vchess.git diff --git a/server/sockets.js b/server/sockets.js index c2fd552b..cf5ea1b8 100644 --- a/server/sockets.js +++ b/server/sockets.js @@ -1,6 +1,7 @@ const url = require('url'); // Node version in Ubuntu 16.04 does not know about URL class +// NOTE: url is already transformed, without ?xxx=yyy... parts function getJsonFromUrl(url) { const query = url.substr(2); //starts with "/?" @@ -12,113 +13,242 @@ function getJsonFromUrl(url) return result; } +// Helper to safe-send some message through a (web-)socket: +function send(socket, message) +{ + if (!!socket && socket.readyState == 1) + socket.send(JSON.stringify(message)); +} + module.exports = function(wss) { - let clients = {}; //associative array sid --> socket + // Associative array page --> sid --> tmpId --> socket + // "page" is either "/" for hall or "/game/some_gid" for Game, + // tmpId is required if a same user (browser) has different tabs + let clients = {}; wss.on("connection", (socket, req) => { const query = getJsonFromUrl(req.url); const sid = query["sid"]; - // TODO: later, allow duplicate connections (shouldn't be much more complicated) - if (!!clients[sid]) - return socket.send(JSON.stringify({code:"duplicate"})); - clients[sid] = {sock: socket, page: query["page"]}; - const notifyRoom = (page,code,obj) => { - Object.keys(clients).forEach(k => { - if (k != sid && clients[k].page == page) - { - clients[k].sock.send(JSON.stringify(Object.assign( - {code:code}, obj))); - } + const tmpId = query["tmpId"]; + const page = query["page"]; + const notifyRoom = (page,code,obj={}) => { + if (!clients[page]) + return; + Object.keys(clients[page]).forEach(k => { + Object.keys(clients[page][k]).forEach(x => { + if (k == sid && x == tmpId) + return; + send(clients[page][k][x], Object.assign({code:code, from:sid}, obj)); + }); }); }; - notifyRoom(query["page"],"connect",{sid:sid}); - socket.on("message", objtxt => { + const deleteConnexion = () => { + if (!clients[page] || !clients[page][sid] || !clients[page][sid][tmpId]) + return; //job already done + delete clients[page][sid][tmpId]; + if (Object.keys(clients[page][sid]).length == 0) + { + delete clients[page][sid]; + if (Object.keys(clients[page]) == 0) + delete clients[page]; + } + }; + const doDisconnect = () => { + deleteConnexion(); + if (!clients[page] || !clients[page][sid]) + { + // I effectively disconnected from this page: + notifyRoom(page, "disconnect"); + if (page.indexOf("/game/") >= 0) + notifyRoom("/", "gdisconnect", {page:page}); + } + }; + const messageListener = (objtxt) => { let obj = JSON.parse(objtxt); - if (!!obj.target && !clients[obj.target]) - return; //receiver not connected, nothing we can do switch (obj.code) { - case "pollclients": - const curPage = clients[sid].page; - socket.send(JSON.stringify({code:"pollclients", - sockIds: Object.keys(clients).filter(k => - k != sid && clients[k].page == curPage)})); + // Wait for "connect" message to notify connection to the room, + // because if game loading is slow the message listener might + // not be ready too early. + case "connect": + { + notifyRoom(page, "connect"); + if (page.indexOf("/game/") >= 0) + notifyRoom("/", "gconnect", {page:page}); break; - case "pagechange": - notifyRoom(clients[sid].page, "disconnect", {sid:sid}); - clients[sid].page = obj.page; - notifyRoom(obj.page, "connect", {sid:sid}); + } + case "disconnect": + // When page changes: + doDisconnect(); break; - case "askidentity": - clients[obj.target].sock.send(JSON.stringify( - {code:"askidentity",from:sid})); + case "killme": + { + // Self multi-connect: manual removal + disconnect + const doKill = (pg) => { + Object.keys(clients[pg][obj.sid]).forEach(x => { + send(clients[pg][obj.sid][x], {code: "killed"}); + }); + delete clients[pg][obj.sid]; + }; + const disconnectFromOtherConnexion = (pg,code,o={}) => { + Object.keys(clients[pg]).forEach(k => { + if (k != obj.sid) + { + Object.keys(clients[pg][k]).forEach(x => { + send(clients[pg][k][x], Object.assign({code:code, from:obj.sid}, o)); + }); + } + }); + }; + Object.keys(clients).forEach(pg => { + if (!!clients[pg][obj.sid]) + { + doKill(pg); + disconnectFromOtherConnexion(pg, "disconnect"); + if (pg.indexOf("/game/") >= 0 && !!clients["/"]) + disconnectFromOtherConnexion("/", "gdisconnect", {page:pg}); + } + }); break; - case "askchallenge": - clients[obj.target].sock.send(JSON.stringify( - {code:"askchallenge",from:sid})); + } + case "pollclients": //from Hall or Game + { + let sockIds = []; + Object.keys(clients[page]).forEach(k => { + // Avoid polling myself: no new information to get + if (k != sid) + sockIds.push(k); + }); + send(socket, {code:"pollclients", sockIds:sockIds}); break; - case "askgame": - clients[obj.target].sock.send(JSON.stringify( - {code:"askgame",from:sid})); + } + case "pollclientsandgamers": //from Hall + { + let sockIds = []; + Object.keys(clients["/"]).forEach(k => { + // Avoid polling