X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=server%2Fsockets.js;h=45e003f8b8efbc46a320cd53aadac6c961db5d50;hb=6b6ff7270af62639c24a05085b51bd07ef2e4d52;hp=fcaab83c815a6a2ace407d9212009961fb4c2215;hpb=a0c41e7e23c9ff64031739e072f38e493bac8dca;p=vchess.git diff --git a/server/sockets.js b/server/sockets.js index fcaab83c..45e003f8 100644 --- a/server/sockets.js +++ b/server/sockets.js @@ -18,16 +18,6 @@ module.exports = function(wss) { wss.on("connection", (socket, req) => { const query = getJsonFromUrl(req.url); const sid = query["sid"]; - if (!!clients[sid]) - { - // Dummy messages listener: just send "duplicate" event on anything - // ('connect' events for Hall and Game, 'askfullgame' for observers) - return socket.on("message", objtxt => { - if (["connect","askfullgame"].includes(JSON.parse(objtxt).code)) - socket.send(JSON.stringify({code:"duplicate"})); - }); - } - clients[sid] = {sock: socket, page: query["page"]}; const notifyRoom = (page,code,obj={},excluded=[]) => { Object.keys(clients).forEach(k => { if (k in excluded) @@ -39,15 +29,27 @@ module.exports = function(wss) { } }); }; - // Wait for "connect" message to notify connection to the room, - // because if game loading is slow the message listener might - // not be ready too early. - socket.on("message", objtxt => { + const messageListener = (objtxt) => { let obj = JSON.parse(objtxt); if (!!obj.target && !clients[obj.target]) return; //receiver not connected, nothing we can do switch (obj.code) { + case "duplicate": + // Turn off message listening, and send disconnect if needed: + socket.removeListener("message", messageListener); + socket.removeListener("close", closeListener); + // From obj.page to clients[sid].page (TODO: unclear) + if (clients[sid].page != obj.page) + { + notifyRoom(obj.page, "disconnect"); + if (obj.page.indexOf("/game/") >= 0) + notifyRoom("/", "gdisconnect"); + } + break; + // Wait for "connect" message to notify connection to the room, + // because if game loading is slow the message listener might + // not be ready too early. case "connect": { const curPage = clients[sid].page; @@ -123,6 +125,10 @@ module.exports = function(wss) { }); break; } + case "askgame": + clients[obj.target].sock.send(JSON.stringify( + {code:"askgame", from:sid})); + break; case "askfullgame": clients[obj.target].sock.send(JSON.stringify( {code:"askfullgame", from:sid})); @@ -167,7 +173,7 @@ module.exports = function(wss) { notifyRoom(clients[sid].page, "newchat", {chat:obj.chat}); break; // TODO: WebRTC instead in this case (most demanding?) - // --> At least do a "notifyRoom" + // --> Or else: at least do a "notifyRoom" (also for draw, resign...) case "newmove": clients[obj.target].sock.send(JSON.stringify( {code:"newmove", move:obj.move})); @@ -193,13 +199,22 @@ module.exports = function(wss) { {code:"draw", message:obj.message})); break; } - }); - socket.on("close", () => { + }; + const closeListener = () => { const page = clients[sid].page; delete clients[sid]; notifyRoom(page, "disconnect"); if (page.indexOf("/game/") >= 0) notifyRoom("/", "gdisconnect"); //notify main hall - }); + }; + if (!!clients[sid]) + { + // Turn off old sock through current client: + clients[sid].sock.send(JSON.stringify({code:"duplicate"})); + } + // Potentially replace current connection: + clients[sid] = {sock: socket, page: query["page"]}; + socket.on("message", messageListener); + socket.on("close", closeListener); }); }