X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FZen.js;fp=public%2Fjavascripts%2Fvariants%2FZen.js;h=0000000000000000000000000000000000000000;hb=625022fdcf750f0aff8fcd699f7e9b89730e1d10;hp=6a568db926c5ca2617d61c8070ead4b97b3160b8;hpb=b955c65b942d09d24b5c3bed0d755d4f2f8f71f1;p=vchess.git diff --git a/public/javascripts/variants/Zen.js b/public/javascripts/variants/Zen.js deleted file mode 100644 index 6a568db9..00000000 --- a/public/javascripts/variants/Zen.js +++ /dev/null @@ -1,227 +0,0 @@ -class ZenRules extends ChessRules -{ - // NOTE: enPassant, if enabled, would need to redefine carefully getEpSquare - static get HasEnpassant() { return false; } - - // TODO(?): some duplicated code in 2 next functions - getSlideNJumpMoves([x,y], steps, oneStep) - { - const color = this.getColor(x,y); - let moves = []; - outerLoop: - for (let loop=0; loop { - moves.push(this.getBasicMove([x,y], [i,j], {c:color,p:p})); - }); - } - else - { - // All other cases - moves.push(this.getBasicMove([x,y], [i,j])); - } - } - } - return moves; - } - - // Find possible captures from a square: look in every direction! - findCaptures(sq) - { - let moves = []; - - Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.PAWN)); - Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.ROOK)); - Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.KNIGHT)); - Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.BISHOP)); - Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.QUEEN)); - - return moves; - } - - getPotentialPawnMoves([x,y]) - { - const color = this.getColor(x,y); - let moves = []; - const [sizeX,sizeY] = [V.size.x,V.size.y]; - const shift = (color == 'w' ? -1 : 1); - const startRank = (color == 'w' ? sizeY-2 : 1); - const firstRank = (color == 'w' ? sizeY-1 : 0); - const lastRank = (color == "w" ? 0 : sizeY-1); - - if (x+shift != lastRank) - { - // Normal moves - if (this.board[x+shift][y] == V.EMPTY) - { - moves.push(this.getBasicMove([x,y], [x+shift,y])); - if ([startRank,firstRank].includes(x) && this.board[x+2*shift][y] == V.EMPTY) - { - //two squares jump - moves.push(this.getBasicMove([x,y], [x+2*shift,y])); - } - } - } - - else //promotion - { - let promotionPieces = [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN]; - promotionPieces.forEach(p => { - // Normal move - if (this.board[x+shift][y] == V.EMPTY) - moves.push(this.getBasicMove([x,y], [x+shift,y], {c:color,p:p})); - }); - } - - // No en passant here - - // Add "zen" captures - Array.prototype.push.apply(moves, this.findCaptures([x,y])); - - return moves; - } - - getPotentialRookMoves(sq) - { - let noCaptures = this.getSlideNJumpMoves(sq, V.steps[V.ROOK]); - let captures = this.findCaptures(sq); - return noCaptures.concat(captures); - } - - getPotentialKnightMoves(sq) - { - let noCaptures = this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep"); - let captures = this.findCaptures(sq); - return noCaptures.concat(captures); - } - - getPotentialBishopMoves(sq) - { - let noCaptures = this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]); - let captures = this.findCaptures(sq); - return noCaptures.concat(captures); - } - - getPotentialQueenMoves(sq) - { - let noCaptures = this.getSlideNJumpMoves( - sq, V.steps[V.ROOK].concat(V.steps[V.BISHOP])); - let captures = this.findCaptures(sq); - return noCaptures.concat(captures); - } - - getPotentialKingMoves(sq) - { - // Initialize with normal moves - let noCaptures = this.getSlideNJumpMoves(sq, - V.steps[V.ROOK].concat(V.steps[V.BISHOP]), "oneStep"); - let captures = this.findCaptures(sq); - return noCaptures.concat(captures).concat(this.getCastleMoves(sq)); - } - - getNotation(move) - { - // Recognize special moves first - if (move.appear.length == 2) - { - // castle - if (move.end.y < move.start.y) - return "0-0-0"; - else - return "0-0"; - } - - // Translate initial square (because pieces may fly unusually in this variant!) - const initialSquare = V.CoordsToSquare(move.start); - - // Translate final square - const finalSquare = V.CoordsToSquare(move.end); - - let notation = ""; - const piece = this.getPiece(move.start.x, move.start.y); - if (piece == V.PAWN) - { - // pawn move (TODO: enPassant indication) - if (move.vanish.length > 1) - { - // capture - notation = initialSquare + "x" + finalSquare; - } - else //no capture - notation = finalSquare; - if (piece != move.appear[0].p) //promotion - notation += "=" + move.appear[0].p.toUpperCase(); - } - - else - { - // Piece movement - notation = piece.toUpperCase(); - if (move.vanish.length > 1) - notation += initialSquare + "x"; - notation += finalSquare; - } - return notation; - } - - static get VALUES() - { - // TODO: experimental - return { - 'p': 1, - 'r': 3, - 'n': 2, - 'b': 2, - 'q': 5, - 'k': 1000 - } - } -}