X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=server%2Fsockets.js;h=11f7d8ec50a348364c73502709e45fa8e9da262b;hb=8418f0d79395f40172b11d62eef8b83112f1d240;hp=b3c3a1d650a40241c8bc61ec1c13ba78c33c38ff;hpb=c6788ecf8a595409c7e31febf3d13c97bde2a725;p=vchess.git diff --git a/server/sockets.js b/server/sockets.js index b3c3a1d6..11f7d8ec 100644 --- a/server/sockets.js +++ b/server/sockets.js @@ -1,12 +1,12 @@ const url = require('url'); // Node version in Ubuntu 16.04 does not know about URL class +// NOTE: url is already transformed, without ?xxx=yyy... parts function getJsonFromUrl(url) { - // url: /game/XYZ/?sid=XYZ - const queryParts = url.split("?"); - let result = {page: queryParts[0]}; - queryParts[1].split("&").forEach((part) => { + const query = url.substr(2); //starts with "/?" + let result = {}; + query.split("&").forEach((part) => { const item = part.split("="); result[item[0]] = decodeURIComponent(item[1]); }); @@ -14,14 +14,14 @@ function getJsonFromUrl(url) } module.exports = function(wss) { - let clients = {}; //associative array sid --> socket + // Associative array sid --> tmpId --> {socket, page}, + // "page" is either "/" for hall or "/game/some_gid" for Game, + // tmpId is required if a same user (browser) has different tabs + let clients = {}; wss.on("connection", (socket, req) => { const query = getJsonFromUrl(req.url); const sid = query["sid"]; - // TODO: later, allow duplicate connections (shouldn't be much more complicated) - if (!!clients[sid]) - return socket.send(JSON.stringify({code:"duplicate"})); - clients[sid] = {sock: socket, page: query["page"]}; + const tmpId = query["tmpId"]; const notifyRoom = (page,code,obj={},excluded=[]) => { Object.keys(clients).forEach(k => { if (k in excluded) @@ -29,54 +29,136 @@ module.exports = function(wss) { if (k != sid && clients[k].page == page) { clients[k].sock.send(JSON.stringify(Object.assign( - {code:code, from:sid}, obj))); + {code:code, from:[sid,tmpId]}, obj))); } }); }; - notifyRoom(query["page"], "connect"); //Hall or Game - socket.on("message", objtxt => { + const messageListener = (objtxt) => { let obj = JSON.parse(objtxt); if (!!obj.target && !clients[obj.target]) return; //receiver not connected, nothing we can do - -console.log(obj.code); -console.log(clients); - switch (obj.code) { + // Wait for "connect" message to notify connection to the room, + // because if game loading is slow the message listener might + // not be ready too early. + case "connect": + { + const curPage = clients[sid][tmpId].page; + notifyRoom(curPage, "connect"); //Hall or Game + if (curPage.indexOf("/game/") >= 0) + notifyRoom("/", "gconnect"); //notify main hall + break; + } + case "disconnect": + { + const oldPage = obj.page; + notifyRoom(oldPage, "disconnect"); //Hall or Game + if (oldPage.indexOf("/game/") >= 0) + notifyRoom("/", "gdisconnect"); //notify main hall + break; + } case "pollclients": - const curPage = clients[sid].page; - socket.send(JSON.stringify({code:"pollclients", - sockIds: Object.keys(clients).filter(k => k != sid && - (clients[k].page == curPage || - // Consider that people playing are in Hall too: - (curPage == "/" && clients[k].page.indexOf("/game/") >= 0)) - )})); - break; - case "pagechange": - notifyRoom(clients[sid].page, "disconnect"); - clients[sid].page = obj.page; - notifyRoom(obj.page, "connect"); + { + const curPage = clients[sid][tmpId].page; + let sockIds = {}; //result, object sid ==> [tmpIds] + Object.keys(clients).forEach(k => { + Object.keys(clients[k]).forEach(x => { + if ((k != sid || x != tmpId) + && clients[k][x].page == curPage) + { + if (!sockIds[k]) + sockIds[k] = [x]; + else + sockIds[k].push(x); + } + }); + }); + socket.send(JSON.stringify({code:"pollclients", sockIds:sockIds})); break; + } + case "pollgamers": + { + let sockIds = {}; + Object.keys(clients).forEach(k => { + Object.keys(clients[k]).forEach(x => { + if ((k != sid || x != tmpId) + && clients[k][x].page.indexOf("/game/") >= 0) + { + if (!sockIds[k]) + sockIds[k] = [x]; + else + sockIds[k].push(x); + } + }); + }); + socket.send(JSON.stringify({code:"pollgamers", sockIds:sockIds})); + break; + } case "askidentity": - clients[obj.target].sock.send(JSON.stringify( - {code:"askidentity",from:sid})); + { + // Identity