X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FWildebeest.js;fp=public%2Fjavascripts%2Fvariants%2FWildebeest.js;h=c557a2e8bfab5502d286424df51d5a21c08b3da5;hb=dca02599df6394b339fd8adb90dc80d06b6620ee;hp=28f74d9464deab692b12ed3deae13120b229fca4;hpb=85be503d5592d8f4d082fb8364b0882447ca7fa1;p=vchess.git diff --git a/public/javascripts/variants/Wildebeest.js b/public/javascripts/variants/Wildebeest.js index 28f74d94..c557a2e8 100644 --- a/public/javascripts/variants/Wildebeest.js +++ b/public/javascripts/variants/Wildebeest.js @@ -188,35 +188,29 @@ class WildebeestRules extends ChessRules { let positions = _.range(11); - // Get random squares for bishops - let randIndex = 2 * _.random(5); - let bishop1Pos = positions[randIndex]; - // The second bishop must be on a square of different color - let randIndex_tmp = 2 * _.random(4) + 1; - let bishop2Pos = positions[randIndex_tmp]; + // Get random squares for bishops + camels (different colors) + let randIndexes = _.sample(_.range(6), 2).map(i => { return 2*i; }); + let bishop1Pos = positions[randIndexes[0]]; + let camel1Pos = positions[randIndexes[1]]; + // The second bishop (camel) must be on a square of different color + let randIndexes_tmp = _.sample(_.range(5), 2).map(i => { return 2*i+1; }); + let bishop2Pos = positions[randIndexes_tmp[0]]; + let camel2Pos = positions[randIndexes_tmp[1]]; // Remove chosen squares - positions.splice(Math.max(randIndex,randIndex_tmp), 1); - positions.splice(Math.min(randIndex,randIndex_tmp), 1); + for (let idx of randIndexes.concat(randIndexes_tmp).sort((a,b) => { return b-a; })) + positions.splice(idx, 1); // Get random squares for knights - randIndex = _.random(8); + let randIndex = _.random(6); let knight1Pos = positions[randIndex]; positions.splice(randIndex, 1); - randIndex = _.random(7); + randIndex = _.random(5); let knight2Pos = positions[randIndex]; positions.splice(randIndex, 1); // Get random square for queen - randIndex = _.random(6); - let queenPos = positions[randIndex]; - positions.splice(randIndex, 1); - - // ...random square for camels - randIndex = _.random(5); - let camel1Pos = positions[randIndex]; - positions.splice(randIndex, 1); randIndex = _.random(4); - let camel2Pos = positions[randIndex]; + let queenPos = positions[randIndex]; positions.splice(randIndex, 1); // ...random square for wildebeest