X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=server%2Fmodels%2FGame.js;h=78827e29e56871bf09f7810704b509adbd054f6e;hb=8c564f462f5406fcd311d4733f851daf6ada665d;hp=23a74e81ed7140baadd5aabac8c569f5eb16e39c;hpb=625022fdcf750f0aff8fcd699f7e9b89730e1d10;p=vchess.git diff --git a/server/models/Game.js b/server/models/Game.js index 23a74e81..78827e29 100644 --- a/server/models/Game.js +++ b/server/models/Game.js @@ -6,8 +6,7 @@ var db = require("../utils/database"); * vid: integer (variant id) * fenStart: varchar (initial position) * fen: varchar (current position) - * mainTime: integer - * addTime: integer (increment) + * timeControl: string * score: varchar (result) * * Structure table Players: @@ -27,24 +26,24 @@ var db = require("../utils/database"); const GameModel = { - // mainTime and increment in milliseconds - create: function(vid, fen, mainTime, increment, players, cb) + create: function(vid, fen, timeControl, players, cb) { - db.serialize({ + db.serialize(function() { let query = - "INSERT INTO Games (vid, fen, mainTime, addTime) " + - "VALUES (" + vid + ",'" + fen + "'," + mainTime + "," + increment + ")"; - db.run(insertQuery, err => { + "INSERT INTO Games (vid, fen, timeControl) " + + "VALUES (" + vid + ",'" + fen + "','" + timeControl + "')"; + db.run(query, function(err) { if (!!err) return cb(err); - db.get("SELECT last_insert_rowid() AS rowid", (err2,lastId) => { - players.forEach(p => { - query = - "INSERT INTO Players VALUES " + - "(" + lastId["rowid"] + "," + p.id + "," + p.color + "," + mainTime + ")"; - db.run(query, cb); - }); - }); + players.forEach((p,idx) => { + const color = (idx==0 ? "w" : "b"); + query = + "INSERT INTO Players VALUES " + + // Remaining time = -1 means "unstarted" + "(" + this.lastID + "," + p.id + ",'" + color + "', -1)"; + db.run(query); + }); + cb(null, {gid: this.lastID}); }); }); }, @@ -94,17 +93,18 @@ const GameModel = }); }, - getByUser: function(uid, cb) + getByUser: function(uid, excluded, cb) { db.serialize(function() { // Next query is fine because a player appear at most once in a game const query = "SELECT gid " + "FROM Players " + - "WHERE uid = " + uid; + "WHERE uid " + (excluded ? "<>" : "=") + " " + uid; db.run(query, (err,gameIds) => { if (!!err) return cb(err); + gameIds = gameIds || []; //might be empty let gameArray = []; gameIds.forEach(gidRow => { GameModel.getOne(gidRow["gid"], (err2,game) => {