X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=server%2Froutes%2Fgames.js;h=607ab39e9c255cfab957f5c9776211b61251d40b;hb=db1f1f9adb920605c7a16b060a7737e54636ee08;hp=8bd9131ef5574b22cd2aaf8aa173af3fb0dffb06;hpb=866842c3c310524c034922870234120ed2a16cbf;p=vchess.git diff --git a/server/routes/games.js b/server/routes/games.js index 8bd9131e..607ab39e 100644 --- a/server/routes/games.js +++ b/server/routes/games.js @@ -54,32 +54,47 @@ router.get("/games", access.ajax, (req,res) => { } }); -// New move + fen update + score + chats... +// FEN update + score(Msg) + draw status / and new move + chats router.put("/games", access.logged, access.ajax, (req,res) => { const gid = req.body.gid; const obj = req.body.newObj; if (gid.toString().match(/^[0-9]+$/) && GameModel.checkGameUpdate(obj)) { GameModel.getPlayers(gid, (err,players) => { - if (players.some(p => p.id == req.userId)) + if (players.some(p => p.uid == req.userId)) { - GameModel.update(gid, obj); - if (obj.move || obj.score) - { - // Notify opponent if he enabled notifications: - const oppid = players[0].uid == req.userId - ? players[1].uid - : players[0].uid; - const messagePrefix = obj.move - ? "New move in game: " - : "Game ended: "; - UserModel.tryNotify(oppid, - messagePrefix + params.siteURL + "/#/game/" + gid); - } - res.json({}); + GameModel.update(gid, obj, (err) => { + if (!err && (obj.move || obj.score)) + { + // Notify opponent if he enabled notifications: + const oppid = players[0].uid == req.userId + ? players[1].uid + : players[0].uid; + const messagePrefix = obj.move + ? "New move in game: " + : "Game ended: "; + UserModel.tryNotify(oppid, + messagePrefix + params.siteURL + "/#/game/" + gid); + } + res.json(err || {}); + }); } }); } }); +// TODO: chats deletion here, but could/should be elsewhere. +// Moves update also could, although logical unit in a game. +router.delete("/chats", access.logged, access.ajax, (req,res) => { + const gid = req.query["gid"]; + GameModel.getPlayers(gid, (err,players) => { + if (players.some(p => p.uid == req.userId)) + { + GameModel.update(gid, {delchat: true}, (err) => { + res.json(err || {}); + }); + } + }); +}); + module.exports = router;