X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FWildebeest.js;h=ef3779ad9beee3423ad141b49f4c8b10aad2b047;hb=375ecdd1387e729f85ed114e82253469e4849869;hp=2ecc01be82ced002545094cbfb9cc5b7df4e8a36;hpb=8a196305a09269888497995373658f953b9b5bf8;p=vchess.git diff --git a/public/javascripts/variants/Wildebeest.js b/public/javascripts/variants/Wildebeest.js index 2ecc01be..ef3779ad 100644 --- a/public/javascripts/variants/Wildebeest.js +++ b/public/javascripts/variants/Wildebeest.js @@ -1,29 +1,61 @@ -//https://www.chessvariants.com/large.dir/wildebeest.html class WildebeestRules extends ChessRules { static getPpath(b) { - const V = VariantRules; return ([V.CAMEL,V.WILDEBEEST].includes(b[1]) ? "Wildebeest/" : "") + b; } - static get size() { return [10,11]; } + static get size() { return {x:10,y:11}; } static get CAMEL() { return 'c'; } static get WILDEBEEST() { return 'w'; } - static get steps() { + static get PIECES() + { + return ChessRules.PIECES.concat([V.CAMEL,V.WILDEBEEST]); + } + + static get steps() + { return Object.assign( ChessRules.steps, //add camel moves: {'c': [ [-3,-1],[-3,1],[-1,-3],[-1,3],[1,-3],[1,3],[3,-1],[3,1] ]} ); } + // There may be 2 enPassant squares (if pawn jump 3 squares) + getEnpassantFen() + { + const L = this.epSquares.length; + if (!this.epSquares[L-1]) + return "-"; //no en-passant + let res = ""; + this.epSquares[L-1].forEach(sq => { + res += V.CoordsToSquare(sq) + ","; + }); + return res.slice(0,-1); //remove last comma + } + // En-passant after 2-sq or 3-sq jumps - getEpSquare(move) + getEpSquare(moveOrSquare) { + if (!moveOrSquare) + return undefined; + if (typeof moveOrSquare === "string") + { + const square = moveOrSquare; + if (square == "-") + return undefined; + let res = []; + square.split(",").forEach(sq => { + res.push(V.SquareToCoords(sq)); + }); + return res; + } + // Argument is a move: + const move = moveOrSquare; const [sx,sy,ex] = [move.start.x,move.start.y,move.end.x]; - if (this.getPiece(sx,sy) == VariantRules.PAWN && Math.abs(sx - ex) >= 2) + if (this.getPiece(sx,sy) == V.PAWN && Math.abs(sx - ex) >= 2) { const step = (ex-sx) / Math.abs(ex-sx); let res = [{ @@ -46,9 +78,9 @@ class WildebeestRules extends ChessRules { switch (this.getPiece(x,y)) { - case VariantRules.CAMEL: + case V.CAMEL: return this.getPotentialCamelMoves([x,y]); - case VariantRules.WILDEBEEST: + case V.WILDEBEEST: return this.getPotentialWildebeestMoves([x,y]); default: return super.getPotentialMovesFrom([x,y]) @@ -60,11 +92,10 @@ class WildebeestRules extends ChessRules { const color = this.turn; let moves = []; - const V = VariantRules; - const [sizeX,sizeY] = VariantRules.size; + const [sizeX,sizeY] = [V.size.x,V.size.y]; const shift = (color == "w" ? -1 : 1); - const startRanks = (color == "w" ? [sizeY-2,sizeY-3] : [1,2]); - const lastRank = (color == "w" ? 0 : sizeY-1); + const startRanks = (color == "w" ? [sizeX-2,sizeX-3] : [1,2]); + const lastRank = (color == "w" ? 0 : sizeX-1); if (x+shift >= 0 && x+shift < sizeX && x+shift != lastRank) { @@ -84,10 +115,16 @@ class WildebeestRules extends ChessRules } } // Captures - if (y>0 && this.canTake([x,y], [x+shift,y-1]) && this.board[x+shift][y-1] != V.EMPTY) + if (y>0 && this.canTake([x,y], [x+shift,y-1]) + && this.board[x+shift][y-1] != V.EMPTY) + { moves.push(this.getBasicMove([x,y], [x+shift,y-1])); - if (y0 && this.canTake([x,y], [x+shift,y-1]) && this.board[x+shift][y-1] != V.EMPTY) + if (y>0 && this.canTake([x,y], [x+shift,y-1]) + && this.board[x+shift][y-1] != V.EMPTY) + { moves.push(this.getBasicMove([x,y], [x+shift,y-1], {c:color,p:p})); - if (y { return 2*i; }); + let bishop1Pos = positions[randIndexes[0]]; + let camel1Pos = positions[randIndexes[1]]; + // The second bishop (camel) must be on a square of different color + let randIndexes_tmp = _.sample(_.range(5), 2).map(i => { return 2*i+1; }); + let bishop2Pos = positions[randIndexes_tmp[0]]; + let camel2Pos = positions[randIndexes_tmp[1]]; + for (let idx of randIndexes.concat(randIndexes_tmp) + .sort((a,b) => { return b-a; })) //largest indices first + { + positions.splice(idx, 1); + } + + let randIndex = _.random(6); let knight1Pos = positions[randIndex]; positions.splice(randIndex, 1); - randIndex = _.random(7); + randIndex = _.random(5); let knight2Pos = positions[randIndex]; positions.splice(randIndex, 1); - // Get random square for queen - randIndex = _.random(6); - let queenPos = positions[randIndex]; - positions.splice(randIndex, 1); - - // ...random square for camels - randIndex = _.random(5); - let camel1Pos = positions[randIndex]; - positions.splice(randIndex, 1); randIndex = _.random(4); - let camel2Pos = positions[randIndex]; + let queenPos = positions[randIndex]; positions.splice(randIndex, 1); - // ...random square for wildebeest + // Random square for wildebeest randIndex = _.random(3); let wildebeestPos = positions[randIndex]; positions.splice(randIndex, 1); - // Rooks and king positions are now fixed, because of the ordering rook-king-rook let rook1Pos = positions[0]; let kingPos = positions[1]; let rook2Pos = positions[2]; - // Finally put the shuffled pieces in the board array pieces[c][rook1Pos] = 'r'; pieces[c][knight1Pos] = 'n'; pieces[c][bishop1Pos] = 'b'; @@ -236,10 +274,11 @@ class WildebeestRules extends ChessRules pieces[c][knight2Pos] = 'n'; pieces[c][rook2Pos] = 'r'; } - let fen = pieces[0].join("") + + return pieces["b"].join("") + "/ppppppppppp/11/11/11/11/11/11/PPPPPPPPPPP/" + - pieces[1].join("").toUpperCase() + - " 1111"; - return fen; + pieces["w"].join("").toUpperCase() + + " w 1111 -"; } } + +const VariantRules = WildebeestRules;