X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FWildebeest.js;fp=public%2Fjavascripts%2Fvariants%2FWildebeest.js;h=5bfa87b0538c592ac35615fd64f0e0a9afe9f3f0;hb=9234226104764b91df9d677fb360ad538b98510c;hp=c557a2e8bfab5502d286424df51d5a21c08b3da5;hpb=794b8a9863358c4572726c0d89704271efcf2527;p=vchess.git diff --git a/public/javascripts/variants/Wildebeest.js b/public/javascripts/variants/Wildebeest.js index c557a2e8..5bfa87b0 100644 --- a/public/javascripts/variants/Wildebeest.js +++ b/public/javascripts/variants/Wildebeest.js @@ -1,4 +1,3 @@ -//https://www.chessvariants.com/large.dir/wildebeest.html class WildebeestRules extends ChessRules { static getPpath(b) @@ -84,10 +83,16 @@ class WildebeestRules extends ChessRules } } // Captures - if (y>0 && this.canTake([x,y], [x+shift,y-1]) && this.board[x+shift][y-1] != V.EMPTY) + if (y>0 && this.canTake([x,y], [x+shift,y-1]) + && this.board[x+shift][y-1] != V.EMPTY) + { moves.push(this.getBasicMove([x,y], [x+shift,y-1])); - if (y0 && this.canTake([x,y], [x+shift,y-1]) && this.board[x+shift][y-1] != V.EMPTY) + if (y>0 && this.canTake([x,y], [x+shift,y-1]) + && this.board[x+shift][y-1] != V.EMPTY) + { moves.push(this.getBasicMove([x,y], [x+shift,y-1], {c:color,p:p})); - if (y { return 2*i+1; }); let bishop2Pos = positions[randIndexes_tmp[0]]; let camel2Pos = positions[randIndexes_tmp[1]]; - // Remove chosen squares - for (let idx of randIndexes.concat(randIndexes_tmp).sort((a,b) => { return b-a; })) + for (let idx of randIndexes.concat(randIndexes_tmp) + .sort((a,b) => { return b-a; })) //largest indices first + { positions.splice(idx, 1); + } - // Get random squares for knights let randIndex = _.random(6); let knight1Pos = positions[randIndex]; positions.splice(randIndex, 1); @@ -208,22 +221,19 @@ class WildebeestRules extends ChessRules let knight2Pos = positions[randIndex]; positions.splice(randIndex, 1); - // Get random square for queen randIndex = _.random(4); let queenPos = positions[randIndex]; positions.splice(randIndex, 1); - // ...random square for wildebeest + // Random square for wildebeest randIndex = _.random(3); let wildebeestPos = positions[randIndex]; positions.splice(randIndex, 1); - // Rooks and king positions are now fixed, because of the ordering rook-king-rook let rook1Pos = positions[0]; let kingPos = positions[1]; let rook2Pos = positions[2]; - // Finally put the shuffled pieces in the board array pieces[c][rook1Pos] = 'r'; pieces[c][knight1Pos] = 'n'; pieces[c][bishop1Pos] = 'b'; @@ -236,9 +246,9 @@ class WildebeestRules extends ChessRules pieces[c][knight2Pos] = 'n'; pieces[c][rook2Pos] = 'r'; } - let fen = pieces[0].join("") + + let fen = pieces["b"].join("") + "/ppppppppppp/11/11/11/11/11/11/PPPPPPPPPPP/" + - pieces[1].join("").toUpperCase() + + pieces["w"].join("").toUpperCase() + " 1111"; return fen; }