X-Git-Url: https://git.auder.net/?a=blobdiff_plain;f=public%2Fjavascripts%2Fvariants%2FWildebeest.js;fp=public%2Fjavascripts%2Fvariants%2FWildebeest.js;h=0000000000000000000000000000000000000000;hb=625022fdcf750f0aff8fcd699f7e9b89730e1d10;hp=cb95318b64fe2c484663edfae972e1808d4f13af;hpb=b955c65b942d09d24b5c3bed0d755d4f2f8f71f1;p=vchess.git diff --git a/public/javascripts/variants/Wildebeest.js b/public/javascripts/variants/Wildebeest.js deleted file mode 100644 index cb95318b..00000000 --- a/public/javascripts/variants/Wildebeest.js +++ /dev/null @@ -1,287 +0,0 @@ -class WildebeestRules extends ChessRules -{ - static getPpath(b) - { - return ([V.CAMEL,V.WILDEBEEST].includes(b[1]) ? "Wildebeest/" : "") + b; - } - - static get size() { return {x:10,y:11}; } - - static get CAMEL() { return 'c'; } - static get WILDEBEEST() { return 'w'; } - - static get PIECES() - { - return ChessRules.PIECES.concat([V.CAMEL,V.WILDEBEEST]); - } - - static get steps() - { - return Object.assign( - ChessRules.steps, //add camel moves: - {'c': [ [-3,-1],[-3,1],[-1,-3],[-1,3],[1,-3],[1,3],[3,-1],[3,1] ]} - ); - } - - static IsGoodEnpassant(enpassant) - { - if (enpassant != "-") - { - const squares = enpassant.split(","); - if (squares.length > 2) - return false; - for (let sq of squares) - { - const ep = V.SquareToCoords(sq); - if (isNaN(ep.x) || !V.OnBoard(ep)) - return false; - } - } - return true; - } - - // There may be 2 enPassant squares (if pawn jump 3 squares) - getEnpassantFen() - { - const L = this.epSquares.length; - if (!this.epSquares[L-1]) - return "-"; //no en-passant - let res = ""; - this.epSquares[L-1].forEach(sq => { - res += V.CoordsToSquare(sq) + ","; - }); - return res.slice(0,-1); //remove last comma - } - - // En-passant after 2-sq or 3-sq jumps - getEpSquare(moveOrSquare) - { - if (!moveOrSquare) - return undefined; - if (typeof moveOrSquare === "string") - { - const square = moveOrSquare; - if (square == "-") - return undefined; - let res = []; - square.split(",").forEach(sq => { - res.push(V.SquareToCoords(sq)); - }); - return res; - } - // Argument is a move: - const move = moveOrSquare; - const [sx,sy,ex] = [move.start.x,move.start.y,move.end.x]; - if (this.getPiece(sx,sy) == V.PAWN && Math.abs(sx - ex) >= 2) - { - const step = (ex-sx) / Math.abs(ex-sx); - let res = [{ - x: sx + step, - y: sy - }]; - if (sx + 2*step != ex) //3-squares move - { - res.push({ - x: sx + 2*step, - y: sy - }); - } - return res; - } - return undefined; //default - } - - getPotentialMovesFrom([x,y]) - { - switch (this.getPiece(x,y)) - { - case V.CAMEL: - return this.getPotentialCamelMoves([x,y]); - case V.WILDEBEEST: - return this.getPotentialWildebeestMoves([x,y]); - default: - return super.getPotentialMovesFrom([x,y]) - } - } - - // Pawns jump 2 or 3 squares, and promote to queen or wildebeest - getPotentialPawnMoves([x,y]) - { - const color = this.turn; - let moves = []; - const [sizeX,sizeY] = [V.size.x,V.size.y]; - const shiftX = (color == "w" ? -1 : 1); - const startRanks = (color == "w" ? [sizeX-2,sizeX-3] : [1,2]); - const lastRank = (color == "w" ? 0 : sizeX-1); - const finalPieces = x + shiftX == lastRank - ? [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN] - : [V.PAWN]; - - if (this.board[x+shiftX][y] == V.EMPTY) - { - // One square forward - for (let piece of finalPieces) - moves.push(this.getBasicMove([x,y], [x+shiftX,y], {c:color,p:piece})); - if (startRanks.includes(x)) - { - if (this.board[x+2*shiftX][y] == V.EMPTY) - { - // Two squares jump - moves.push(this.getBasicMove([x,y], [x+2*shiftX,y])); - if (x==startRanks[0] && this.board[x+3*shiftX][y] == V.EMPTY) - { - // Three squares jump - moves.push(this.getBasicMove([x,y], [x+3*shiftX,y])); - } - } - } - } - // Captures - for (let shiftY of [-1,1]) - { - if (y + shiftY >= 0 && y + shiftY < sizeY - && this.board[x+shiftX][y+shiftY] != V.EMPTY - && this.canTake([x,y], [x+shiftX,y+shiftY])) - { - for (let piece of finalPieces) - { - moves.push(this.getBasicMove([x,y], [x+shiftX,y+shiftY], - {c:color,p:piece})); - } - } - } - - // En passant - const Lep = this.epSquares.length; - const epSquare = this.epSquares[Lep-1]; - if (!!epSquare) - { - for (let epsq of epSquare) - { - // TODO: some redundant checks - if (epsq.x == x+shiftX && Math.abs(epsq.y - y) == 1) - { - var enpassantMove = this.getBasicMove([x,y], [epsq.x,epsq.y]); - // WARNING: the captured pawn may be diagonally behind us, - // if it's a 3-squares jump and we take on 1st passing square - const px = (this.board[x][epsq.y] != V.EMPTY ? x : x - shiftX); - enpassantMove.vanish.push({ - x: px, - y: epsq.y, - p: 'p', - c: this.getColor(px,epsq.y) - }); - moves.push(enpassantMove); - } - } - } - - return moves; - } - - // TODO: wildebeest castle - - getPotentialCamelMoves(sq) - { - return this.getSlideNJumpMoves(sq, V.steps[V.CAMEL], "oneStep"); - } - - getPotentialWildebeestMoves(sq) - { - return this.getSlideNJumpMoves( - sq, V.steps[V.KNIGHT].concat(V.steps[V.CAMEL]), "oneStep"); - } - - isAttacked(sq, colors) - { - return super.isAttacked(sq, colors) - || this.isAttackedByCamel(sq, colors) - || this.isAttackedByWildebeest(sq, colors); - } - - isAttackedByCamel(sq, colors) - { - return this.isAttackedBySlideNJump(sq, colors, - V.CAMEL, V.steps[V.CAMEL], "oneStep"); - } - - isAttackedByWildebeest(sq, colors) - { - return this.isAttackedBySlideNJump(sq, colors, V.WILDEBEEST, - V.steps[V.KNIGHT].concat(V.steps[V.CAMEL]), "oneStep"); - } - - checkGameEnd() - { - // No valid move: game is lost (stalemate is a win) - return this.turn == "w" ? "0-1" : "1-0"; - } - - static get VALUES() { - return Object.assign( - ChessRules.VALUES, - {'c': 3, 'w': 7} //experimental - ); - } - - static get SEARCH_DEPTH() { return 2; } - - static GenRandInitFen() - { - let pieces = { "w": new Array(10), "b": new Array(10) }; - for (let c of ["w","b"]) - { - let positions = _.range(11); - - // Get random squares for bishops + camels (different colors) - let randIndexes = _.sample(_.range(6), 2).map(i => { return 2*i; }); - let bishop1Pos = positions[randIndexes[0]]; - let camel1Pos = positions[randIndexes[1]]; - // The second bishop (camel) must be on a square of different color - let randIndexes_tmp = _.sample(_.range(5), 2).map(i => { return 2*i+1; }); - let bishop2Pos = positions[randIndexes_tmp[0]]; - let camel2Pos = positions[randIndexes_tmp[1]]; - for (let idx of randIndexes.concat(randIndexes_tmp) - .sort((a,b) => { return b-a; })) //largest indices first - { - positions.splice(idx, 1); - } - - let randIndex = _.random(6); - let knight1Pos = positions[randIndex]; - positions.splice(randIndex, 1); - randIndex = _.random(5); - let knight2Pos = positions[randIndex]; - positions.splice(randIndex, 1); - - randIndex = _.random(4); - let queenPos = positions[randIndex]; - positions.splice(randIndex, 1); - - // Random square for wildebeest - randIndex = _.random(3); - let wildebeestPos = positions[randIndex]; - positions.splice(randIndex, 1); - - let rook1Pos = positions[0]; - let kingPos = positions[1]; - let rook2Pos = positions[2]; - - pieces[c][rook1Pos] = 'r'; - pieces[c][knight1Pos] = 'n'; - pieces[c][bishop1Pos] = 'b'; - pieces[c][queenPos] = 'q'; - pieces[c][camel1Pos] = 'c'; - pieces[c][camel2Pos] = 'c'; - pieces[c][wildebeestPos] = 'w'; - pieces[c][kingPos] = 'k'; - pieces[c][bishop2Pos] = 'b'; - pieces[c][knight2Pos] = 'n'; - pieces[c][rook2Pos] = 'r'; - } - return pieces["b"].join("") + - "/ppppppppppp/11/11/11/11/11/11/PPPPPPPPPPP/" + - pieces["w"].join("").toUpperCase() + - " w 1111 -"; - } -}