myself: no new information to get + if (k != sid) + sockIds.push({sid:k}); + }); + // NOTE: a "gamer" could also just be an observer + Object.keys(clients).forEach(p => { + if (p != "/") + { + Object.keys(clients[p]).forEach(k => { + if (k != sid) + sockIds.push({sid:k, page:p}); //page needed for gamers + }); + } + }); + send(socket, {code:"pollclientsandgamers", sockIds:sockIds}); break; - case "identity": - clients[obj.target].sock.send(JSON.stringify( - {code:"identity",user:obj.user})); + } + + // Asking something: from is fully identified, + // but the requested resource can be from any tmpId (except current!) + case "askidentity": + case "asklastate": + case "askchallenge": + case "askgame": + case "askfullgame": + { + const pg = obj.page || page; //required for askidentity and askgame + // In cas askfullgame to wrong SID for example, would crash: + if (clients[pg] && clients[pg][obj.target]) + { + const tmpIds = Object.keys(clients[pg][obj.target]); + if (obj.target == sid) //targetting myself + { + const idx_myTmpid = tmpIds.findIndex(x => x == tmpId); + if (idx_myTmpid >= 0) + tmpIds.splice(idx_myTmpid, 1); + } + const tmpId_idx = Math.floor(Math.random() * tmpIds.length); + send( + clients[pg][obj.target][tmpIds[tmpId_idx]], + {code:obj.code, from:[sid,tmpId,page]} + ); + } break; + } + + // Some Hall events: target all tmpId's (except mine), case "refusechallenge": - clients[obj.target].sock.send(JSON.stringify( - {code:"refusechallenge", cid:obj.cid, from:sid})); - break; - case "deletechallenge": - clients[obj.target].sock.send(JSON.stringify( - {code:"deletechallenge", cid:obj.cid, from:sid})); - break; - case "newgame": - clients[obj.target].sock.send(JSON.stringify( - {code:"newgame", gameInfo:obj.gameInfo, cid:obj.cid})); - break; - case "challenge": - clients[obj.target].sock.send(JSON.stringify( - {code:"challenge", chall:obj.chall, from:sid})); - break; - case "game": - clients[obj.target].sock.send(JSON.stringify( - {code:"game", game:obj.game, from:sid})); + case "startgame": + Object.keys(clients[page][obj.target]).forEach(x => { + if (obj.target != sid || x != tmpId) + send(clients[page][obj.target][x], {code:obj.code, data:obj.data}); + }); break; + + // Notify all room: mostly game events case "newchat": - notifyRoom(query["page"], "newchat", - {msg:obj.msg, name:obj.name, sid:sid}) - break; - // TODO: WebRTC instead in this case (most demanding?) + case "newchallenge": + case "newgame": + case "deletechallenge": case "newmove": - clients[obj.target].sock.send(JSON.stringify( - {code:"newmove",move:obj.move})); - break; - case "lastate": - clients[obj.target].sock.send(JSON.stringify( - {code:"lastate", state:obj.state})); - break; case "resign": - clients[obj.target].sock.send(JSON.stringify( - {code:"resign"})); - break; case "abort": - clients[obj.target].sock.send(JSON.stringify( - {code:"abort",msg:obj.msg})); - break; case "drawoffer": - clients[obj.target].sock.send(JSON.stringify( - {code:"drawoffer"})); - break; case "draw": - clients[obj.target].sock.send(JSON.stringify( - {code:"draw"})); + { + notifyRoom(page, obj.code, {data:obj.data}); + const mygamesPg = "/mygames"; + if (obj.code == "newmove" && clients[mygamesPg]) + { + // Relay newmove info to myGames page + // NOTE: the move itself is not needed (for now at least) + const newmoveForMygames = { + gid: page.split("/")[2] //format is "/game/gid" + }; + obj.data.players.forEach(pSid => { + if (clients[mygamesPg][pSid]) + { + Object.keys(clients[mygamesPg][pSid]).forEach(x => { + send( + clients[mygamesPg][pSid][x], + {code:"newmove", data:newmoveForMygames} + ); + }); + } + }); + } + break; + } + + case "result": + // Special case: notify all, 'transroom': Game --> Hall + notifyRoom("/", "result", {gid:obj.gid, score:obj.score}); break; + + // Passing, relaying something: from isn't needed, + // but target is fully identified (sid + tmpId) + case "challenge": + case "fullgame": + case "game": + case "identity": + case "lastate": + { + const pg = obj.target[2] || page; //required for identity and game + // NOTE: if in game we ask identity to opponent still in Hall, + // but leaving Hall, clients[pg] or clients[pg][target] could be ndefined + if (clients[pg] && clients[pg][obj.target[0]]) + send(clients[pg][obj.target[0]][obj.target[1]], {code:obj.code, data:obj.data}); + break; + } } - }); - socket.on("close", () => { - const page = clients[sid].page; - delete clients[sid]; - notifyRoom(page, "disconnect"); - }); + }; + const closeListener = () => { + // For browser or tab closing (including page reload): + doDisconnect(); + }; + // Update clients object: add new connexion + if (!clients[page]) + clients[page] = {[sid]: {[tmpId]: socket}}; + else if (!clients[page][sid]) + clients[page][sid] = {[tmpId]: socket}; + else + clients[page][sid][tmpId] = socket; + socket.on("message", messageListener); + socket.on("close", closeListener); }); }