X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=server%2Fmodels%2FGame.js;h=d57aac8dd6427b12147a3936f8a773ce20868692;hb=633959bf1cf6a8701760748d399b0ae86afddaad;hp=a3ddc3c4f793787b5fe84ed7a61052a18c71b905;hpb=dfeb96ea90e880a2557cbb5953dbb7258c912283;p=vchess.git diff --git a/server/models/Game.js b/server/models/Game.js index a3ddc3c4..d57aac8d 100644 --- a/server/models/Game.js +++ b/server/models/Game.js @@ -81,7 +81,7 @@ const GameModel = // NOTE: g.scoreMsg can be NULL // (in this case score = "*" and no reason to look at it) "SELECT g.id, g.vid, g.fen, g.fenStart, g.timeControl, g.score, " + - "g.scoreMsg, v.name AS vname " + + "g.scoreMsg, g.drawOffer, v.name AS vname " + "FROM Games g " + "JOIN Variants v " + " ON g.vid = v.id " + @@ -131,9 +131,8 @@ const GameModel = getByUser: function(uid, excluded, cb) { db.serialize(function() { - // Next query is fine because a player appear at most once in a game const query = - "SELECT gid " + + "SELECT DISTINCT gid " + "FROM Players " + "WHERE uid " + (excluded ? "<>" : "=") + " " + uid; db.all(query, (err,gameIds) => { @@ -179,6 +178,8 @@ const GameModel = if (!obj.move.idx.toString().match(/^[0-9]+$/)) return "Wrong move index"; } + if (!!obj.drawOffer && !obj.drawOffer.match(/^[wbtn]$/)) + return "Wrong draw offer format"; if (!!obj.fen && !obj.fen.match(/^[a-zA-Z0-9, /-]*$/)) return "Wrong FEN string"; if (!!obj.score && !obj.score.match(/^[012?*\/-]+$/)) @@ -200,10 +201,14 @@ const GameModel = let modifs = ""; if (!!obj.message) modifs += "message = message || ' ' || '" + obj.message + "',"; - // NOTE: if drawOffer is true, we should check that it's player's turn + // NOTE: if drawOffer is set, we should check that it's player's turn // A bit overcomplicated. Let's trust the client on that for now... if (!!obj.drawOffer) - modifs += "drawOffer = " + obj.drawOffer + ","; + { + if (obj.drawOffer == "n") //Special "None" update + obj.drawOffer = ""; + modifs += "drawOffer = '" + obj.drawOffer + "',"; + } if (!!obj.fen) modifs += "fen = '" + obj.fen + "',"; if (!!obj.score)