X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=server%2Fsockets.js;h=11f7d8ec50a348364c73502709e45fa8e9da262b;hb=8418f0d79395f40172b11d62eef8b83112f1d240;hp=fcda981624f00650a8174dd5b8b79b5f0d15b090;hpb=2cc10cdbc230f82202bdddb7a244c903c05ab351;p=vchess.git diff --git a/server/sockets.js b/server/sockets.js index fcda9816..11f7d8ec 100644 --- a/server/sockets.js +++ b/server/sockets.js @@ -1,6 +1,7 @@ const url = require('url'); // Node version in Ubuntu 16.04 does not know about URL class +// NOTE: url is already transformed, without ?xxx=yyy... parts function getJsonFromUrl(url) { const query = url.substr(2); //starts with "/?" @@ -13,109 +14,226 @@ function getJsonFromUrl(url) } module.exports = function(wss) { - let clients = {}; //associative array sid --> socket + // Associative array sid --> tmpId --> {socket, page}, + // "page" is either "/" for hall or "/game/some_gid" for Game, + // tmpId is required if a same user (browser) has different tabs + let clients = {}; wss.on("connection", (socket, req) => { const query = getJsonFromUrl(req.url); const sid = query["sid"]; - // TODO: later, allow duplicate connections (shouldn't be much more complicated) - if (!!clients[sid]) - return socket.send(JSON.stringify({code:"duplicate"})); - clients[sid] = socket; - // Notify room: - Object.keys(clients).forEach(k => { - if (k != sid) - clients[k].send(JSON.stringify({code:"connect",sid:sid})); - }); - socket.on("message", objtxt => { + const tmpId = query["tmpId"]; + const notifyRoom = (page,code,obj={},excluded=[]) => { + Object.keys(clients).forEach(k => { + if (k in excluded) + return; + if (k != sid && clients[k].page == page) + { + clients[k].sock.send(JSON.stringify(Object.assign( + {code:code, from:[sid,tmpId]}, obj))); + } + }); + }; + const messageListener = (objtxt) => { let obj = JSON.parse(objtxt); if (!!obj.target && !clients[obj.target]) return; //receiver not connected, nothing we can do - //console.log(obj.code); switch (obj.code) { + // Wait for "connect" message to notify connection to the room, + // because if game loading is slow the message listener might + // not be ready too early. + case "connect": + { + const curPage = clients[sid][tmpId].page; + notifyRoom(curPage, "connect"); //Hall or Game + if (curPage.indexOf("/game/") >= 0) + notifyRoom("/", "gconnect"); //notify main hall + break; + } + case "disconnect": + { + const oldPage = obj.page; + notifyRoom(oldPage, "disconnect"); //Hall or Game + if (oldPage.indexOf("/game/") >= 0) + notifyRoom("/", "gdisconnect"); //notify main hall + break; + } case "pollclients": - socket.send(JSON.stringify({code:"pollclients", - sockIds:Object.keys(clients).filter(k => k != sid)})); - break; + { + const curPage = clients[sid][tmpId].page; + let sockIds = {}; //result, object sid ==> [tmpIds] + Object.keys(clients).forEach(k => { + Object.keys(clients[k]).forEach(x => { + if ((k != sid || x != tmpId) + && clients[k][x].page == curPage) + { + if (!sockIds[k]) + sockIds[k] = [x]; + else + sockIds[k].push(x); + } + }); + }); + socket.send(JSON.stringify({code:"pollclients", sockIds:sockIds})); + break; + } + case "pollgamers": + { + let sockIds = {}; + Object.keys(clients).forEach(k => { + Object.keys(clients[k]).forEach(x => { + if ((k != sid || x != tmpId) + && clients[k][x].page.indexOf("/game/") >= 0) + { + if (!sockIds[k]) + sockIds[k] = [x]; + else + sockIds[k].push(x); + } + }); + }); + socket.send(JSON.stringify({code:"pollgamers", sockIds:sockIds})); + break; + } case "askidentity": - clients[obj.target].send( - JSON.stringify({code:"askidentity",from:sid})); + { + // Identity only depends on sid, so select a tmpId at random + const tmpIds = Object.keys(clients[obj.target]); + const tmpId_idx = Math.floor(Math.random() * tmpIds.length); + clients[obj.target][tmpIds[tmpId_idx]].sock.send(JSON.stringify( + {code:"askidentity",from:[sid,tmpId]})); + break; + } + case "asklastate": + clients[obj.target[0]][obj.target[1]].sock.send(JSON.stringify( + {code:"asklastate",from:[sid,tmpId]})); break; case "askchallenge": - clients[obj.target].send( - JSON.stringify({code:"askchallenge",from:sid})); - break; + clients[obj.target[0]][obj.target[1]].sock.send(JSON.stringify( + {code:"askchallenge",from:[sid,tmpId]})); + break; + case "askgames": + { + // Check all clients playing, and send them a "askgame" message + // game ID --> [ sid1 --> array of tmpIds, sid2 --> array of tmpIds] + let gameSids = {}; + const regexpGid = /\/[a-zA-Z0-9]+$/; + Object.keys(clients).forEach(k => { + Object.keys(clients[k]).forEach(x => { + if ((k != sid || x != tmpId) + && clients[k][x].page.indexOf("/game/") >= 0) + { + const gid = clients[k][x].page.match(regexpGid)[0]; + if (!gameSids[gid]) + gameSids[gid] = [{k: [x]}]; + else if (k == Object.keys(gameSids[gid][0])[0]) + gameSids[gid][0][k].push(x); + else if (gameSids[gid].length == 1) + gameSids[gid].push({k: [x]}); + else + Object.values(gameSids[gid][1]).push(x); + } + }); + // Request only one client out of 2 (TODO: this is a bit heavy) + // Alt: ask game to all, and filter later? + Object.keys(gameSids).forEach(gid => { + const L = gameSids[gid].length; + const sidIdx = L > 1 + ? Math.floor(Math.random() * Math.floor(L)) + : 0; + const tmpIdx = Object.values(gameSids[gid][sidIdx] + const rid = gameSids[gid][sidIdx][tmpIdx]; + clients[sidIdx][tmpIdx].sock.send(JSON.stringify( + {code:"askgame", from: [sid,tmpId]})); + }); + break; + } case "askgame": - clients[obj.target].send( - JSON.stringify({code:"askgame",from:sid})); + clients[obj.target].sock.send(JSON.stringify( + {code:"askgame", from:sid})); break; - case "identity": - clients[obj.target].send( - JSON.stringify({code:"identity",user:obj.user})); - break; - case "challenge": - clients[obj.target].send( - JSON.stringify({code:"challenge", chall:obj.chall, from:sid})); + case "askfullgame": + clients[obj.target].sock.send(JSON.stringify( + {code:"askfullgame", from:sid})); break; - case "acceptchallenge": - clients[obj.target].send( - JSON.stringify({code:"acceptchallenge", cid:obj.cid, from:sid})); + case "fullgame": + clients[obj.target].sock.send(JSON.stringify( + {code:"fullgame", game:obj.game})); break; - case "withdrawchallenge": - clients[obj.target].send( - JSON.stringify({code:"withdrawchallenge", cid:obj.cid, from:sid})); + case "identity": + clients[obj.target].sock.send(JSON.stringify( + {code:"identity",user:obj.user})); break; case "refusechallenge": - clients[obj.target].send( - JSON.stringify({code:"refusechallenge", cid:obj.cid, from:sid})); + clients[obj.target].sock.send(JSON.stringify( + {code:"refusechallenge", cid:obj.cid, from:sid})); break; case "deletechallenge": - clients[obj.target].send( - JSON.stringify({code:"deletechallenge", cid:obj.cid, from:sid})); + clients[obj.target].sock.send(JSON.stringify( + {code:"deletechallenge", cid:obj.cid, from:sid})); break; case "newgame": - clients[obj.target].send(JSON.stringify( + clients[obj.target].sock.send(JSON.stringify( {code:"newgame", gameInfo:obj.gameInfo, cid:obj.cid})); break; + case "challenge": + clients[obj.target].sock.send(JSON.stringify( + {code:"challenge", chall:obj.chall, from:sid})); + break; case "game": - // TODO: relay (live) game to other player + if (!!obj.target) + { + clients[obj.target].sock.send(JSON.stringify( + {code:"game", game:obj.game, from:sid})); + } + else + { + // Notify all room except opponent and me: + notifyRoom("/", "game", {game:obj.game}, [obj.oppsid]); + } break; case "newchat": - clients[obj.target].send(JSON.stringify({code:"newchat",msg:obj.msg})); + notifyRoom(clients[sid].page, "newchat", {chat:obj.chat}); break; // TODO: WebRTC instead in this case (most demanding?) + // --> Or else: at least do a "notifyRoom" (also for draw, resign...) case "newmove": - clients[obj.target].send(JSON.stringify({code:"newmove",move:obj.move})); - break; - case "ping": - // If this code is reached, then obj.target is connected - socket.send(JSON.stringify({code:"pong"})); + clients[obj.target].sock.send(JSON.stringify( + {code:"newmove", move:obj.move})); break; case "lastate": - const oppId = obj.target; - obj.oppid = sid; //I'm the opponent of my opponent(s) - clients[oppId].send(JSON.stringify(obj)); + clients[obj.target].sock.send(JSON.stringify( + {code:"lastate", state:obj.state})); break; case "resign": - clients[obj.target].send(JSON.stringify({code:"resign"})); + clients[obj.target].sock.send(JSON.stringify( + {code:"resign", side:obj.side})); break; case "abort": - clients[obj.target].send(JSON.stringify({code:"abort",msg:obj.msg})); + clients[obj.target].sock.send(JSON.stringify( + {code:"abort"})); break; case "drawoffer": - clients[obj.target].send(JSON.stringify({code:"drawoffer"})); + clients[obj.target].sock.send(JSON.stringify( + {code:"drawoffer"})); break; case "draw": - clients[obj.target].send(JSON.stringify({code:"draw"})); + clients[obj.target].sock.send(JSON.stringify( + {code:"draw", message:obj.message})); break; } - }); - socket.on("close", () => { + }; + const closeListener = () => { delete clients[sid]; - // Notify every other connected client - Object.keys(clients).forEach( k => { - clients[k].send(JSON.stringify({code:"disconnect",sid:sid})); - }); - }); + }; + if (!!clients[sid]) + { + // Turn off old sock through current client: + clients[sid].sock.send(JSON.stringify({code:"duplicate"})); + } + // Potentially replace current connection: + clients[sid] = {sock: socket, page: query["page"]}; + socket.on("message", messageListener); + socket.on("close", closeListener); }); }