only depends on sid, so select a tmpId at random + const tmpIds = Object.keys(clients[obj.target]); + const tmpId_idx = Math.floor(Math.random() * tmpIds.length); + clients[obj.target][tmpIds[tmpId_idx]].sock.send(JSON.stringify( + {code:"askidentity",from:[sid,tmpId]})); + break; + } + case "asklastate": + clients[obj.target[0]][obj.target[1]].sock.send(JSON.stringify( + {code:"asklastate",from:[sid,tmpId]})); break; case "askchallenge": - clients[obj.target].sock.send(JSON.stringify( - {code:"askchallenge",from:sid})); + clients[obj.target[0]][obj.target[1]].sock.send(JSON.stringify( + {code:"askchallenge",from:[sid,tmpId]})); break; - case "askgame": + case "askgames": + { // Check all clients playing, and send them a "askgame" message + // game ID --> [ sid1 --> array of tmpIds, sid2 --> array of tmpIds] + let gameSids = {}; + const regexpGid = /\/[a-zA-Z0-9]+$/; Object.keys(clients).forEach(k => { - if (k != sid && clients[k].page.indexOf("/game/") >= 0) + Object.keys(clients[k]).forEach(x => { + if ((k != sid || x != tmpId) + && clients[k][x].page.indexOf("/game/") >= 0) { - clients[k].sock.send(JSON.stringify( - {code:"askgame", from: sid})); + const gid = clients[k][x].page.match(regexpGid)[0]; + if (!gameSids[gid]) + gameSids[gid] = [{k: [x]}]; + else if (k == Object.keys(gameSids[gid][0])[0]) + gameSids[gid][0][k].push(x); + else if (gameSids[gid].length == 1) + gameSids[gid].push({k: [x]}); + else + Object.values(gameSids[gid][1]).push(x); } }); + // Request only one client out of 2 (TODO: this is a bit heavy) + // Alt: ask game to all, and filter later? + Object.keys(gameSids).forEach(gid => { + const L = gameSids[gid].length; + const sidIdx = L > 1 + ? Math.floor(Math.random() * Math.floor(L)) + : 0; + const tmpIdx = Object.values(gameSids[gid][sidIdx] + const rid = gameSids[gid][sidIdx][tmpIdx]; + clients[sidIdx][tmpIdx].sock.send(JSON.stringify( + {code:"askgame", from: [sid,tmpId]})); + }); + break; + } + case "askgame": + clients[obj.target].sock.send(JSON.stringify( + {code:"askgame", from:sid})); + break; + case "askfullgame": + clients[obj.target].sock.send(JSON.stringify( + {code:"askfullgame", from:sid})); + break; + case "fullgame": clients[obj.target].sock.send(JSON.stringify( - {code:"askgame",from:sid})); + {code:"fullgame", game:obj.game})); break; case "identity": clients[obj.target].sock.send(JSON.stringify( @@ -102,18 +184,19 @@ console.log(clients); if (!!obj.target) { clients[obj.target].sock.send(JSON.stringify( - {code:"game", game:data.game, from:sid})); + {code:"game", game:obj.game, from:sid})); } else { // Notify all room except opponent and me: - notifyRoom("/", "game", {game:data.game}, [data.oppsid]); + notifyRoom("/", "game", {game:obj.game}, [obj.oppsid]); } break; case "newchat": - notifyRoom(query["page"], "newchat", {msg:obj.msg, name:obj.name}); + notifyRoom(clients[sid].page, "newchat", {chat:obj.chat}); break; // TODO: WebRTC instead in this case (most demanding?) + // --> Or else: at least do a "notifyRoom" (also for draw, resign...) case "newmove": clients[obj.target].sock.send(JSON.stringify( {code:"newmove", move:obj.move})); @@ -124,11 +207,11 @@ console.log(clients); break; case "resign": clients[obj.target].sock.send(JSON.stringify( - {code:"resign"})); + {code:"resign", side:obj.side})); break; case "abort": clients[obj.target].sock.send(JSON.stringify( - {code:"abort",msg:obj.msg})); + {code:"abort"})); break; case "drawoffer": clients[obj.target].sock.send(JSON.stringify( @@ -136,14 +219,21 @@ console.log(clients); break; case "draw": clients[obj.target].sock.send(JSON.stringify( - {code:"draw"})); + {code:"draw", message:obj.message})); break; } - }); - socket.on("close", () => { - const page = clients[sid].page; + }; + const closeListener = () => { delete clients[sid]; - notifyRoom(page, "disconnect"); - }); + }; + if (!!clients[sid]) + { + // Turn off old sock through current client: + clients[sid].sock.send(JSON.stringify({code:"duplicate"})); + } + // Potentially replace current connection: + clients[sid] = {sock: socket, page: query["page"]}; + socket.on("message", messageListener); + socket.on("close", closeListener); }); }